the only thing i am missing is the pipers. they can come in handy when i see i need to play the armor booster next turn... dont know if cutting 1 stonehill for one piper is enough (don't think it is), or maybe even the stonehill and one of the chain gangs...
looks fun.. isn't there a card to play which adds poisonous to some of the explosions...? n'zoth pool is huge, but still might be worth the include, though this is such an aggro deck, not sure if it is needed...
fwiw, this deck defeated the Lich King - mal'G immunity helps and bloodreaver resummons him for an encore. also, because there are no duplicates, the early game spell has no effect...
i agree that two infestations are too many, and lead to milling... i subbed ysera in its place (as has been suggested in this thread)...
also, got rid of the pirate pumper and added naturalize - this 1 drop minion killer is a nice piece to have when things aren't ramping as rapidly as one would like...
gotta love the synergy between the hero card's power and frandal (not unique to this deck, but so cool, i figured it should be mentioned)..
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not so sure about this one...
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the only thing i am missing is the pipers. they can come in handy when i see i need to play the armor booster next turn... dont know if cutting 1 stonehill for one piper is enough (don't think it is), or maybe even the stonehill and one of the chain gangs...
any thoughts are welcome...
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note to self: the vial spell (just revealed) needs a place in here, but then again, so does prep...
also need to use this shell to make a maly OTK build...
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looks fun.. isn't there a card to play which adds poisonous to some of the explosions...? n'zoth pool is huge, but still might be worth the include, though this is such an aggro deck, not sure if it is needed...
thanks.
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i am definitely not sold on the spellstone or cairne... might replace with some combo of spellbreakers and owls
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count me as another without kun > subbed in the g auctioneer for synergy with the 15 spells...
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fwiw, this deck defeated the Lich King - mal'G immunity helps and bloodreaver resummons him for an encore. also, because there are no duplicates, the early game spell has no effect...
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i agree that two infestations are too many, and lead to milling... i subbed ysera in its place (as has been suggested in this thread)...
also, got rid of the pirate pumper and added naturalize - this 1 drop minion killer is a nice piece to have when things aren't ramping as rapidly as one would like...
gotta love the synergy between the hero card's power and frandal (not unique to this deck, but so cool, i figured it should be mentioned)..
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thx for the deck share. i have been using this with some success...
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fun deck. thanks for posting...
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Thank you.
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woud a duplicate in the graveyard void this card?