If you attack with 3 minions it is worth the cost and has the additional benefit of threatening to grow. If it's turn five and you have no board as tempo you already lost.
Not verygood as removal but if you smack face every turn, the health differential is awesome. (8 health difference) It also works with buffs really well since you have huge durability in the right decks. (A single deadly poison makes the health differential 16, and then an extra 8 for every bonus durability) Even if it's not in a thief rogue deck, huckster and swashburgler are just good. Going against another rogue makes it harder but there are still plenty of ways to generate non rogue class cards in a mirror. All that being said, this card won't see play unless the meta shifts a little and kingsbane is nerfed, (My prefered nerf would be that the mana cost increases by 1 everytime the deathrattle triggers) and even then it might not.
Pretty useless in drqgon priest. Makes the dragon 2/4 dude worse, gives operative 1 attack, makes twilight drake 1 attack, and doesnt really have good payoff.
You can make a new to play this of course but it seems too inconsistent to draw it and costs 6.
As someone who plays control hunter I am fun to see it get some new tools. The weakness of this card is that the current main win condition is play deathstalker and stall, so it will force the deck to change a bit. Hunter does have the draw to support this though, and we have multiple neutral healing cards this expansion so far.
0
Seems like a reasonable option for midrange burn decks to use against combo decks; especially with how good combo decks are looking.
2
The Mecha'thun synergy is insane!
0
8 mana 12/12 with great savage roar synergy, but it's just so slow. If it had taunt like voidlord on the first body it would be alot better.
0
If you attack with 3 minions it is worth the cost and has the additional benefit of threatening to grow. If it's turn five and you have no board as tempo you already lost.
4
Curve after ancient of war for a 10/15 taunt
0
Regardless of power I love this card
0
With help from the blizzard nerf squad. I actually think the fact this card is getting printed hints at that.
0
Not verygood as removal but if you smack face every turn, the health differential is awesome. (8 health difference) It also works with buffs really well since you have huge durability in the right decks. (A single deadly poison makes the health differential 16, and then an extra 8 for every bonus durability) Even if it's not in a thief rogue deck, huckster and swashburgler are just good. Going against another rogue makes it harder but there are still plenty of ways to generate non rogue class cards in a mirror. All that being said, this card won't see play unless the meta shifts a little and kingsbane is nerfed, (My prefered nerf would be that the mana cost increases by 1 everytime the deathrattle triggers) and even then it might not.
0
Please make it a tavern brawl blizzard.
And make it the cart crash one so we have to use obscure cards
6
Im calling right now that this card won't be that good.
-1
Pretty useless in drqgon priest. Makes the dragon 2/4 dude worse, gives operative 1 attack, makes twilight drake 1 attack, and doesnt really have good payoff.
You can make a new to play this of course but it seems too inconsistent to draw it and costs 6.
2
Starfire
0
Charge and taunt are insane with this.
As someone who plays control hunter I am fun to see it get some new tools. The weakness of this card is that the current main win condition is play deathstalker and stall, so it will force the deck to change a bit. Hunter does have the draw to support this though, and we have multiple neutral healing cards this expansion so far.
0
For the love of all things good don't change the name.
0
I thought blizzard didn't like neutral healing?