The replies seem to be from people that don't play competitively this game.
This meta is one of the worst (and I play since the Open Beta) because all the top-tier decks are not consistent, but, they are very strong if well-drawn.
Spell druid needs the ramp
Rogue needs to put up a big Edwin/Questing
DH needs to start very fast AND to draw skull when out of resources
Highlander Hunter, as an highlander, has to draw very in curve
Quest lock has to draw the plot twist
Mage can't beat aggro without the perfect start
Warrior can steal many matches with inner rage + rampage on an early minion.
This meta, played at high levels, is probably the worst ever.
Metas with jades, undertaker, what you want had a great deck that was consistent. This meta is based on coinflips and highrolls.
It's very difficult to activate the effect of the Jr. Tomb Diver.
This interaction doesn't work because she wants that YOU play secrets and not the TOME so you have to play six secrets from your hand in a match and it is not easy.
I found the turn with 4 mana the most difficult to do for Quest druid and wanted to make this card, played as 3-4 with Taunt versus Aggro or as 4-3 with Reborn versus Control seems good, but after the Quest is completed it gains full value.
1
Oh, that's a bad review.
I'm sorry.
5
1/2 that gives +1 Attack to your other minions
2/2 taunt
2/1 Charge
Pretty obvious.
0
Very good outcome for Exotic Mountseller in Spell Druid
0
Interesting concept
2
The replies seem to be from people that don't play competitively this game.
This meta is one of the worst (and I play since the Open Beta) because all the top-tier decks are not consistent, but, they are very strong if well-drawn.
Spell druid needs the ramp
Rogue needs to put up a big Edwin/Questing
DH needs to start very fast AND to draw skull when out of resources
Highlander Hunter, as an highlander, has to draw very in curve
Quest lock has to draw the plot twist
Mage can't beat aggro without the perfect start
Warrior can steal many matches with inner rage + rampage on an early minion.
This meta, played at high levels, is probably the worst ever.
Metas with jades, undertaker, what you want had a great deck that was consistent. This meta is based on coinflips and highrolls.
Period.
0
It's very difficult to activate the effect of the Jr. Tomb Diver.
This interaction doesn't work because she wants that YOU play secrets and not the TOME so you have to play six secrets from your hand in a match and it is not easy.
0
.
1
Dr. Boom ----> Hall of Fame
Luna's Pocket Galaxy -----> Transform all minions in your deck in 1/1 that cost 1
Northshire Cleric and Eternium Rover -----> 2 mana (like Mana wyrm)
Inner fire ----> Hall of Fame
Mountain Giant ----> Hall of Fame
Conjurer's Calling -----> Twinspell, 3 mana, but can be used only on opponent's minions (like execute)
Prismatic Lens -----> 5 mana
2
1. BEST: Paladin(Escalates very quickly), Warlock(Drawing without taking damage in amazing), Mage(Helps to remove opponent's board)
2. GREAT: Rogue(2/2 weapon to complete trades), Druid(Dealing damage and stacking armor, wonderful), Hunter(Very helpful for aggro)
3. GOOD: Priest(Healing minions that have traded), Warrior (Stacking Armor with an aggro deck can win many aggro vs. aggro match.up)
4. NORMAL: Shaman(You can do anyway a 1/1 but you could choose also taunt, spell power or the healing totem, so is better than the previous)
A fantastic card.
4
I found the turn with 4 mana the most difficult to do for Quest druid and wanted to make this card, played as 3-4 with Taunt versus Aggro or as 4-3 with Reborn versus Control seems good, but after the Quest is completed it gains full value.
0
No.
0
The problem of Quest priest is the Quest.
Simply.
0
This card is so underrated.
15
Doppelgangster
0
Meta defining: Card that create a T1 deck.
Very good: Card that create a T2 deck.
Playable: Tech in T1/T2 deck.
Bad: Tech in T3 deck.
Dust it: Unplayable, not funny.