• 0

    posted a message on Senfglas Arcane Giant Patron OTK
    Quote from Thargoth »

    Unfortunately I must edit my vote and give this deck a -1 instead of a +1... after a couple of good days playing it I faced 8 face hunters in a row today and lost against 7 of them.

    So, given the current meta, this deck is utterly frustrating. ^^ sry

    face hunter is one of the best matchups for this decks, thats why most first legends of this month were grim patron decks. I really cannot undestand how you have a problem with so many whirlwind effects and armorsmiths in this deck. If u lost 7 out of 8 games its on you, not on deck  ;)

    Posted in: Senfglas Arcane Giant Patron OTK
  • 3

    posted a message on S14 Update [#2EU] Grim Patron Warrior Guide + Video with P4wnyhof

    http://i.imgur.com/X3USwjV.jpg

    If somebody interested - Ekop got legend 1 on Eu with this build today.

    Posted in: S14 Update [#2EU] Grim Patron Warrior Guide + Video with P4wnyhof
  • 2

    posted a message on New Card - Dragon Consort (Paladin)
    Quote from Gilliamgaming »

    Really, if there is a card in BRM i do not like, its this one. Why make such a powerful tribal dragon synergy card and then make it paladin only? Its like blizzard saying: "Want to play a dragon themed deck? Play Paladin RETARD!"

    I don't believe there is a single Paladin NPC who ever interacted with dragons in a meaningful way in Warcraft lore...

    It doesnt matter honestly that this is paladin only. Like with mech, if you want play mech-themed deck - play Mage; you want deathrattle? Play Hunter! (pre undertaker nerf ofc).

    For theme decks it would be always one superior class to play, Blizzard just save people 1 week of their time to figure what class it should be.

    And about paladin choice - they made Horde leader Anduin only card, so who cares.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Dragon Consort (Paladin)
    Quote from Hedless »

    Well, For all those complaining about it being a class card, I'm okay with it, Paladin didn't really change much with GVG, besides Quartermaster, whereas many of the other classes found new decktypes, such as Mage taking over with Mechs, Shaman using Mechs as well, Rogue finding their stride with Tinker Oil, it's nice to see Paladin getting some love

    yeahhh, paladin didnt get much in GvG. They only get shielded minibot, muster, quartermaster, coghammer. 

    Paladin easily got the strongest class cards in GvG, making unplayable pre-GvG class one of the strongest.

    Posted in: Card Discussion
  • 4

    posted a message on Quick Shot

    man, stop tryharding, its 3 damage for 2 mana. Its always good, draw is just cherry on a cake.

    Posted in: Quick Shot
  • 2

    posted a message on Resurrect

    its not about RNG. This card bad because you can play it only after minion die, and first minions to die would be 1-2 mana creatures anyway. To take value you want resurrect something like Yeti, but good luck sniping it after all this zombie chows, spectral spiders, totems etc.

    Posted in: Resurrect
  • 15

    posted a message on Demonwrath

    even more reason to play Egg in demon lock now.

    Posted in: Demonwrath
  • 6

    posted a message on Majordomo Executus

    I bet when you win as a Rag, it wouldnt count as a win for your class for like half a year.

    Posted in: Majordomo Executus
  • 5

    posted a message on Drakonid Crusher

    you know about 6/7 card for 6? And its not in ANY deck. 6/6 for 6 is nowhere near to "friggin' powerful it is baseline".

    Posted in: Drakonid Crusher
  • -4

    posted a message on Volcanic Drake

    crap. Even with 2 minions dead its 6/4 for 4 which is ok, but thats about it. So you need 3+ dead to be good. Too situational, crap in constructed.

    Posted in: Volcanic Drake
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