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    posted a message on Upcoming Balance Change to Warsong Commander

    Finally! 

    Posted in: General Discussion
  • 1

    posted a message on Magic: The Gathering Planeswalkers as Hero Classes
    Quote from ScaryKoolaid >>

    Hey all, I figured I might try my hand at making some HS cards for fun and I figured I'd take the opportunity to draw from my other fave CCG for inspiration. As such, I'm going to do a bunch of MTG Planeswakers as Hero Classes for HS!

    Here's my first attempt, Mind Sculptor represented by Jace Beleren. He's not fully fleshed out yet and I'm not entirely sure his effect is balanced or not, as it feels stronger against control and fairly weak against aggro so....I don't know (and never will ;) ). *****NOTE: The card artwork is NOT mine. They are ported from Magic cards.

     

    Jace PortraitHero Ability Jace

    A themes Jace is often associated with in MTG are: Milling, Card Selection, Card Draw, and to a lesser extent Illusions. Card selection is a bit of a tough nut for HS' simplified mechanics, I'd considered his Hero Ability as something like "Look at the top 3 cards of your deck, put 1 on top and the other 2 on the bottom" but that's pretty wordy for a hero ability and pretty slow mechanically. I ended up with this. I felt like disrupting potential combos is of value and given HS' smaller deck size mill is a bit more formidable but for something that doesn't actually impact the board it's hard for me to tell if this is completely OP or just completely garbage, haha. It'd be pretty bad in MTG, but there are diverse reasons for that. In any event, with this as the hero ability I decided to play off that a bit and look for synergy.

    Given you can completely build decks in MTG without any actual creatures, which tend to be the kind of decks Jace would do well in anyway, I had to stretch for Minions for him to use. In his lore, given he's a Mind/Memory Mage, he tends to deal a lot with illusion type creatures - false creatures that are manifestations of mental horrors and tricks. I opted to use that as a minion type Jace could exploit.

     Minions:

    The Illusions:

    Projected PhantasmGnawerBarrierApparitionVisionFigmetImageGorgerDevourer

    Here are the Illusion minions I created thus far. There's sort of two sub-themes going on so maybe they're a little confused, but some maintain a bit of their "Illusion" characteristic from MTG in that once they become the target of a spell or, in this case a Battlecry, they die. In MTG it's "Spell or ability" - but I figured that making them just all die to Mage's Fireblast seemed kind of bad. I'd likely have made more of them have this weakness, but honestly the text box aesthetics kind of made that impossible. The cards that have it tend to be somewhere ahead of the curve, but have that drawback. The other flavor of Illusion pairs with the mill theme of Jace. Cards that either help this strategy or alternatively get fueled by it. I included a class-specific "giant" minion here in Devourer as well.

     The Non-Illusions:

    Niv-MizzetSphinx

    A pretty small list here, but....yeah Jace doesn't tend to hang out with too many corporeal monsters. Of those he does hang out with are the leader of the Izzet League, the Firemind himself, Niv-Mizzet. As one of the most intelligent beings in the multi-verse and always on the lookout for brilliant talent, Jace and Niv tended to get along with Jace was on the Plane of Ravnica. I wanted him to be a 7 drop primarily because there really aren't many good 7s outside of Boom and there's a glut of 8 and 9 drop bombs. Maybe at 7 mana he should be a 5/7 so he'd die to Boom and I'm not quite sure on the wording here (it was kind of an issue for me throughout). The idea is he makes the Hero ability mill a card which "discards" allowing your hero ability to draw a card. Each turn you're at least a guaranteed Flamejuggler effect off your natural draw and if you hero ability you're getting a second.

    The Sphinx might also be a little overpowered for it's cost. I was trying to compare it to Azure Drake which also has +1 spellpower and a relevant tribe but doesn't have the choice.

     The Spells:

    Spells:

    OmniConjureBenderIngenuity

    Omniscience is one of Jace's signature HUGE spells in MTG and as such it is a HUGE spell here. It's significantly weaker than MTG's version, but it's also much more castable. It's slow but it'll help give you a little low cost gas if you have 4> mana minions and it'll make you turn 11+ really interesting. Maybe "Cost (3) less" would be more appropriate but, meh, it's a fan creation that'll never happen ;)

    Conjure Illusions is a way to generate some card advantage that Jace is known for. Probably need a few more "bad" illusions for this card to be fair as is but I tried to make it cost so much that it'd be somewhat fair. It also goes with Ingenuity for the "Turn 5 powerful albeit likely 'do nothing this turn' spell.

    Mind Bender is sort of like Jace's Edwin VanCleef, you might make a combo deck with this as the win condition x2 to try and just mill them out a ton. Hero Ability - swing some of your mill illusions, cast Bender to mill 3 or 4 then the second to mill 6-8.

     

    Secrets:

    ArchiveTurn to IllusionMindbreak

    Jace is a pretty sneaky guy. The decks that run him in MTG are likely rife with counter spells to disrupt your opponent on their turn. Well, since "Instant" isn't a thing. so secrets are the next best alternative.

    Here we have one that helps the mill plan pretty strongly but doesn't necessarily disrupt the game, one that has a twist on Mirror Entity and finally one to help protect you Illusions.

    I strongly considered making Ingenuity a "Draw 3" when opponent plays a spell but I thought that'd be far to strong at 3 mana. If it were draw 2 it'd just be a far worse version of Arcane Intellect.

     Conclusion:

    This is my first attempt at making HS cards. I tried to come up with a theme that'd fit within HS but keep some of its original MTG flavor. I'd welcome all comments and critiques!

    Thanks for reading!

    Dude, I can't see the pictures how can I see them?

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #35 - Discussion Topic
    Quote from DelireMan7>>
    Quote from selo400>>

    Hey, where do you guys find the art?

    Google image, Blizzard website... 

    There are several  links in the Guide for Card creation topic for finding images.

    Thanks!

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #35 - Discussion Topic

    Hey, where do you guys find the art?

     

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #35 - Submission Topic [Ended]

    REMOVED

    Posted in: Fan Creations
  • 0

    posted a message on New Hunter Card - Ram Wrangler

    Can somebody write the stats and effects of the card my device doesnt show the card.

    Posted in: Card Discussion
  • 2

    posted a message on Reputation of Facehunter

    So that is the outcome if you ask for reasonable arguments. Most of the comments were just saying how shitty Facehunter is without any argument. Very convincing. I expected more from people who don't like "brainless" decks.
    Again: My point was that playing Facehunter successful on higher ranks or legend need way more consideration than just go face, since you often have not favourable match-ups and you need to win those few hard match-ups to really climb further. If not you just stick. I wonder if even one of the guys with negative comments really tried to play Facehunter to reach legend recently and can actually assess it? 

    Rly consideration than just go face? Have you thought about why decks name is Face Hunter?

    Posted in: General Discussion
  • 0

    posted a message on New legendaries (card voting), tweet to reveal both early

    Unleash the tweets, Everyone vote in here, somone need some tweet, Tweet sent 2 times %6 go go go.

    Posted in: General Discussion
  • 1

    posted a message on New Card?

    Seems legit + balanced

    Posted in: General Discussion
  • 0

    posted a message on Legendary Luck

    Please say you are kidding I usually get 1 legendary in every 35-45 pack.

    Posted in: General Discussion
  • 0

    posted a message on [CONFIRMED FAKE] NEW CARDS LEAKED, IN CHINESE. Tempo_Eloise posting translations!!!
    Quote from filipst jump
    Quote from UglyBastard jump

     No no. It is only 1/3 creature for 2, but it summon 2 murloc and heal itself when a murloc is summon, so it is balanced. Stop spreading misinformation, murloc is not 3/5, it is 1/3.

     Actually, yes, it's 3/5 stats total for 2 mana. It's not balanced in any way. 

    I assume you also think Dr. Boom is balanced because Dr. Boom itself is 7/7 for 7 mana? Doesn't matter what else happens when you use the card, right? 

    Opps sorry I thought he thought it gets 2, +1/+1 buff.

    Posted in: General Discussion
  • 0

    posted a message on [CONFIRMED FAKE] NEW CARDS LEAKED, IN CHINESE. Tempo_Eloise posting translations!!!
    Quote from MarineKingHS jump

    Am the only one noticing that EXTREMELY broken Murloc card!? Unless I'm reading it wrong, you get a 1/3+1/1+1/1 for 2mana? That's 3/5 worth of stats and it's split between 3 bodies and THEN it also can heal itself. That can't possibly be a real card but if it is Murloc meta confirmed.

     No its 2 mana 1/3 restores his health whenever a murloc is summoned and it summons 2, 1/1 murlocs so not 3/5 its 1/3.

    Posted in: General Discussion
  • 0

    posted a message on [CONFIRMED FAKE] NEW CARDS LEAKED, IN CHINESE. Tempo_Eloise posting translations!!!

    Um....what is watermark?

     

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Its good to have ppl that have the -7 RNG near to me....that they can feel me.....and that you guys wrote happens me nearly everytime but I think it happenes to you everytime so uere is full of skillful but RNGless ppl.

    Posted in: General Discussion
  • 0

    posted a message on July 22: Our time has come.

    I think its not an expansion, neither an adventure its something more that we don't think now like Multiverses in MTG.

    Posted in: Paladin
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