• 0

    posted a message on Corrupted DemonLock

    Well... IMO it is. Is an 8 mana card, used to activate Tickatus, and is a demon, with mana cost reduction potencial. Is a healing source too, and a taunt, a good defensive tool. Is not a core card, but is very important in this deck.

    Posted in: Corrupted DemonLock
  • 0

    posted a message on Corrupted DemonLock

    For sure! One more non-demon minion can reduce the probability of reduce cost of cards, but not a lot. You can replace an Imprisoned Vilefiend or maybe Demonic Studies without problems.

    Posted in: Corrupted DemonLock
  • 4

    posted a message on Weekly Card Design Competition 9.18 - Submission Topic

    Flavor text: "Fel is fine, caution with the love. It can hurt."

    Posted in: Fan Creations
  • 7

    posted a message on Weekly Card Design Competition 9.17 - Submission Topic

    Flavor: "How do they scape? They learn to fly? No, they build a flying machine."

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.17 - Discussion Topic
    Quote from HyperOrange >>

    So currently I have 2 different ideas for this one:

      

    The second one still has placeholder art, of course. I'm finding it tough to decide between the 2 so feedback would be welcome.

    Poutriyze is very strong, but I like What came first...? much more. Good effect, well balanced and very flavourous. :D

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.17 - Discussion Topic
    Quote from ComboJoe >>
    Quote from santojon >>

    Flavor: "How do they scape? They learn to fly? No, they build a flying machine."

     

    Flavor: "Do not disturb a chicken in its house."

    - Chicken run seems too powerful if you can believe it - its a Unleash the Hounds without you having to be behind, it's a Springpaw with one extra lynx; i don't think an arcane missiles with choosable targets for 2 more mana is ok, definitely not if they're beasts cos of the Scavenging Hyena synergy
    - Hen house seems underpowered, if you compare it to Dragon Egg. maybe give it more health?

     In Hen House, I'm based on Primalfin Totem, with the need to take damage and had a chicken as token. I think it can change to 1 mana or to 5 health.

    In Chicken Run I've based the cost in Unleash the Hounds, without the need of enemy minions, but with rush instead of charge. Springpaw is also comparable in same level, 2 mana for 2 1/1s with rush, so 3 mana for 3 1/1s with rush seems ok to me.

    About the Scavenging Hyena synergy is the same thing if compared to Springpaw. One more tool to buff Scavenging Hyena is really very strong, but I don't think is too OP. To reduce the power creep change it to 4 mana must be a good solution.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.17 - Discussion Topic

    Flavor: "How do they scape? They learn to fly? No, they build a flying machine."

     

    Flavor: "Do not disturb a chicken in its house."

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.16 - Discussion Topic
    Quote from Cogito_Ergo_Sum >>
    Quote from santojon >>
    Quote from Yucca_Colbal >>
    Quote from santojon >>

    I have 2 options to submit. wich one is better?

    "Fel is fine, caution with the love. It can hurt."

    "Uhmm... so warm."

     maybe reword Fel in Love to this

    [Take Control of an Enemy Minion. Then Take Damage equal to its mana cost]

     

    Touch of lava feels op, lets say 14 minions are on the board, 168 armor off of one card. with two of these thats Max of 336 hp value with a possible board wipe. No deck other then like Mech'thun can come back from that. and if the warrior has any of his armor generating minions on the board, its even more. maybe tone down the effect abit, or make it so he cant cast it 3 times in one turn. and reduce the armor gain

    Rewording the card will be like:

    I give another try with 'Touch the Lava':

    Up from common to rare and up the cost to 4, so, 2 time in a turn dealing 2 damage and gain 1 armor each.

    With 14 minions will be 28 armor (MAX) and clear a 4-life board (MAX). 2 times a game.

    I do like Fel in Love cause it does make use of the Warlock's self-sacrifice quite well. It does seem a bit too cheap for the cost as you can easily cast a Mind Control on a 5-cost minion like Zilliax. According to Life Tap, taking 2 damage typically gives a 1 mana reduction (All basic hero powers are worth 0 mana), so presuming that the average minion cost is around 5, you get a 2.5 mana reduction off of Mind Control. So maybe you should make it cost 7; it's not that bad if you kept it as-is at 6 mana. Also, it seems a bit weird for Warlock to sport a mechanic that's typically found mainly in Priest, but I digress. The flavour is quite cute tho. :3

    Touch the Lava is a neat, balanced little control card, but as it currently stands, Warriors already have a lot of board clear and Control Warrior really doesn't need anymore support. So I'd go with the other card.

     I think you're right. Go with Fel in Love.

    Posted in: Fan Creations
  • 18

    posted a message on Weekly Card Design Competition 9.16 - Submission Topic

    Flavor text: "Fel is fine, caution with the love. It can hurt."

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.16 - Discussion Topic
    Quote from Yucca_Colbal >>
    Quote from santojon >>

    I have 2 options to submit. wich one is better?

    "Fel is fine, caution with the love. It can hurt."

    "Uhmm... so warm."

     maybe reword Fel in Love to this

    [Take Control of an Enemy Minion. Then Take Damage equal to its mana cost]

     

    Touch of lava feels op, lets say 14 minions are on the board, 168 armor off of one card. with two of these thats Max of 336 hp value with a possible board wipe. No deck other then like Mech'thun can come back from that. and if the warrior has any of his armor generating minions on the board, its even more. maybe tone down the effect abit, or make it so he cant cast it 3 times in one turn. and reduce the armor gain

    Rewording the card will be like:

    I give another try with 'Touch the Lava':

    Up from common to rare and up the cost to 4, so, 2 time in a turn dealing 2 damage and gain 1 armor each.

    With 14 minions will be 28 armor (MAX) and clear a 4-life board (MAX). 2 times a game.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.16 - Discussion Topic

    I have 2 options to submit. wich one is better?

    "Fel is fine, caution with the love. It can hurt."

    "Uhmm... so warm."

    Posted in: Fan Creations
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