I tried the standard quest warrior without Baku and it was clearing out Pali dudes like Raid spray on ants. Warpath, Blood Razor, and Primordial Drake- very fun to play against Pali :)
The concept of Reno decks are usually to control the board and survive long enough to Reno yourself and continue on the battle. That being said, most of your early game plan will be to clear out your opponent's minions (defensive). Once you have dispensed your cards to control the board and rid his big threats, your end game should be on the offensive to finish your opponent up with big minions. I do see you have big minions like Archmage & Rhonin, but also think of how many removals your opponent has and what you have as a backup plan if they get removed. In a control deck, they would need to stay on board definitely more than 1 turn as your opponent's health is likely not in lethal range as you've been dispensing your cards on their minions and not face. Like other popular reno mage decks, I'd say Molten Giants and Frost Giants are ideal in a Reno deck as you can get them out easily in the late game plus get them Dupicated or Echoed as you have the spare mana to do it. With Archmage & Rhonin, they have the risk of being removed immediately before you have the chance to Duplicate or Echo due to the lack of mana. Molten & Frost Giants are definitely more flexible with the duplicate/echo combo which guarantees you several threats to finish your opponent off.
That's my 2 cents coming from how reno decks work :)
1
I tried the standard quest warrior without Baku and it was clearing out Pali dudes like Raid spray on ants. Warpath, Blood Razor, and Primordial Drake- very fun to play against Pali :)
2
Do we even keep quest against aggro Pali? Tank up is too good to pass up.
25
Can't imagine anybody else representing Hearthstone than Bed Brode who is to Hearthstone like Mickey Mouse is to Disneyland.
17
Wow, congrats! That's a dream job to most of us and even more so for him.
0
Who replaces N'zoth? I miss him already.
0
"That's a card"
7
Drywhisker Armorer- love it. Bring back Armor Up Control Warrior! 10 mana, armor up, pass!
0
The hype until we find out other K&C priest cards. For now, Mage can emote..."Thank you" and then "Well Played"
0
Probably cus I don't have Pyros. I do still find myself fighting til fatigue so Elise definitely helps.
-6
Felt like there wasn't a strong end game- I'd put in Elise rather than a 2nd ice block since we have lifesteal.
2
I would take out Poison and Coin for Buccaneers for aggro decks for a little board control in the early game.
0
The concept of Reno decks are usually to control the board and survive long enough to Reno yourself and continue on the battle. That being said, most of your early game plan will be to clear out your opponent's minions (defensive). Once you have dispensed your cards to control the board and rid his big threats, your end game should be on the offensive to finish your opponent up with big minions. I do see you have big minions like Archmage & Rhonin, but also think of how many removals your opponent has and what you have as a backup plan if they get removed. In a control deck, they would need to stay on board definitely more than 1 turn as your opponent's health is likely not in lethal range as you've been dispensing your cards on their minions and not face. Like other popular reno mage decks, I'd say Molten Giants and Frost Giants are ideal in a Reno deck as you can get them out easily in the late game plus get them Dupicated or Echoed as you have the spare mana to do it. With Archmage & Rhonin, they have the risk of being removed immediately before you have the chance to Duplicate or Echo due to the lack of mana. Molten & Frost Giants are definitely more flexible with the duplicate/echo combo which guarantees you several threats to finish your opponent off.
That's my 2 cents coming from how reno decks work :)