• 3

    posted a message on (GUIDE UP) Dwaynas Rank 1 NA Legend OTK Dragon Priest

    Massan is playing this deck right now on stream and wrecking with it.  I might have to change my dragon deck around now! ;)

     

    Posted in: (GUIDE UP) Dwaynas Rank 1 NA Legend OTK Dragon Priest
  • 3

    posted a message on Combo Dragon Priest Season 19 Legend EASY

    Since this is a much more spell heavy deck then the original its based on, Prob should find room to put in the dragonkin sorcerers Since they would REALLLLY work well with the combo, as well as just with only part of it if you dont get lucky enough to draw both pieces.

    Not sure what specifically to swap, but I would prob replace the cultists with the sisters as someone else mentioned, take out one cabal for a dragonkin.  Not sure about Chromaggus or not.  I had him in one of my other dragon priest variants I was constantly changing around and I never once actually got a card from him.  He ALWAYS died right away pretty much.  I tend to float that spot the most in my dragon deck depending on what I'm running into a lot.  I rotate Chillmaw, Boom and sometimes Slyvannas around that slot.

     

    Posted in: Combo Dragon Priest Season 19 Legend EASY
  • 5

    posted a message on Purple's Axe Flinger

    Almost impossible to pull this combo off unless your opponent just sits there and lets you.  You are either dead by the time you can pull off the combo attempt, or your opponent has a board full of minions you just cant remove all at the same time in order to have a clear board to use your bouncing blades.

    Posted in: Purple's Axe Flinger
  • 4

    posted a message on Does Cairne Bloofhoof hold up?

    That tier list is silly and should not be followed.

     

    Posted in: Card Discussion
  • 0

    posted a message on Hobgoblin and Unstable Ghoul Possible Bug Interaction

    I've had this zero health bug happen to me before, but it wasn't on an uinstable ghoul.  It wasn't even on a taunt minion so thankfully I was still able to win the game.  I had 5 minions on the board and savage roared to go for the win but somehow one of my minions dropped to zero health (it didn't hit anything, or get hit by anything) and did that floating stuck card thing.  It ended up making me 1 health short of lethal and I had to end turn.  Opponent must have had a screwed up screen too because I could see them trying to send things into it and attack but they couldnt and eventually they conceded.

    That one time is the only time I've ever seen that happen.

    Posted in: General Discussion
  • 0

    posted a message on What do you play hearthstone on?

    I use both my PC at home, and my Nexus 4 (android) when I'm at work.  The game doesn't run so great on my nexus 4 tho so I dont play any serious games like ranked.  Mostly just brawls n messin around.  Game starts to get graphical/performance lag and issues on my cell if to many effects are going or too many minions are on board.

     

    God forbid Nozdormu gets played, then im just fucked.

    Posted in: General Discussion
  • 0

    posted a message on Mysterious Challenger is OP. Nerf!

    I love how people keep comparing mysterious challenger to legendary cards, even though its NOT a legendary and therefore should be hit with a nerfbat even harder and sooner.

     

    Posted in: Card Discussion
  • 3

    posted a message on question for all haters
    Quote from ReinVos jump

    I run Hungry Crab in my ALL epic deck. One game was pretty funny. I went turn one Hungry Crab. Opponent emotes ''well played'' and plays Living Roots on my Crab. He follows it up with ''My apologies''. I retaliate with the threaten emote before I drop my second Hungry Crab. This time he can't kill it. He hero powers it for one damage. Next turn I Recombobulate the Crab into an Angry Chicken. ''Well played'' is my opponent's direct response, before he Swipes everything down. Funniest moment was when my Twilight Guardian got hit by my own Sea Reaver which allowed me to trade it into his Sylvanas, without losing it to my opponent.

    Not as funny as advertised.  1/10 would not read again.

    Posted in: General Discussion
  • 5

    posted a message on Lightbomb
    Quote from KKoolis jump

    Easy , Velen's Chosen killed him. The buff gave Vol'jin +1 spell damage. So , when you casted lightbomb , it dealt damage to each creature based on it's attack plus one , thanks to velen's chosen.

    I never knew lightbomb paid attention to spell damage, thanks!  That explains a near identical situation I had a few days ago but I just thought I glanced to quick at my creatures health and read it wrong since it died.  I now feel smarter and stupider all at once! Woo!

    Posted in: Lightbomb
  • 0

    posted a message on Trouble with Mobile Hearthstone

    Quality of phone definitely matters.  I have a Nexus 4 and while the game doesn't crash on me, I do get lots of disconnects if playing over cell network vs my home wifi, and the game for sure has the graphical/functional lag and such when the board fills up, or when crazy animations are going. God forbid someone actually drop something like nozdoramu or whatever that 15 second turn length dragon is..

    Now on my friends Nexus 5, game runs waaaaay smoother then it does on my nexus 4.  I'm really hoping that over time they find ways to optimize it more for the phone platform for those of us still a few generations back on our phones.

    Posted in: General Discussion
  • 2

    posted a message on AGGRO PRIEST (NOXIOUS)

    I'm having an under 50% win rate with this deck.  I know I'm playing it wrong so some tips would be great.  I watched the video and have been mostly treating this as a pure go face sort of deck which is how its shown on noxious's video, so is that correct that you should always be face face facing and should I be sitting on my flash heals and such for aurchi to use as damage?

    Biggest problem is mostly the start of the game.  Most minions have 1 health so they die ultra easy, then I feel like I get stuck for turn 3 and 4 because if I bring out aurchi to early it just gets killed, same with the spawn of shadows.  But if I hold them my smaller minions get devastated and I dont have much except using my damage spells on their minions instead of their face.

     

    Posted in: AGGRO PRIEST (NOXIOUS)
  • 1

    posted a message on Why are paladins so aggravating!?

    My issue isn't the secret system, its the mysterious challenger card and how out of balance and whack it is.  Casting 5 free spells (secrets are delayed spells so they say) is a bit crazy.  Imagine if I dropped a 6/6 as a mage, or druid, and or priest and got to cast 5 holy smite, or living roots, or arcane missles....  The effect is just to much for its mana cost and its body.  If it was like a 4/4 or something it would make more sense, or if the mana cost was higher, but I think whoever decided that card was balanced didn't give the proper weight to the power of those secrets when tossed up all at once.  Sure, individually they are not that special, but they were not terrible for the 1 mana they cost.  The way they synergize though and all at once, is the issue.  

    Posted in: Paladin
  • 0

    posted a message on Not to toot my own horn but..

     I'll definitely give it a whirl later on when I'm home from work.  I really enjoy playing priest but up until TGT I never could quite find a deck that worked well enough to use consistently.  Dragon priest mostly fixed that thankfully and this looks like a lot of fun too!  Especially if its not expected.  My only concern is if you are trying to just face face face in the start after a few turns most decks will have wiped your board and kept some of their stuff alive.  Hopefully this deck isn't so mulligan dependent that you lose more then win just on bad card draw/mix.

    Posted in: Priest
  • 2

    posted a message on Why are paladins so aggravating!?

    Multiple Secrets[edit | edit source]

    • Players cannot have more than one copy of the same Secret active at any one time. Players are unable to play Secret cards which match one of their active Secrets.
    • When played directly from the hand, players can have up to 5 different Secrets active at a time. Once this limit is reached, the player will be unable to play further Secret cards.[5] Kezan Mystic also does not allow the player to exceed 5 Secrets.[6] Mysterious Challenger will not play more then 5 secrets from your deck.
    • As of January 2015, a bug[7] allows Mad Scientist to place additional different Secrets into play through its Deathrattle, even if this causes the number of Secrets to exceed 5.[2][8][9] Secrets beyond the 5 limit will activate and take effect normally, and in the correct order.[10]
    Posted in: Paladin
  • 0

    posted a message on King Krush wrangler the real MVP

    I've had that happen a lot as well when I was playing around with hunter in arena and the tavern brawl.  I don't think the RNG selection for ram wrangler is truly the entire list of beasts for how often its happened to me and I barely have touched hunter at all.  

    Posted in: Card Discussion
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