As much as I hate patches, I think removing charge was a bad move. I would've required 2 pirates to be played or something along those lines. If they did that, you would see far fewer of them on turn 1 but he'd still be a useful pirate.
- kyroptera
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Member for 7 years, 2 months, and 17 days
Last active Wed, May, 23 2018 00:32:31 -
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TanookiJack posted a message on Card Nerf - Patches the PiratePosted in: Card Discussion -
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Watermelon86 posted a message on VoidlordPosted in: VoidlordYes, because that's so similar...
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Watermelon86 posted a message on VoidlordPosted in: VoidlordQuote from FireComesDown >>18 damage worth of damage
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Leramar89 posted a message on Light's SorrowPosted in: Light's SorrowOn paper it seems ok but in practice it looks too unreliable. I think pallies would still want to use Truesilver Champion because of the heals.
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progeria44 posted a message on [S37] 74% W Rate - Rank 20 Legend - Purify PriestPosted in: [S37] 74% W Rate - Rank 20 Legend - Purify PriestI went back in time 8 months, made an account, made a couple other posts that have never referenced or interacted with Kiwi before to remove suspicion, waited patiently for you to be a jerk, then pounced. Guilty as charged, and I would have gotten away with it if it weren't for you butthurt kids!
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progeria44 posted a message on [S37] 74% W Rate - Rank 20 Legend - Purify PriestPosted in: [S37] 74% W Rate - Rank 20 Legend - Purify PriestQuote from BlackMoonLord >>Yeah I hate this guys videos he has no personality and is a terrible player. Just wish he would stop posting.
Your legacy on this site is harassing this guy, crying about Reno Jackson, crying about netdecking, crying about not being able to win with netdecks, and crying about not being able to get past rank 9.
Kiwi is friendly, positive, and found himself a nice little niche giving people a basic idea of how a deck plays before they decide to craft cards for it. This was obviously his first attempt at playing a new archetype in a new meta. Even if you were a high level player, and Kiwi were the worst player, I'd still value his presence and input over yours. You have some growing up to do. -
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MrNaadir posted a message on Living ManaPosted in: Living ManaMana Treant per mana crystal.
Turn 5 - 5 Mana Treant.
Turn 7 - 7 Mana Treant.
urn 9 - 7 Mana Treant (maximum on board) + you save 2 mana.
Also, you must have the mana crystal, not "extra mana", for the example:
Turn 3 + Innervate + Living Mana = 3 Mana Treant.
Turn 2 + The Coin + Innervate + Living Mana = 2 Mana Treant.
p.s: and you dont need "extra activiation", when you cast Living Mana you lose all 5 mana (this is 5 mana cost spell for sure), so you have 0/5 mana for now. But, now you just consume mana crystals for mana treants and destroy all mana crystals. So now you are 0/1 on mana crystals. (1/1 on next turn).
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aajjeee posted a message on Curious GlimmerrootPosted in: Curious Glimmerrootyou can use the quest if you dont have a quest active
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I like this card. Yep, that's right, I said it. And now everyone is going to downvote my opinion.
Seriously though, most people complaining about it have never played the deck. I find it super fun to play, though I agree that it can be soul crushing to lose against, and I think the nerf was fair. Also, without this card, my favorite meme weasel tunneler quest rogue would not exist.
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My favorite card of the set. I don't know how good she is in standard, but she's insane fun in wild. Everyone plays shaman at the moment, so every other game you steal Shudderwock and that's pretty much another tess. Spirit echo is also insane, and sometimes they just insta-concede when you shadowstep her. An insta craft for a rogue main like myself.
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I'm having massive success with a slightly modified version of the list. Any tips for the kingsbane matchup though? I find it to be the toughest matchup.
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This one's probably too expensive, but if they print a 1 mana (or maybe even 2 mana) echo minion, quest rogue could certainly make use of it to easily complete the quest and flood the board after quest completion.
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Weasel quest rogue completely broken kappa
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It's great that it was nerfed, but any hope of my favorite deck (water rogue) returning to the meta has just been crushed. Rip both warleader and patches.
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She's called sherazin because when you play four cards in one turn she-razin' from the dead.
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Not really, it doesnt require you to draw it, so it's more like a 0 mana 1/1 draw a card.
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And we're back baby
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Guess who dissed the 2 copies they pulled on release day? That's right, <<<< this idiot. I feel so fucking dumb.