• 1

    posted a message on Shirvallah The Tiger Cost Question
    Quote from Dragonsscars >>

    The cost is not resetted. 
    Is a consistency fact:
    When you put a card in your deck, NO ONE knows where it is and what it is. So it's stats are the default one, then when you draw it you know every enchantements and costs reduction aswell.

    The only card that is messing with this rule is the Druid quest, but is wanted, is like an aura effect.

     Exactly that  It is like Schrodinger Cat. You don't know it until you observe it.

    Similar to Druid Quest, Rogue Quest is an aura too. That is why Quest Rogue is changed to make it work the same as druid's. Now all minion in the decks are 4/4 instead of becoming 4/4 when you draw. 

    Posted in: General Discussion
  • 0

    posted a message on Patch 13.0: Rastakhan Pre-Patch, Winter Veil Returns, Rastakhan Flavor Text, Patch Notes

    It is true. They just patched it out. Really really quick

    Posted in: News
  • 0

    posted a message on New Neutral Minion - Dozing Marksman
    Quote from TheLemming >>

    I mean it’s strictly better than Angry Chicken due to its 4 health...

     No beast tag. literally unplayable 

    Posted in: Card Discussion
  • -2

    posted a message on New Druid Card Reveal - Treespeaker

    Force Of Nature is baaaaaaaaack!!!!!!

    Posted in: News
  • -2

    posted a message on New Hunter Card Reveal - The Beast Within

    Egg synergy PogChamp

    Posted in: News
  • 4

    posted a message on New Hunter Hero Card Reveal - Zul'jin

    100/10 in production quality

    Throw this in a standard secret hunter and you have 10 mana gives 5 armor, summons full board of 3/3 wolves with animal companions mixed in, create a Christmas Tree, destroy at least 2 enemy's minions (upto 4 or 6) at least. It is insane especially when you have the better SMOrc Hero Power. For an aggressive decks like that, it is the final game swinging.

    Posted in: News
  • 0

    posted a message on Paladin current state (Rastakhan ofc)

    You can check the healadin deck I posted in my profile (mid range). Kinda outdated a little but you can always replace giggling with Zilliax. It may helps you to spend sometimes to get used to the healadin mechanic for the new expansion. That is the architype I have been playing since Witchwood but only managed to reach LG twice in Boomsday. I didn't bother to update it after the nerf because the new expansion incoming, it is better to wait and make an entire new thing.

    I think the new expansion may push healadin to tier 2 (up from 3)

    Control/Combo Pala still very bad and may be tier 2 at most. It may reach tier 1 when the expansion comes but fall off right after a few weeks. 

    Odd pala and Even Pala may fall off if overkill becomes a thing

    That being said, having multiple decks at tier 2 is not a bad spot for paladin (worst case). You can play whatever you want then switch when you get bored without having to worry about win rate.

    Posted in: Paladin
  • 0

    posted a message on New Legendary Card Reveal - Griftah

    If we consider 1 card for 1 card as a fair trade every single time. This is a 4 mana spell that discover a card for you...................

    Posted in: News
  • 0

    posted a message on dfg

    I think Bleed would fit more but treant and stuff don't bleed. That is a nice keyword but stacking corrupt does not make so much sense.

    Posted in: Fan Creations
  • -7

    posted a message on New Paladin Card Reveal - High Priest Thekal

    If you play on curve, 3 mana 3/4 does nothing until you can actually heal. Not that good unless you have your synergy cover up for the tempo lost in the next 2 turns. At which HP recover this card is good? I think 4 is fair and 6 is good enough. Otherwise 3 mana 3/4 does nothing is bad. Benevolent Djinn and Blackguard love him I think. Instant enable lifesteal and healing mechanic for the majority of the game. The problem of healadin is the "overheal" as shut your synergy down when you are at max HP. If you actually can draw and play this card, it is very good.

    Posted in: News
  • 0

    posted a message on New Rogue Card Reveal - Walk the Plank

    This can shut down any non elusive minion with only 4 mana. It is not that common for your opponent to damage their own minion on the turn they play it. 4 mana is not that expensive and you can still use this then ative your combo card. Pretty good so far

    Posted in: News
  • 0

    posted a message on New Legendary Card Reveal - Hakkar, the Soulflayer

    In order to protect myself. I will concede to any hunter that plays this card instantly. So scared.....

    Posted in: News
  • 2

    posted a message on Vote For Your Favourite Community Created Loas and Spirits

    The Cat is very cool but it is OP as hell. Nerf it to 1 mana is a must. Then you have my vote, cute cat

    Posted in: News
  • 16

    posted a message on New Card Reveal - Untamed Beastmaster

    Angry Chicken Meta. OP, Blizzard please nerf!!!!

    Posted in: News
  • 4

    posted a message on This Week We're Creating Cards Featuring Loa and Spirits From Rastakhan's Rumble

    Please someone make the spirit tiger that double mana cost of all spell you cast for Paladin Kappa It is the best synergy for the Tiger himself

    Posted in: News
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