Depends of what zombie he will pull, but supercolider is helpfull, dynomatic is helpfull, shield slams, two brawls and reckless flury are helpfull. Two aoe are needed to be hold for spellstones and the rest you can blow up for zombies and other shit.
For me adding quest worked quite well. Zombiebeast with life steal? DIE WORM!
Summon minion that cost 2 mana, deal 3 dmg randomly among all enemies, summon random basic totem, draw one or two cards, ragnaros - rng effects I like, because they are not opressing and to some you can prepare yourself (like putting more minions to be targeted by ragnaros).
Academic, spiteful, yogg saron - rng i don't like because they can easliy decide the game and you can't do anything to protect yourself.
Maybe they pushed the power level a bit too high with those sets, and are scaling it back down.
a bit? Quests, Hero cards, legendary weapons, legendary spells, upgraded hero powers from the start, minions that cost 0 with so easy to pull conditions etc etc
I realy liked times when you needed to play around max 2 aoe spells to not fall behind too much in trading minions.. now you can clear their board 6 times and still lose to odd paladin or heal lock.. or to some not interactive deck like shuderwock where trading minions means nothing and they print more and more cards like these ;/
Overall so many games feel like they depend on coin toss, so i would be happy IF they start tunning things down.
Kobolds brought the, lets say, "unequality" on the classes.
I don't know if that started with Kobolds, but i have a feel that this started a way earlier.. I just can't stand that team5 gave up on balancing the game and are taking turns on classes, which one is going to be stronger than the others... "Warlock was in a weak spot since some time, so we decided to give him more powerfull cards" and just like that he rules since ungoro..
F2p, rerolling hard everyday to get 60+gold q, completing on ranked if I have competitve deck for that q, if not, then in casual/wild, depends on q. Im not playing arena.
edit:For example overload & murloc q are easier in wild, becouse you have more cards available. When I don't want to play certain class and got q to play cards from that class, I simply put ~26 class cards plus some draws and go casual to complete it fast.
To all who don't recive emails, there was a field to check (at some point of installation or creating an account) if you want to recive advertisments from Blizzard to your email, if you don't get emails, you didn't check this field or your emails are in spam.
The paln was simply, take control early with low cost minions and mark of the wild, hold enemy down with swipe or other spells, refill your hand with UI. UI alone won me about 75% of games. In tenth game after playing it, enemy concade with 20 hp and 4 cards in hand.. About 2 games was snowballed from early by shadow ascendant.
edit: Ahh there was so many players with druid as a second class.. no wonder, UI is broken in arena.
This nerf is for future expansion! You will see new fun overpowered, low cost, rng mag spells and say: wow if they wouldn't nerf MW things would get out of hand!
Mana wyrm nerf is preparation for next exp.. it was fine since all this years and they even said that they can't create new fun, low cost spells becouse of it!!
0
Depends of what zombie he will pull, but supercolider is helpfull, dynomatic is helpfull, shield slams, two brawls and reckless flury are helpfull. Two aoe are needed to be hold for spellstones and the rest you can blow up for zombies and other shit.
For me adding quest worked quite well. Zombiebeast with life steal? DIE WORM!
0
How one supposed to play to win in this game when its all a coin toss??
Druid pulled hadronox from witching hour having 25% of chance because of my 2 frogs from hexs and third frog summoned by hadronox.
That second hadronox didn't pull new frog, there was no space for them.
With second witching hour he pulled him again.. and at this point dead beasts he had were: 3 frogs, 2 hadronox. Chances 2/5 =40%.
That second pull decided the game..
1
Blizzard would give them some fantasy names, not abdasd12341, if that was the case.
0
Summon minion that cost 2 mana, deal 3 dmg randomly among all enemies, summon random basic totem, draw one or two cards, ragnaros - rng effects I like, because they are not opressing and to some you can prepare yourself (like putting more minions to be targeted by ragnaros).
Academic, spiteful, yogg saron - rng i don't like because they can easliy decide the game and you can't do anything to protect yourself.
1
a bit? Quests, Hero cards, legendary weapons, legendary spells, upgraded hero powers from the start, minions that cost 0 with so easy to pull conditions etc etc
I realy liked times when you needed to play around max 2 aoe spells to not fall behind too much in trading minions.. now you can clear their board 6 times and still lose to odd paladin or heal lock.. or to some not interactive deck like shuderwock where trading minions means nothing and they print more and more cards like these ;/
Overall so many games feel like they depend on coin toss, so i would be happy IF they start tunning things down.
1
There is something like that and its called PityTracker. Its not automatic tho..
1
I don't know if that started with Kobolds, but i have a feel that this started a way earlier.. I just can't stand that team5 gave up on balancing the game and are taking turns on classes, which one is going to be stronger than the others... "Warlock was in a weak spot since some time, so we decided to give him more powerfull cards" and just like that he rules since ungoro..
0
F2p, rerolling hard everyday to get 60+gold q, completing on ranked if I have competitve deck for that q, if not, then in casual/wild, depends on q. Im not playing arena.
edit:For example overload & murloc q are easier in wild, becouse you have more cards available. When I don't want to play certain class and got q to play cards from that class, I simply put ~26 class cards plus some draws and go casual to complete it fast.
0
To all who don't recive emails, there was a field to check (at some point of installation or creating an account) if you want to recive advertisments from Blizzard to your email, if you don't get emails, you didn't check this field or your emails are in spam.
0
First 12 wins ever, now I can retire ;)
Double UI, double Swipe, Gigling Inventor, lesser Jasper Spellstone, Shadow ascendant
The paln was simply, take control early with low cost minions and mark of the wild, hold enemy down with swipe or other spells, refill your hand with UI. UI alone won me about 75% of games. In tenth game after playing it, enemy concade with 20 hp and 4 cards in hand.. About 2 games was snowballed from early by shadow ascendant.
edit: Ahh there was so many players with druid as a second class.. no wonder, UI is broken in arena.
0
They are doing 3 expansions at a time, Brode had his influence at least for one more expansion..
Worked on WW, BP, Nxt exp and left after WW.
0
This nerf is for future expansion! You will see new
funoverpowered, low cost, rng mag spells and say: wow if they wouldn't nerf MW things would get out of hand!1
Mana wyrm nerf is preparation for next exp.. it was fine since all this years and they even said that they can't create new fun, low cost spells becouse of it!!
source: nerf post, read it again.
0
Mana wyrm probably got nerf to prepare the gruond for the next exp. When its come people will say: Oh thats why they nerfed MW.
0
Trying for the first time maly druid, so I play in casual, but its fucking aggro fiesta with guys with legend card back... Are you guys not ashamed?