I just updated the post made from MrZNF about Hall of Fame cards last year, ALL THE CREDITS about math and links, goes to him =)
Guys, it's this simple:
- You own a golden copy of the card = Do nothing
- You own a regular copy of the card = Do nothing EXCEPT if you like Goldens, you can craft them at reduced cost (see below overview with calculations)
- You don't own a copy of the card = Craft golden copy/copies for "free", as you get the dust back when the expansion hits. (In case of lack of dust, craft regular copy/copies instead.)
Many players will make a profit by crafting these 2 and DEing them after the rotation:
Note1: Max dust rewarded is 1 copy per legendary, 2 copies for other rarities. Dust is granted just for your golden copies, not your regular, if you happen to own both regular and golden copies. See bottom of post for a visual overview of dust returns.
Note2: It IS possible to DE cards after the expansion hits (against regular DE value only) even though Hearthpwn news mentioned it not to be possible; http://www.hearthpwn.com/news/2247-some-classic-cards-moving-to-wild-three-expansions
There is no mention of this in the official Blizzard post; http://us.battle.net/hearthstone/en/blog/20475356/a-year-of-mammoth-proportions-2-16-2017
and Ben Brode already confirmed it on twitter: https://twitter.com/bdbrode/status/832304105624178688
Note3: You WILL get the full dust rewards if you didn't own and get any of these cards after the announcement, as confirmed by Brode:
https://twitter.com/bdbrode/status/832872467836260352
https://twitter.com/bdbrode/status/832368092428726273
Note4:
Image credit: GMAlon
~
If you own the regular version, but are thinking about creating the golden versions (because you are a collector or fancy golden cards); please see below the opportunity cost. Calculations are per individual copy of the card, so multiply by the desired amount of copies to get final dust value.
Note: Essentially it's possible to craft the golden cards without loss, because you can DE them at a later stage if you'll need the dust again. If you know you'll need the dust, it's not worth the effort, as there is no dust gain except for the golden commons (10 dust each).
Gloom Stag / Glitter Moth
Don't do anything = +400
Craft Golden = -1600 + 1600 = 0 (i.e. crafting golden opportunity cost = 400. Which equals the DE value = good deal)
Craft Golden, dust regular = -1600 + 1600 + 100 = +100 (i.e. replacing regular for golden opportunity cost = 300)
Craft Golden, Dust golden = -1600 + 1600 + 400 = +400 (i.e. Same result as doing nothing, so don't bother if you are doing it just for the dust)
Doomguard
Don't do anything = +100
Craft Golden = -800 + 800 = 0
Craft Golden, dust regular = -800 + 800 + 20 = +20
Craft Golden, Dust Golden = -800 + 800 +100 = +100 (i.e. don't bother)
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Visual Overview of Dust Returns when the expansion goes live
You need to own the cards upon login to receive the dust!
Image Credit: TheLordOfTerror (>original post<)
See http://hearthstone.gamepedia.com/Crafting#Cost for a full overview of dust costs/returns.
Someone with all regular copies would get:
400*4 + 100*2 = 1600 + 200 = 1800 dust
Someone with all golden copies would get:
1600*4 + 800*2 = 6400 + 1600 = 8000 dust
8
Step 1: Play against a shaman.
Step 2: Wait for shaman to play Al'Akir, as they always do.
Step 3: Faceless. Destroy the board so the shaman can't kill your Al'Akir. Also make sure he doesn't have any spells.
Step 4: Play this.
Step 5: Play a 10 mana 10/10 Al'Akir.
Pretty solid plan if you ask me.
3
Cursed Blade?
5
Yes. You need at least 1 durability on your weapon, you "destroy it" (you are no longer wielding it), and you deal damage equal to its attack to a minion. If you deal damage to that minion (anything without divine shield), you get to add an unused copy of that weapon to your hand.
So with an Assassin's Blade you can attack 3 times, use this spell, deal 3 damage to a minion, get another Assassin's Blade in your hand, and equip it again as a 3/4 weapon.
Makes sense?
5
Burgle rogue nerf.
24
Finally, anti-inspire tech.
1
YES!!! Blizzard finally did it!
3
It's the effect from Wisps of the Old Gods, from the "choose one" effect.
13
I love how they named the card too!
4
Costs too much, Flamewaker is just better. Unlike Water Elemental this can be comboed and you have a chance to freeze on the turn you play it - possibly multiple targets. Frost Elemental only freezes one character in it's battlecry, as a 6 mana 5/5. You pay A LOT for the chance to do this continuously throughout the game to multiple targets and possibly locking down your opponent.
2
I hate the lead-up to a new expansion. I want to play with the new cards now while they are still fresh to me. When it drops and I start unpacking there's no more surprise in seeing the cards. LOE was perfect in releasing the adventure a very short time after announcing. I wish they would do the same with expansions.
I am too hype and I refresh hearthpwn and reddit 100 times a day for new cards. Get on with it already!