I thought of a ridiculously cheesy deck idea today. It's not an OTK exactly as it requires setup and your opponent's inability to clear 3 five health minions for a turn. Get three Blackwater Pirates on the board. Blood Warriors, Faceless Manipulator and Emperor Thaurissan are your friends here, whatever you have to do to get three of them to stick. With three of these on the board, your weapons will cost 6 less. Tentacles for Arms will cost 0, and the deathrattle will trigger when you overwrite it with the other copy, allowing an infinite loop of weapons to be played (I believe).
Commit your pirates to the board when you have these cards in hand: Charge, Questing Adventurer, Tentacles for Arms x2. Throw out your Questing Adventurer onto the board. Then, cycle between your Tentacles for Arms until the adventurer reaches lethal damage. Give it charge and win. This costs 6 mana, and you can attack with Tentacles so you should have some room to remove a taunt if need be. Or, if you lose one of the pirates and have another copy in hand or reduced Faceless, the combo will still work.
I know this is probably the worst deck idea ever conceived, and I don't think you could ever pull this off in a ranked match, but maybe in a friendly game with both players trying to pull off some ridiculous shenanigans you could do it. Just something to think about tomorrow when you bust open a bunch of packs and get double Tentacles for Arms. Don't get too salty, just have some fun with it before you get your 200 dust!
*UPDATE: So I got "lucky" in my packs and got two copies of Tentacles and one copy of Blood Warriors. I tested the combo versus the Innkeeper, and the animation takes a long time, you're waiting a good 3-4 seconds before you can grab the replacement weapon. As if this deck idea didn't have enough obstacles, it looks like the turn timer might be an insurmountable one.
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Otter, don't bother, honestly. These guys are extremely twitchy about this topic. Basically, if you tell someone that something they like may be socially suboptimal, they'll get distressed and either attack you or try to sweep it under the rug.
It all gets rather shrill and counterproductive unfortunately.
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Hah. This topic is one of the most fraught on the internets. People are extremely twitchy about their favourite things being criticised for lack of diversity. It becomes GG-this, SJW-that, get you politics out of my games, blahedy blah. In short, high on emotion, low on intellectual content.
People like seeing people that look/sound/act like them (or their ideals) being represented in their games. That's a pretty uncontroversial fact. If you want more women or non-white people playing a game, you represent them accordingly in your game world.
As it stands, the default 'hero' in most mediums is the white, straight, able-bodied male. Because social history. Personally I'd prefer that default challenged a little more by Blizzard, - I know that suggestion challenges/enrages/scares some people, but ignoring the social utility gain, it's plain good business sense.