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    posted a message on Hunter is ruining this game for me

    Is it possible to ban a topic or at least pin one of these posts for continued discussion I seriously see one of these posts daily and its the same arguments over and over I would really enjoy seeing other topics able to get more attention.

    Posted in: Hunter
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    posted a message on Need Help Making These Decks Better!

    Your mana Curves are rough you are playing two mid range decks that don't curve out well. just a heads up this makes for super inconsistent decks

    For your information curve is the most important thing in mid range decks because you don't have the card draw/ control or finishers of control or the low cost of aggro. getting the best card possible on the turn you need it is super important for mid range.

    turn 2 advice

    if you play first you want to have a turn 1/2 play you will have had access to 7 cards from your thirty card deck assuming full mulls and a draw statistically you need 1/7 cards in your deck or ~5 to be playable on turn 2 i normally go with six because i find turn 2 to be super important. Druid example of turn 1/2 plays are  innervates/ power of the wilds any other 3/2 Wrath is not a playable 2 because it doesnt gain board presence it just slows the game down.Need have a power of the wild and an ooze and two innervates this leaves 2 spots needed for this slot (because novice is not a relevant 2 drop he just gets eaten no board gain)

    I would remove novice and add a second power of the wild this fits the minimum of 5 but if you fight lots of aggro you may want to increase this to 7 and remove some larger creatures.

    Turn 3

    Another important turn and you still have had access to at maximum 8 cards. I would say find 4(low)/5(standard)/6(vs Aggro) slots for 3 drop minions I like to run 2 harvest 1 scarlet and 2 class specific threes as a template and adjust depending on my needs

    Turn 4

    Since at this point you have likely fished through 9/30 cards you really only need slightly more that 1/10th of you deck as 4 drop minions i would say 3/4 of these guys.

    Also By now it is nice to combo off low cost minions and your spells so consider the cost of your spells when and why you would play spells in this slot if you play a lot of spells/ low costs or hero powers on turn four you might want to run 3 rather than 4/5 4 drops

    turn 5

    Same as before you only need 2/3/4 of these guys no more than 4

    Turn 6+ only about 4 as game finishers

    (you were on point with this though i would change the 4 in these slots its all preference and depends what you own)

    In Conclusion

    assuming you run all the max minions in the slots i just labeled you'll have 24 minions and 6 spells  this is a bit low you normally want 22-19/8-11 minions to spells but these things can warp depending on your strategy/game plan/Meta this is just a rough guide for mid range decks. hope it helps

    ps: i consider power of the wilds and Companion to be minons not spells

     

    Posted in: General Deck Building
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    posted a message on Legendary drop rate decreased?

    I have pulled 80 packs with 1 legendary golden Gelbin Mekkatorque  I have no useful data to contribute to this discussion considering the horrific luck I have encountered.

    Posted in: General Discussion
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    posted a message on Legendary Tier Crafting Guide

    Wait Prophet Velen is an always DE really ?? is he just too expensive for his effect ? a 7/7 for 7 is okay.... much more reasonable then lore walker or manastorm. A 4 power hero power can be relevant

    Posted in: Card Discussion
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    posted a message on Top 5 Plays of the Week, Hearthstone Day Dev Q&A Recap

    no it is not a good mechanic Thought seize which is one of the most played black cards in Magic history feels terrible. You get your hand have your plan and your opponent forces you to discard a card completely screwing you for the rest of the game and you lose. Milling i may be able to get behind but not Discard effects it slows the game down and is frustrating.

    Posted in: News
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    posted a message on Two consecutive 12w arena

    have played over 60 arenas averaging 4-5 wins still have 0 legnedaries its all luck...

    Posted in: The Arena
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    posted a message on What are some of your biggest mistakes you've made while playing Hearthstone.
    • Enemy Board before attack
    • Timerwolf
    • secret (misdirection)
    • After
    • Nothing
    • hodyniak Board before attack
    • Sylvanasx2 (Facelessed Sylvanas+original)
    • After
    • nothing

    essentially he trades faceless and Sylvanas for misdirection and a 1/1 not Terrible but would have been better to play faceless after testing the trap

    Posted in: General Discussion
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    posted a message on Delusional inc - Efficiency

    I like the Deck have you ever considered Wild Pyromancer as an anti Aggro Card I tend to love its synergy with Acolyte and armani not to meantion it kinda reads like 3/2 +1 Spell power which can be fun it also means that frost bolts suddenly eat 4 mana cards (too good)

    Posted in: Delusional inc - Efficiency
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    you could edit the post and change the links to a new location. Also i always type my posts in word first that way i can save them and i have a little folder of all my long posts to make myself feel impressed at what i have added to hearthstone !!

    Also Wording on dragonkin menace you might want to say something like before this minion attacks deal 1 damage to target. When ever implies as damage is dealt you deal 1 additional damage. Which I know was not the intended interpretation

    PS: your cards are sick !! my personal favorite has got to be Eye of Kelrogg would be a staple in warlock decks until the end of time ! it is almost as good as thought seize in MTG(look at there hand discard a card from it for 1 black)

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    make it at the beginning of your next turn pirates should not be guaranteed cycling that would be op

    Posted in: Fan Creations
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    posted a message on Hearthstone Patch Notes for Client Patch 4973 (Bugfixes)
    Quote from zeek81 »

    I sincerely hope "board gravity" is just a joke.  Given that "Restored justice" is clearly a joke I'm assuming the other is a joke as well.

    blizzard likes to have fun occasionally too of course it is a joke. You must not have played a blizzard game before. They are known for their April fools jokes as well as there silly appearance.

    In SC2 they once returned a removed unit(due to OPness) from the game and added it as a worker to all the races so you have gigantic robots collecting your Resources instead of your normal builders.

    In fact Blizzard is so well known for these jokes many thought hearthstone as well as the pandarian expansions were just Jokes.

    PS: Obviously they don't think the game board has gravity.

    Posted in: General Discussion
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    posted a message on How To Build Decks!

    just for giggles you should add that to the post since your deck does also have reach :)

    Posted in: General Deck Building
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    posted a message on How To Build Decks!

    Hey Flood. I am sure you just felt it wasn't necessary to include every deck in the whole meta but I would be curious too see you thought process of how you determined weaknesses of each style of deck.

    For Example what is the weakness of hand lock and why how did you figure it out?

    Aggro is always easy to understand board clear AOE Healing. Same with Mid Range... Card Draw Value minions good trades. Slow Control too is pretty normal hard Removal High Damage and reach . Handlock doesn't seem to fit my normal TCG thought process it wants to be super low health you cant out draw it hard removal trades cards inefficiently as they have more card advantage and their giants are actually played as like 2/3 mana cards at most..... What is your thought process for their weakness??

     

    Posted in: General Deck Building
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    @mattdontbeahero I like it !! but maybe change text to be more clear. Either just grant your hero divine shield.Or grant your hero immunity if that is what you mean. Kinda like ice block but in a creature could be interesting

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from Mattdontbeahero »

    I don't know, I think it's balanced because it freezes your minions too...IF you have any minions on the field. You can save them or even trade them before you lay down this minion, and it stops a lot of early game rush cheese at the cost of freezing any minions you MIGHT have.

    No because you would do your cheezie attack and then freeze your minions the freeze needs to happen before attack step or at the end of your turn your minions will unfreeze and it wont matter.... I mean unless I don't understand the freeze timings correctly

    edit: Oops I guess I was just wrong my bad

    Posted in: Fan Creations
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