There is a solution. Everybody should play Jade Druid and then *maybe* Blizzard will do somethiňg about it.
Yeah, good idea. Let's all play Jade Druid. I'm sure Blizzard will be disappointed to see that we are playing their game. You know what else we should do? Let's all give them money. Let's flood their bank accounts. They will never know what hit them.
Blizzard didn't bother to change shaman when it was dominant in Karazhan, they won't do anything to druid either. They'll just tell us to wait until the next rotation. Nerfing Jade Druid means admitting the game is bad designed and they don't want to do that. They'll probably just print more anti jade tech cards in the next expansion. So yeah, start saving money for next expansion.
If druid is still anything close to 40% of players at rank 1 in two months they will most definitely nerf it.
Very standard list, though I'd switch Sherazin for Valanar or one Slayer for Black Knight depending on what decks you're facing ;)
Why play the Valanar over Sherazin?
It's a tech against aggressive decks. Sherazin is great vs control but very slow against aggro. Although personally I would not bother teching against aggro right now, but maybe it's different closer to legend.
I expect when the meta shakes out miracle rogue will be about where it was during Ungoro: Low tier 2ish, played a lot by enthusiasts and useful as a counter to slow druid and priest decks.
Right now I think few people are playing rogue because they want to try the shiny new cards other classes got.
Wouldn't be too hard in a typical Miracle Setup, Obsidian Shard/Shadowblade + Deadly Poison x 3 + Doomerang is 18 damage, and it's dirt cheap if you use discounted OS (0 mana), DP x 3 = 3 mana, Doomerang 1 mana, all in all 4 mana, you even have mana left for vanish so you're clear for another turn unless you're fighting a burn deck. So basically you can make a (almost) TTK if you don't use Doomerang on the first turn, especially with that double end turn dude + Thaurissan tick in wild. You can also put one Leeching Poison to regenerate 9 health (or 18 if you use Doomerang + 5 armor from DK) so you can sustain another turn to wrap things up.
Unfortunately, compared to Maly combo or typical Leeroy lethal, you can be screwed by taunt you don't have a removal for, simple noble sacrifice or the geist (i presume it will be run in EVERY late game deck to counter jades) which will destroy the whole concept early on. Oil + Leeroy is a safer bet in wild if you manage to discount them with two ticks and already have OS equipped. Unfortunately, Thaurissan + end of turn dude are 9 mana, it overlaps with DK which you will usually NEED to play asap.
Man i love Rogue, it's gonna have the best T3 deck ever hahaha
The main upside to me is generating token spells like razorpetals or bananas or coins and then converting them into class spells. Converting spells that you actually chose to put in your deck doesn't seem like an effect worth putting in your deck. Of course it will be sometimes useful but in general I'd rather have the cards I put in my deck.
Voted fine. But I do think Blizzard should stop printing synergy cards for it. The card is good enough on its own and doesn't need a busted synergy 2 drop like arcanologist supporting it.
Big (ramp) druid is your best bet against both jades and mage. Unfortunately it's one of the most expensive decks. Pirate warrior is slightly unfavored but you can win with a good ramp start and teching golakka.
Alternatively there's probably a priest list that's reasonable against all three. Something like a combo priest that runs priest of the feast.
0
It seems like a fun card and gives your deck inevitability against control but with miracle you should be beating control anyway.
4
Unnerfing BGH would make Jade druid better, not worse.
0
0
0
It doesn't matter what the meta is like, if you can't hit rank 15 with miracle you are bad at the deck.
0
I hold the ones I don't have regular copies of and cards I suspect might get hall of famed or nerfed. Everything else is dust.
0
I expect when the meta shakes out miracle rogue will be about where it was during Ungoro: Low tier 2ish, played a lot by enthusiasts and useful as a counter to slow druid and priest decks.
Right now I think few people are playing rogue because they want to try the shiny new cards other classes got.
0
Why you would dust anything less than a week into an expansion is beyond me.
0
0
Seems like it could have a place in a N'zoth control warrior deck. Not sure how much priest actually wants this.
0
The main upside to me is generating token spells like razorpetals or bananas or coins and then converting them into class spells. Converting spells that you actually chose to put in your deck doesn't seem like an effect worth putting in your deck. Of course it will be sometimes useful but in general I'd rather have the cards I put in my deck.
1
It's a funny meme card for sure. Unplayable in any serious competitive deck.
0
It's fringe playable. Probably won't actually make it into meta decks but there are matchups where I would want this card in my deck.
2
Voted fine. But I do think Blizzard should stop printing synergy cards for it. The card is good enough on its own and doesn't need a busted synergy 2 drop like arcanologist supporting it.
1
Big (ramp) druid is your best bet against both jades and mage. Unfortunately it's one of the most expensive decks. Pirate warrior is slightly unfavored but you can win with a good ramp start and teching golakka.
Alternatively there's probably a priest list that's reasonable against all three. Something like a combo priest that runs priest of the feast.