If you try to attack with Charged Devilsaur without waiting a couple of seconds, it becomes unusable. I shouldn't have to find this out after losing 2 arena games off that "mistake". Especially when the issue is ~2 years old...
Stopped at Rank 10 for now with N'Zoth Reno Paladin, but 20-10 was incredibly easy. It's insane how consistent Reno decks are in Wild, people don't even realize it's a Reno deck until after they over-commit to burning me out.
First thing is if you make a deck-help thread use the BB code which you get when you build the deck.
For the actual suggestion: The first things I would cut are 1 Nourish and the Evolving Spores. Evolving Spores has a strong potential to be a dead card, and in your deck Lunar Visions serves a very similar function to Nourish.
I would add in a 2nd Tortollan Forger and another high-quality 2 or 3 drop. If you need weapon removal often make it an ooze, if you need draw make it a Loot Hoarder or Acolyte of Pain, if you need healing make it a Earthen Ring Far-seer.
Having 2 more early game minions should improve the consistency by a lot and might be all you need for now.
When you have the dust Aya Blackpaw would be a perfect replacement for Stranglethorn Tiger. Otherwise just in general if you find there's one card you always draw and wish you had something else look to switch 1 or 2 copies out for something else.
I tried to make a version which doesn't rely on Moltens at all and acts as more of a control deck. So instead of Molten OTK it uses the Holy Wraths as more of a 10-mana 18-20 damage finisher.
It's still not going to be tier 1, I think it might have some viability and could be fun to play at least. The main problem I can see is not bad draw luck, which turns this into a control deck with an awkward curve.
The endgame legendary selections I largely see as flex spots, with the exception of Tirion and possibly Alexstraza. I think Prince Malchezar could make this super interesting if less viable.
Any recommendations on card choices? Grimestreet Informant and Zerus I'm not 100% about, I see them as adding flexibility but they could also end up being dead when removal or a better minion is needed. The 2nd Ooze depends largely on the meta.
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Probably the best pick if you don't know what class you want to play, if you have a lot of dust, or not a lot else to craft.
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Worth it? Not worth it? Seems like a good way to seal late-game victories and get some healing in the deck.
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If you try to attack with Charged Devilsaur without waiting a couple of seconds, it becomes unusable. I shouldn't have to find this out after losing 2 arena games off that "mistake". Especially when the issue is ~2 years old...
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Somewhat embarrassing... ty
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Stopped at Rank 10 for now with N'Zoth Reno Paladin, but 20-10 was incredibly easy. It's insane how consistent Reno decks are in Wild, people don't even realize it's a Reno deck until after they over-commit to burning me out.
http://www.hearthpwn.com/decks/830540-wild-highlander-paladin
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Probably not a bug, still good to know though.
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These elemental synergies are almost broken.
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First thing is if you make a deck-help thread use the BB code which you get when you build the deck.
For the actual suggestion:
The first things I would cut are 1 Nourish and the Evolving Spores.
Evolving Spores has a strong potential to be a dead card, and in your deck Lunar Visions serves a very similar function to Nourish.
I would add in a 2nd Tortollan Forger and another high-quality 2 or 3 drop. If you need weapon removal often make it an ooze, if you need draw make it a Loot Hoarder or Acolyte of Pain, if you need healing make it a Earthen Ring Far-seer.
Having 2 more early game minions should improve the consistency by a lot and might be all you need for now.
When you have the dust Aya Blackpaw would be a perfect replacement for Stranglethorn Tiger. Otherwise just in general if you find there's one card you always draw and wish you had something else look to switch 1 or 2 copies out for something else.
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I un-ironically crafted Hemet because I firmly believe he is capable of something crazy.
Also Ysera, the new ooze, and then just random cards I wanted to make decks.
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For arena if I had to guess, good 1 drops are insane and if this was rare/common it would break arena.
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And here's the ultra-cheap version (3k dust versus 16k) which has C'thun as an alternative finisher.
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I tried to make a version which doesn't rely on Moltens at all and acts as more of a control deck. So instead of Molten OTK it uses the Holy Wraths as more of a 10-mana 18-20 damage finisher.
It's still not going to be tier 1, I think it might have some viability and could be fun to play at least. The main problem I can see is not bad draw luck, which turns this into a control deck with an awkward curve.
The endgame legendary selections I largely see as flex spots, with the exception of Tirion and possibly Alexstraza. I think Prince Malchezar could make this super interesting if less viable.
Any recommendations on card choices? Grimestreet Informant and Zerus I'm not 100% about, I see them as adding flexibility but they could also end up being dead when removal or a better minion is needed. The 2nd Ooze depends largely on the meta.
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Post about times cards ended up places they don't belong.
Pic is Spellslinger -> Thoughtsteal -> Fireball for the warrior
Another that I didn't get a picture of is Spellslinger -> Burgle -> Dark Bargain, which actually won me a game against a handlock.
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Brann Bronzebeard + Youthful Brewmaster + Coldlight Oracle
or
Brann Bronzebeard + Youthful Brewmaster + Antique Healbot
When you get an opponent low its a potential OTK.