• 5

    posted a message on This is why I love Wild

    I ignored wild too much since standard came out.

     

    Falling in love with the old cards and sick combo's 

     

     

    HELLO, THIS IS 40 HP RAGNAROS SPEAKING

    Posted in: Wild Format
  • 1

    posted a message on Feels Good Man! Full set

    Oh wow it's the entire collection? Rofl i thought only Un goro, damn mate, i think i need around 10-20 cards in each collection :D

    Posted in: General Discussion
  • 1

    posted a message on Feels Good Man! Full set

    I still need 23200 dust in total, but i have only played 1 arena run so far, been busy grinding gold in ranked. Back at +2200g after spending 6500g packs

     

    Posted in: General Discussion
  • 1

    posted a message on Feels Good Man! Full set

    Still need 25 cards in total for un goro

     

    feelsbadman

    Posted in: General Discussion
  • 7

    posted a message on Weekly Card Design Competition 5.18 - Submission Topic

    This is my entry this month, good luck to all!

     

    Posted in: Fan Creations
  • 6

    posted a message on Heroic Brawl: Wild - Brawl #99

    Paying 10$ or 1000g should never be a game mode. No mather how hard i like this game and i have spend alot of money and gold on packs, this Tavern Brawl is just a slap in the face.

    Posted in: Tavern Brawl
  • 0

    posted a message on ok, Do I Craft Umbra ?

    Atm i am a bit dissapointed in Umbra, it's not the impact Bran has. I would have loved the interraction with Sylvanas stayed in standard, then this baby would be a no brainer.

    Posted in: General Discussion
  • 0

    posted a message on The quest for the Exodia Quest Mage fix

    Ok, forget everything i said about Time warp.

     

    It's the best card ever!

     

    I made an Kazakus quest priest. My first game was against a Quest mage.

    Mind vision i got from lyra gave me... Time warp! 

     

    And we all know what an extra turn means :)

     

    Ice block popped, Healed, time warp = concede.

     

    So time warp should devo be a priest card imo

    Posted in: Card Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Played from 11 til 01 this eventing, seeing it was the end of the season anyway i played around with a homebrew

     Kazakus warlock. Lost 2 ranks. 

    i faced 6 quest rogues, 1 miracle rogue, 4 mid range hunters, 4 taunt warriors, 2 pirate warriors and 1 Silence priest.

    Much fun, very original. 

    Posted in: General Discussion
  • 0

    posted a message on Weekly Card Design Competition 5.17 - Submission Topic

    My entry this week, good luck!

     

    Posted in: Fan Creations
  • 0

    posted a message on POLL: the safest craft in Un'Goro

    i would go with Sunkeeper Tarim 

     

    It will be used in almost every paladin deck for the next 2 years

    Posted in: Card Discussion
  • 0

    posted a message on Weekly Card Design Competition 5.17 - Discussion Topic

    Good luck guys! My entry this week.

     

    Edit: changed the text thx to Demonxz95

     

    Posted in: Fan Creations
  • 0

    posted a message on The quest for the Exodia Quest Mage fix
    Quote from gabugga >>
    Quote from doeken >>

    The reason for this thread is because i feel there should not be an OTK kill in Hearthstone where you can't react to once the combo is in hand and ready to play. No mather how high the winrate is.

    Do we want a game, where at any given time, where you need 4-5 cards in hand and you win. No mather what the board is like, no mather what health you have and what class you play. Any class, 5 cards in hand = dead. 

    That's it. Nothing more, nothing less. I sugested a few changes that would break the infinite fireball rain, just for fun because i like to think about this stuff. I just wanted a discussion going about the OTK kill that mage can pull of due to the the quest.

    Ben brode said that Hearthstone is a game that should be fun and interractive, well. I don't see the interaction with this combo.

     

     

     That's your opinion. Brode's opinion is that OTKs are ok but they should be rare and hard to pull off. Look at Aviana Kun. It was an OTK as well.
    The hearthstone team allows OTKs to exist. It is part of the game.
    Combo decks are great because it's a different way to play the game. We should be encouraging as many different playstyles as possible.
    "Do we want it?"

    Look at your poll responses. Yes we do. We want a combo deck because it can answer control decks and give us options in the meta. It's a great way to provide balance.
     Fair enough :)
    Posted in: Card Discussion
  • 0

    posted a message on The quest for the Exodia Quest Mage fix

    ofc :) i'ts even in the text that there are plenty combo's with that one.

    Posted in: Card Discussion
  • 0

    posted a message on The quest for the Exodia Quest Mage fix

    The reason for this thread is because i feel there should not be an OTK kill in Hearthstone where you can't react to once the combo is in hand and ready to play. No mather how high the winrate is.

    Do we want a game, where at any given time, where you need 4-5 cards in hand and you win. No mather what the board is like, no mather what health you have and what class you play. Any class, 5 cards in hand = dead. 

    That's it. Nothing more, nothing less. I sugested a few changes that would break the infinite fireball rain, just for fun because i like to think about this stuff. I just wanted a discussion going about the OTK kill that mage can pull of due to the the quest.

    Ben brode said that Hearthstone is a game that should be fun and interractive, well. I don't see the interaction with this combo.

     

     

    Posted in: Card Discussion
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