All Blizzard's ideas (the ideas that normally define an expansion-the themes of an expansion) ended up in the Solo Play INSTEAD OF THE CARDS. Sad. Because there's some great and interesting ideas in there.
That's why Rumble was unsuccessful. That's why Hearthstone is dying.
The ideas and concepts used to be ON THE CARDS WE PLAY! Not backburnered and put in solo content. Put those ideas IN THE GAME!
The idea of the shrines could have been great and made Rumble a notable and interesting expansion with new and fun gameplay. Instead, we got another expansion that did nothing more than support what already existed. /yawn
It's basically, 2/2 draw a card for 5 mana, plus random stats. Imho, most direct comparison is Gnomish Inventor. Has potential to be much better than Gnomish Inventor. But also the potential to be much worse. Not sure that's worth an additional mana. Nor the risk.
Downside, its incredibly weak to silence. Upside, can high roll pretty hard in early game.
Also, I'm assuming "Eat" means it removes the card from your deck. As opposed to free value generation, like Discover cards. If this is the case, I think it makes this card significantly worse (and that much weaker to silence/poky effects.
0
POGGERS
-18
First?
1
I like this card a lot. Just wish it wasn't coming out in this expansion.
Was looking forward to FINALLY getting back to expansions where value was a limited and finite thing.
Feels like many of the cards are a response to the previous meta, to things like Toggwaggle Druid. Things that won't exist in standard.
That said, like many of the cards in this expansion, this one is interesting, and I can appreciate that.
0
Not great. But a neat Neutral card.
I really like the design of this expansion. A whole bunch of interesting cards.
1
This is all kinds of fun. Love this type of design.
3
Now that ladder doesn't matter LUL
-11
All Blizzard's ideas (the ideas that normally define an expansion-the themes of an expansion) ended up in the Solo Play INSTEAD OF THE CARDS. Sad. Because there's some great and interesting ideas in there.
That's why Rumble was unsuccessful. That's why Hearthstone is dying.
The ideas and concepts used to be ON THE CARDS WE PLAY! Not backburnered and put in solo content. Put those ideas IN THE GAME!
The idea of the shrines could have been great and made Rumble a notable and interesting expansion with new and fun gameplay. Instead, we got another expansion that did nothing more than support what already existed. /yawn
1
LOL. Love this just for the Druid hate.
Not sure how good it is. Just love that it's so aimed at Druids
3
Nice that this gives a different type of secret activation to Mage.
0
I swear there was a fan created card exactly like this -- but it was for Warrior.
0
Pali version of Hooked Reaver.
Don't see it being as good as Hooked Reaver, but it's interesting. And thematically, on point.
0
Expensive. Easy to remove. No immediate impact. (Not even taunt).
And a symmetrical effect?
I don't get it.
Hakkar, you deserve better,
1
Interesting. Not sure where it fits.
It's basically, 2/2 draw a card for 5 mana, plus random stats. Imho, most direct comparison is Gnomish Inventor. Has potential to be much better than Gnomish Inventor. But also the potential to be much worse. Not sure that's worth an additional mana. Nor the risk.
Downside, its incredibly weak to silence.
Upside, can high roll pretty hard in early game.
Also, I'm assuming "Eat" means it removes the card from your deck. As opposed to free value generation, like Discover cards. If this is the case, I think it makes this card significantly worse (and that much weaker to silence/poky effects.
It's interesting though.
2
Because Summoning Stone saw so much play.
0
AoE Hex ftw