Starting to love this card. As others have said, it's an amazing tech option against OTK decks. Still seeing a decent amount of DK Pallys, and this card has won me every single game. This card stalls games better than Loatheb ever did. I've been running it in a control warlock deck. You can even just play it once you get ahead on board to shutdown the opponent from any big board clears or power swings.
Old Yogg and Load Hunter was so much fun. I love the revival of this! Zul'jin helps make this a pretty solid deck. I also enjoy chaining Stitched Trackers. As long as you don't draw the second one you can infinitely pull them, which I'm sure you have realized.
So I was thinking about this interaction. If they only have one Corrupted Blood in their deck I think what would happen is they draw the one Corrupted Blood and take 3 damage, it then draws from your empty deck fatiguing you by 1. After that it would shuffle two more into their deck, and stop drawing. So then they could swap back with King's Ransom. Obviously not 100% sure that's how it will work, but that's my speculation based on the shared video. Curious to see what would happen if you had 2 Corrupted Bloods in the deck though. Would it draw the one, draw the other, and then shuffle?
I read this again, and yes I agree you would definitely have 2 Corrupted Bloods before switching. Still not 100% sure it would draw then shuffle infinitely based on the posted video. If it does count me in though!
I loved playing Togwaggle in wild with the Aviana, Kun the Forgotten King, and Azalina Soulthief combo. Fun that Dreampetal Florist makes this possible in standard as well. This seems very strong in the current meta with mostly aggressive and combo decks out there.
I would scrap the quest, makes no sense if you've played more than 2 Pogo-Hoppers already. Actually now that I'm thinking about it, since it's a battle cry that buffs it might not be too bad. Probably unnecessary though, I've seen those things get wildly out of control without it.
Skulking Geist will not remove Mecha'thun, it only destroys spells. I do think this deck needs something to be able to kill Mecha'thun the turn you play it though. Otherwise you run the risk of it being silenced. Maybe EqualityHammer of Wrath combo? I like the idea though.
I've been having fun with this list. Made a few minor changes. I am using Shifting Shade instead of Infested Tauren. The taunt is nice, but you can get some pretty lucky RNG pulls. I also like Coffin Crasher, but I teched in Chill Maw which does wonders against some tempo decks.
Good thinking on Witchwood Piper, I might have to try that. Also considering ditching an Ultimate Infestation just because it becomes unplayable too often with so many combo pieces. Definitely milled Majordomo Executus earlier. Hard to pass on the card draw though.
I tweaked this deck a bit, and have actually been having pretty decent success around rank 10. Very fun to pull off the 512 damage. I swapped Fandral Staghelm out for Swipe to add a little extra control. Does wonders against aggro decks. Thinking about a silence of some sort too because deathrattles can shut the combo down.
I just got absolutely wrecked by this deck. They had a board full of taunts with Baron Rivendare and Kel'Thuzad hiding behind. There were also no less than 17 Astral Tigers played. Obviously this won't happen every game, but I will have to try this out. Seems super fun!
I agree on the weapon. It sounds good in theory, but actually getting a lot of value out of it is not as easy. I was having better luck running Medivh, the Guardian for value. Priest of the Feast also makes a good amount of sense since you have no shortage of spells. Card draw could help in aggro match ups, but against control I find myself getting to fatigue a lot of the time where extra card draw isn't as useful. Could try teching in anAcolyte of Pain or Novice Engineer though.
Hi There! Thank you for the suggestions, I think you've given some very good insight, and I appreciate the support. I do like the idea of adding a way to generate cheap spells. Another new card that might work out well is Gilded Gargoyle, although only one extra spell rather than 2.
In regards to Psychic Scream initially I was thinking this wouldn't be great because this deck goes to fatigue a decent amount of the time. In the current meta though I'm thinking you are right since it completely screws up draws for the token style decks. Just trying to decide which spell to scrap to add this.
I do love the idea of Medivh too, I actually had another version of this before K&C that included him rather than Dragon Soul. Might look at scrapping a spell for him since the value is incredible, especially with spells like Free From Amber,Mind Control.
As much fun as Devour Mind is I might rotate that out since it's pretty expensive for an initial loss of tempo by playing it. Or maybe Convert, but man you can steal some fun minions with that. I will play around with making some of these changes, and see how it goes.
I've been messing around with a similar deck. One fun thing you can do is swap with King Togwaggle, play Explore Un'Goro, and then play a Skulking Geist to completely destroy their deck if they decide to swap back. However, then you have to make sure you draw Skulking Geist first otherwise they can just draw it themselves and destroy the deck you are holding.
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Starting to love this card. As others have said, it's an amazing tech option against OTK decks. Still seeing a decent amount of DK Pallys, and this card has won me every single game. This card stalls games better than Loatheb ever did. I've been running it in a control warlock deck. You can even just play it once you get ahead on board to shutdown the opponent from any big board clears or power swings.
0
Old Yogg and Load Hunter was so much fun. I love the revival of this! Zul'jin helps make this a pretty solid deck. I also enjoy chaining Stitched Trackers. As long as you don't draw the second one you can infinitely pull them, which I'm sure you have realized.
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So I was thinking about this interaction. If they only have one Corrupted Blood in their deck I think what would happen is they draw the one Corrupted Blood and take 3 damage, it then draws from your empty deck fatiguing you by 1. After that it would shuffle two more into their deck, and stop drawing. So then they could swap back with King's Ransom. Obviously not 100% sure that's how it will work, but that's my speculation based on the shared video. Curious to see what would happen if you had 2 Corrupted Bloods in the deck though. Would it draw the one, draw the other, and then shuffle?I read this again, and yes I agree you would definitely have 2 Corrupted Bloods before switching. Still not 100% sure it would draw then shuffle infinitely based on the posted video. If it does count me in though!
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I would say something cheap with some card draw. Acolyte of Pain or maybe a Loot Hoarder. Once you play Luna's Pocket Galaxy card draw really comes in handy.
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I loved playing Togwaggle in wild with the Aviana, Kun the Forgotten King, and Azalina Soulthief combo. Fun that Dreampetal Florist makes this possible in standard as well. This seems very strong in the current meta with mostly aggressive and combo decks out there.
0
I would scrap the quest, makes no sense if you've played more than 2 Pogo-Hoppers already.Actually now that I'm thinking about it, since it's a battle cry that buffs it might not be too bad. Probably unnecessary though, I've seen those things get wildly out of control without it.0
Skulking Geist will not remove Mecha'thun, it only destroys spells. I do think this deck needs something to be able to kill Mecha'thun the turn you play it though. Otherwise you run the risk of it being silenced. Maybe Equality Hammer of Wrath combo? I like the idea though.
2
I've been having fun with this list. Made a few minor changes. I am using Shifting Shade instead of Infested Tauren. The taunt is nice, but you can get some pretty lucky RNG pulls. I also like Coffin Crasher, but I teched in Chill Maw which does wonders against some tempo decks.
So many ridiculous things you can do. Brann Bronzebeard into Zola the Gorgon or Baleful Banker on N'zoth, the Curruptor against control decks. Or even on Amara, Warden of Hope or Reno Jackson for some extra survivability. I once stole Dead Man's Hand from a warrior and copied Reno Jackson, Amara, Warden of Hope, Zola the Gorgon, and Baleful Banker for 6 copies of Amara, Warden of Hope, and 2 of Reno Jackson. The game ended in double deaths at max turns, took 14 fatigue damage.
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Good thinking on Witchwood Piper, I might have to try that. Also considering ditching an Ultimate Infestation just because it becomes unplayable too often with so many combo pieces. Definitely milled Majordomo Executus earlier. Hard to pass on the card draw though.
2
I tweaked this deck a bit, and have actually been having pretty decent success around rank 10. Very fun to pull off the 512 damage. I swapped Fandral Staghelm out for Swipe to add a little extra control. Does wonders against aggro decks. Thinking about a silence of some sort too because deathrattles can shut the combo down.
0
I just got absolutely wrecked by this deck. They had a board full of taunts with Baron Rivendare and Kel'Thuzad hiding behind. There were also no less than 17 Astral Tigers played. Obviously this won't happen every game, but I will have to try this out. Seems super fun!
0
I agree on the weapon. It sounds good in theory, but actually getting a lot of value out of it is not as easy. I was having better luck running Medivh, the Guardian for value. Priest of the Feast also makes a good amount of sense since you have no shortage of spells. Card draw could help in aggro match ups, but against control I find myself getting to fatigue a lot of the time where extra card draw isn't as useful. Could try teching in anAcolyte of Pain or Novice Engineer though.
0
Hi There! Thank you for the suggestions, I think you've given some very good insight, and I appreciate the support. I do like the idea of adding a way to generate cheap spells. Another new card that might work out well is Gilded Gargoyle, although only one extra spell rather than 2.
In regards to Psychic Scream initially I was thinking this wouldn't be great because this deck goes to fatigue a decent amount of the time. In the current meta though I'm thinking you are right since it completely screws up draws for the token style decks. Just trying to decide which spell to scrap to add this.
I do love the idea of Medivh too, I actually had another version of this before K&C that included him rather than Dragon Soul. Might look at scrapping a spell for him since the value is incredible, especially with spells like Free From Amber,Mind Control.
As much fun as Devour Mind is I might rotate that out since it's pretty expensive for an initial loss of tempo by playing it. Or maybe Convert, but man you can steal some fun minions with that. I will play around with making some of these changes, and see how it goes.
Glad you are enjoying the deck!
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Moving comment to reply.
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I've been messing around with a similar deck. One fun thing you can do is swap with King Togwaggle, play Explore Un'Goro, and then play a Skulking Geist to completely destroy their deck if they decide to swap back. However, then you have to make sure you draw Skulking Geist first otherwise they can just draw it themselves and destroy the deck you are holding.