I have added 1 x Kazakus (great card in all matchups), 1 x Death's Head Cultist (great against all those aggro decks), 2 x Insight (pulls those important minions and can save your bacon with an early big taunt), 1 x Devouring Plague (great against all those aggro decks especially with Mo'arg Artificer).
Seem to be having more success with these changes.
I added Zephrys to a new deck and auto completed. This will give you the highest winning deck that has him for Warrior. It gave me this deck except for 2 card changes, Whirlwind out / Slam in, Sandbinder out / Barista Lynchen in.
I wasn't sure at first why anyone would play this over regular control, then I played it. My first game was against quest paladin! I convinced Zeph to give me Mass Dispel twice that game and won easily, this is usually an auto lose to control warrior. My second game was against combo priest, again I convinced Zeph to give me Mass Dispel which won me the game.
Zeph is not just about finding you a brawl when you need it most, although that is great. He finds you cards you normally don't have access to like Mass Dispel and that can defeat some of his worst match ups.
Your Rumble changes make your deck pretty much same as mine will be when I do the same changes. :-)
Histeria will be the card we needed in terms of surviving into psychic screams etc.
I was also running Anduin which helped against even lock as well as hero power helping kill minions whilst stalling for combo. But actually histeria may replace this need also, will see how it goes.
I think the whole purpose of this card is to be played in a fun spirit of the shark deck. Drop spirit then next turn play this guy to discover 2 1mana minions with batttlecry (including another 1 of these possibly). Play them both which will double their battlecries.
Would have been better if you could play spirit and this card on same turn.
Thalnos is quite a key card actually.. he has the card draw we need as well as the deathrattle for quest.. but also he is usually crucial in winning against zoo (mainly heal lock). Thalnos + spirit lash is the big game swinging play that you sometimes need to stay in the game long enough to psychic scream.
Actually, zoo heal is possible to win, key is to save thalnos and spirit lash for a big turn where you heal most of your health back. You also need to draw your deathrattles early on to get some trades on board. You are basically trying to last long enough to get quest and play it which is usually around turn 5/6/7 if you get good draws.
Use a vivid if necessary on a DR minion to get quest faster, also use spare TS with vivid / pw:s to get more cards/quest etc.
You can see an example of this in my part2 video in guide above.
0
I have removed 1 x Xyrella, 1 x Blademaster Samuro, 1 x Claw Machine, 2 x Wandmaker
I have added 1 x Kazakus (great card in all matchups), 1 x Death's Head Cultist (great against all those aggro decks), 2 x Insight (pulls those important minions and can save your bacon with an early big taunt), 1 x Devouring Plague (great against all those aggro decks especially with Mo'arg Artificer).
Seem to be having more success with these changes.
2
I added Zephrys to a new deck and auto completed. This will give you the highest winning deck that has him for Warrior. It gave me this deck except for 2 card changes, Whirlwind out / Slam in, Sandbinder out / Barista Lynchen in.
I wasn't sure at first why anyone would play this over regular control, then I played it. My first game was against quest paladin! I convinced Zeph to give me Mass Dispel twice that game and won easily, this is usually an auto lose to control warrior. My second game was against combo priest, again I convinced Zeph to give me Mass Dispel which won me the game.
Zeph is not just about finding you a brawl when you need it most, although that is great. He finds you cards you normally don't have access to like Mass Dispel and that can defeat some of his worst match ups.
0
Your Rumble changes make your deck pretty much same as mine will be when I do the same changes. :-)
Histeria will be the card we needed in terms of surviving into psychic screams etc.
I was also running Anduin which helped against even lock as well as hero power helping kill minions whilst stalling for combo. But actually histeria may replace this need also, will see how it goes.
1
I think the whole purpose of this card is to be played in a fun spirit of the shark deck. Drop spirit then next turn play this guy to discover 2 1mana minions with batttlecry (including another 1 of these possibly). Play them both which will double their battlecries.
Would have been better if you could play spirit and this card on same turn.
3
Thalnos is quite a key card actually.. he has the card draw we need as well as the deathrattle for quest.. but also he is usually crucial in winning against zoo (mainly heal lock). Thalnos + spirit lash is the big game swinging play that you sometimes need to stay in the game long enough to psychic scream.
0
Actually, zoo heal is possible to win, key is to save thalnos and spirit lash for a big turn where you heal most of your health back. You also need to draw your deathrattles early on to get some trades on board. You are basically trying to last long enough to get quest and play it which is usually around turn 5/6/7 if you get good draws.
Use a vivid if necessary on a DR minion to get quest faster, also use spare TS with vivid / pw:s to get more cards/quest etc.
You can see an example of this in my part2 video in guide above.
0
To be honest, you hardly face that many taunts when you are ready to do the combo, especially if you saved a psychic scream to use the turn before.
If I get that situation, Ill try to remember to record it and will put it on here.
0
Hit legend with this deck for first time ever! Woohoo.
0
My version which is doing well..
0
I made some changes and have more wins with this version..
0
Videos posted!
0
Great writeup.
My version..
https://www.hearthpwn.com/decks/1176472-beck-topsy-turvy-apm-priest
0
Hey, great writeup, take my upvote. Im also playing APM priest + quest with some slight differences:
https://www.hearthpwn.com/decks/1176472-beck-topsy-turvy-apm-priest
Its really tough when you come up against aggro mage / zoo lock / odd rogue, but winning those games is a real buzz.
0
Let me know if anyone is interested in a gameplay video.
Cheers.
0
I play dogs version, seems more consistent but still difficult against aggro/zoo.
Here is a vid of some of my wins..ask me anything..