Doubt this works with blade fury. With pyro it's pyro's effect that is doing damage. Blade fury just destroys your weapon and deals damage. You aren't literally throwing your weapon at them.
How exactly do you see this as being playable in mill rogue decks? You play 2 Beneath the grounds and your opponent has 6 more cards in his deck, which means that you have to play your 2 gang ups just so you have equal cards and don't fall in fatigue before your opponent. Beneath the Grounds negates your + 6 cards advantage from Gang up. The fact that you are putting more cards in your opponents deck, doesn't mean that you can make him draw more cards than before.
I could see this card being played in a control deck with Coldlight Oracles, without it being a full blown mill rogue.
The ambushes you put in your opponent's deck don't deny draws. Denying a draw is a completely broken mechanic.
I feel this will only be played in mill since that will be the only reliable way to get them out. Even then, you already have cards like Gang Up which don't give you immediate effect. Too many cards like that and you'll just get swarmed.
This or Ram Wrangler would've made a better legendary than what was given lol. Although it's good to be able to have 2 of these. This is just a strong card.
I agree what people say about him not gonna be viable in control warrior. Because it loses big cards against a mass board clear like eq+consec or a molten shadowflame or anything along those lines. But if you play this against a hunter or possibly a zoo you kind of win the game. Now what i think is this card is made for the upcoming taunt warrior meta. Like Play King Varian and he calls his bodyguards. The other turn you buff them with 2/2 and possibly make the other guy concede. Now this is the dream but the card that gives 2/2 is a normal card which you can play. And its not the dream. You can have bunch of taunt minions and literally buff them 2/2 with 2 mana (as long as i remember) and trade that board like crazy. If i have the time i will possibly theorycraft a deck like that.
Thing is those board clears you mentioned are all 2 card combos. Varian gives you draw so your whole board was pretty much free, not to mention any spells you get to keep off the draws.
Seems alright. I feel this card is a little more consistent than people think. Unlike Flame Leviathan, this card is an epic so your chances of drawing it is way higher. If you draw this off of acolyte it gives you another draw, which is nice. Might be okay in control warrior. Doesn't really have any point in patron.
I'm just looking forward to the highlight video where a Paladin on 1 health casts Avenging Wrath against a Warlock on 1 health, but a single Dreadsteed eats all 8 hits.
Pretty sure avenging wrath completely resolves before the deathrattle occurs
So they made this card because rogue is reliant on coin? Well this card seems bad unless it's coined out turn 1. Would've been good as a 1 mana 1/1. Blizzard seems scared to make something that might be op so they keep making a bunch of lousy cards.
Even if I could run this with warsong I wouldn't. With all the animations it would take too long to clear a decent sized board. Also if you need to clear belcher+armor smith you give them 11 armor.
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Doubt this works with blade fury. With pyro it's pyro's effect that is doing damage. Blade fury just destroys your weapon and deals damage. You aren't literally throwing your weapon at them.
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Does Bolf really interact with Alexstrasza like that? Does setting a hero's health count as damage?
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It is the card drawn.
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Even if it did deny draw I would still run this in mill rogue since it would be a completely broken card.
2
Solid card, dope art. No complaints here.
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The ambushes you put in your opponent's deck don't deny draws. Denying a draw is a completely broken mechanic.
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Might be okay, but even with this card I wouldn't use any of warlock's new discard synergies. Mechanic just seems bad.
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I feel this will only be played in mill since that will be the only reliable way to get them out. Even then, you already have cards like Gang Up which don't give you immediate effect. Too many cards like that and you'll just get swarmed.
1
Actually pretty good compared the rest of the rogue cards revealed.
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This or Ram Wrangler would've made a better legendary than what was given lol. Although it's good to be able to have 2 of these. This is just a strong card.
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Thing is those board clears you mentioned are all 2 card combos. Varian gives you draw so your whole board was pretty much free, not to mention any spells you get to keep off the draws.
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Seems alright. I feel this card is a little more consistent than people think. Unlike Flame Leviathan, this card is an epic so your chances of drawing it is way higher. If you draw this off of acolyte it gives you another draw, which is nice. Might be okay in control warrior. Doesn't really have any point in patron.
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Pretty sure avenging wrath completely resolves before the deathrattle occurs
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So they made this card because rogue is reliant on coin? Well this card seems bad unless it's coined out turn 1. Would've been good as a 1 mana 1/1. Blizzard seems scared to make something that might be op so they keep making a bunch of lousy cards.
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Even if I could run this with warsong I wouldn't. With all the animations it would take too long to clear a decent sized board. Also if you need to clear belcher+armor smith you give them 11 armor.