I am not. Same old power creep. Mana cheating and card draw. Druid is busted. Rogue can equip a 20/3 weapon on turn 6, while you sit and watch him drawing his deck. Fun and interactive.
Aside from the fact that it's completely dumb, how this exploit worked in the first place? They went wint level 1 team in order to be matched against each other or what?
Have a team where 5 Mercs have the same color. Then instant concede if your opponent has 5 of the dominating color eg. red concedes vs blue
So yesterday I did some Malf runs and wrote down the results. I am at 7 runs now and got 4x0, 1x15 and 2x20. That makes 7,85 coins per run. Given that I need ~250 I need 32 runs (rounded up) to complete him. I have to check you long one run took, but I assume it was around 10 minutes. Therefore I need "just" 320 minutes (over 5 hours)...
All legs are basically only available from bounty, I believe (same one for N and HC) - Diablo requires Emperor, for example, which some people are struggling with - other than the random reward from every run that seems to be entirely random, though obviously small sample size for now. Feels like modified pack rates would be illegal in many jurisdictions due to lack of transparency.
Also seems better to farm normals than HCs, I'd suggest - I'm guessing around 55 normals per leg craft (~15 coins per drop) and around... 42 HCs (~20 coins per drop). I'm not tracking number of coins per drop, though, in my data - that's purely from eyeballing. The rates there are very preliminary conclusions, though - you certainly get three drops out of five being the bounty rewards, but light on data to nail down the split between rarities. Probably depends if the merc you want is from particularly tough HCs as to which is better - I'm grinding malfurion on HC, but not Diablo when I get back to that.
But anyway - Illidan comes from the penultimate bounty. Alex comes from Icehowl, not anything in BRM. Doesn't feel like it's arranged so that the top tier ones are in the later bounties, though probably arranged so that synergies aren't in the same bounty.
I tried to start grinding Malf yesterday. Two runs, zero coins. 20 minutes wasted. Then I stopped.
5
Maybe its not the RNG coding but you clicking on the wrong cards? I mean you even confused the "create new thread" button with the salt thread.
0
Yep, in Standard its bad. It's. missing key parts like Eyesore and splitting axe. In wild it's much better.
2
He is bitter and his main followers are enraged children who just want to complain
1
As long as Scales of Onyxia, Guff and Celestial Alignment are not nerfed the exp I'm not excited.
4
I am not. Same old power creep. Mana cheating and card draw. Druid is busted. Rogue can equip a 20/3 weapon on turn 6, while you sit and watch him drawing his deck. Fun and interactive.
1
Quest Priest was never alive
0
So why do all play this mode to collect more and more of excess coins, if you don't like to have excess coins?
1
The bug has been already marked as fixed twice. And it's still happening?
0
Trogg is better than expected.
27
I forwarded it to them. Your arguents are so strong, that the quests will be deleted in a few hours. Full dust refund.
0
Next week "Just Macaws" again please!
Not.
0
Have a team where 5 Mercs have the same color. Then instant concede if your opponent has 5 of the dominating color eg. red concedes vs blue
0
So yesterday I did some Malf runs and wrote down the results. I am at 7 runs now and got 4x0, 1x15 and 2x20. That makes 7,85 coins per run. Given that I need ~250 I need 32 runs (rounded up) to complete him. I have to check you long one run took, but I assume it was around 10 minutes. Therefore I need "just" 320 minutes (over 5 hours)...
0
Mutanus should be Epic though... I know this because I crafted him.
But thanks, I'll try it on heroic a few times and then I'll see.
0
I tried to start grinding Malf yesterday. Two runs, zero coins. 20 minutes wasted. Then I stopped.