• 0

    posted a message on Miracle Jade Druid

    For better or worse, I've gotten into the habit of using novice engineers instead of loot hoarders to get the draw immediately rather than risk some card that takes control over the hoarder

    Posted in: Druid
  • 0

    posted a message on i've played all of BRM except the Hidden Lab - worth it at this point?

    Most of my favorite cards from playing BRM were discontinued in standard. I've 730 gold in my account, should I bother o play the Hidden Laboratory?

    OTOH, I've completed Karazhan, so what else is there to do... except buy packs.

    -Adam

    Posted in: Adventures
  • 0

    posted a message on Adamz's Jade & Elemental Deck

    I've almost accumulated enough dust to craft Kalimos, its coming soon...! But I still get good synergy out of the elementals, often those two extra taunts from Stone Sentinal are the difference in the game. What's your thought about which card to drop from this deck when I get Kalimos?

    Do you think I should craft a 2nd Spirit Echo? I love that card but I have trouble imaging being able to use it twice in one game.

    Roguequest... yeah.... :-)

     

    Posted in: Adamz's Jade & Elemental Deck
  • 2

    posted a message on What competitive deck are YOU enjoying?

    My homespun Shaman, but I've borrowed as much online advice about building shaman decks as I could absorb. Got it up to level 9 this month but its been a slog... at the end of every good win streak there's usually a roguequest waiting for me!

    http://www.hearthpwn.com/decks/823272-adamzs-jade-elemental-deck

    Posted in: General Discussion
  • 1

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    Make it not a spell, and allow other spells (polymorph, toad, equality) to affect the stats. Makes it a turn slower to play and a shade less overwhelming when successful

    Posted in: Card Discussion
  • 1

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    I've even tried the dirty rat defense and even when I get fortunate enough to pull one of their cards that they need, they *still* complete on turn 5 or 6. They have 4 different cards to return minions to their hand, cards like firefly or such which produce multiple copies of minions they can use if you happen to pull and kill their stonetusk boar or their new pirate card, and the dirty rat defense still implies you drawing the card at the beginning, messes up your deck and causes you to mulligan other starters just to try to get it... just messes up game balance all around. Can't wait for them to get rid of this stupid quest or at least make it a hair less easy to complete and less totally overpowering if it succeeds

    Posted in: Card Discussion
  • 1

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    Consecutive games, consecutive roguequests. First game, opponent completed quest on turn 4. Second game, completed on turn 3. Never seen that before. I hate playing against rogue quest because its just dumb luck if they have it or not, and its too damned easy for them to get it, and impossible to beat once they do. Seriously, hexing a minion after they've quested and it still stays 5/5?!

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.