Oh Wow! Didnt think I would still be getting views after leaving the front pages! Glad you had fun with this deck, SirSeltzer's changes were definitely helpful towards my gameplay yes.
Loving these suggestions and am going to try them out as well! Actually did substitute out Mutanus for a Viper, but it depends on what everyone sees now
While I have not really faced much celestial druids, you might stand a chance by subbing out vipers for librarians if you don’t see as much paladins or weapon-reliant classes.
Hi there, when facing priests you should probably follow the following guidelines:
1. Stack armour whenever you can, play a card and ensure you can use your hero power at the end of it.
2. Bulwark of Azzinoth is great in the late game when their big minions start to slam down. The timing of playing this weapon should be a stall period where you gain more armour while they push out minions in their hand to reduce their hand size, before you hit them the turn after with Brawl.
3. It's okay to take a bit of damage at the start of the game so that you can let Brawl clear the board.
4. Draw only when necessary, because priest games go into fatigue very easily. Choose the most valuable options from Archivist Elysiana and hope that [dragonqueen alexstrasza[/card] generates the best value you could get.
5. Sometimes playing Bladestorm on one target is perfectly fine, as long as its a target that significantly affects the board state. If not, intimidate with your other minions or trade them in if you could.
Sword and Board is a flex spot for Armorsmith if you face more aggro, but I dropped armorsmith to have more flexible skipper plays. Battle rage should only ever be dropped with skipper and another minion
I took out Slam, Reckless Flurry and Gorehowl for Harrison Jones, Spellbreaker and Skulking Geist, which helps against druids with Mecha'thun. There are quite a few 1-cost spells in this meta currently as well, which is the reason for the inclusion. Harrison is a good alternative combo to the Slam inclusion, with your running of double Weapons Project, while the magnetic shenanigans can be answered with Spellbreaker, but really enjoyed myself with this well-thought out deck!
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Well, just updated to the minion-heavy version I am using now
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Yes it does, though I have made changes to the deck to be more minion-heavy, which has increased deck draw speed
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Oh Wow! Didnt think I would still be getting views after leaving the front pages! Glad you had fun with this deck, SirSeltzer's changes were definitely helpful towards my gameplay yes.
0
Loving these suggestions and am going to try them out as well! Actually did substitute out Mutanus for a Viper, but it depends on what everyone sees now
2
Yes, I had tried to include the Frenzy Package of Overlord Saurfang, Stonemaul Anchorman and Kresh, Lord of Turtling in earlier iterations, cutting out Cutting Class, Mutanus and Royal Librarian but faced lots of Owltk Warlocks so I made the switch. The Thalnos idea is brilliant though, I will give it a go, thank you.
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While I have not really faced much celestial druids, you might stand a chance by subbing out vipers for librarians if you don’t see as much paladins or weapon-reliant classes.
4
Tickatus
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Any advice against mages? I substituted one Brawl for Minefield and Taelan Fordring for Mankrik
2
Platebreaker
2
Hi there, when facing priests you should probably follow the following guidelines:
1. Stack armour whenever you can, play a card and ensure you can use your hero power at the end of it.
2. Bulwark of Azzinoth is great in the late game when their big minions start to slam down. The timing of playing this weapon should be a stall period where you gain more armour while they push out minions in their hand to reduce their hand size, before you hit them the turn after with Brawl.
3. It's okay to take a bit of damage at the start of the game so that you can let Brawl clear the board.
4. Draw only when necessary, because priest games go into fatigue very easily. Choose the most valuable options from Archivist Elysiana and hope that [dragonqueen alexstrasza[/card] generates the best value you could get.
5. Sometimes playing Bladestorm on one target is perfectly fine, as long as its a target that significantly affects the board state. If not, intimidate with your other minions or trade them in if you could.
Hopefully this helps!
3
Sword and Board is a flex spot for Armorsmith if you face more aggro, but I dropped armorsmith to have more flexible skipper plays. Battle rage should only ever be dropped with skipper and another minion
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Doomsayer
2
I took out Slam, Reckless Flurry and Gorehowl for Harrison Jones, Spellbreaker and Skulking Geist, which helps against druids with Mecha'thun. There are quite a few 1-cost spells in this meta currently as well, which is the reason for the inclusion. Harrison is a good alternative combo to the Slam inclusion, with your running of double Weapons Project, while the magnetic shenanigans can be answered with Spellbreaker, but really enjoyed myself with this well-thought out deck!
0
I took out both Omega Assembly for Rotface and Skulking Geist, seems good
5
Whut the flark...