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    posted a message on Can Rogues climb the ranking ladder without legendarys?
    Quote from peach974 »

    hi guys

    to answer ur question : yes

    Except that your deck has 4 legendarys in it...

    I could swap out a Thalnos and put in a Geomancer but then you've lost the ability to cycle that card. Leeroy can be swapped with an Arcane Golem but the downside to the Golem gives your oponent such a big amount of tempo.

    Tinkmaster and Nat Pagle don't have alternatives except for other legendarys. I suppose you could sub in an Assassinate for Tinkmaster or an Acoylte of Pain for Nag Pagle but both alternatives cost more mana and don't leave you with a minion on the field with higher HP.

    Posted in: Rogue
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    posted a message on Can Rogues climb the ranking ladder without legendarys?
    Quote from banyveros »

    Imo Assassin's Blade is just too slow. Are you have a great value from this card?

    It just made me win a match vs a Druid who had Hogger, Cenarius and three 2/2 taunts on the field! I drew into it, used my other minions to take out the taunts along with the weapon and then ran a 7/3 Defias Ring leader into him :D

    Thanks a lot though Thaiax for the card suggestions. Almost wish I hadn't dusted my golden Gadgetzan now, as he's a beast when he's left alive and almost acts as a taunt since people want him dead. The two Yeti's seem to be total MVPs too, espcially if you can Defender them the turn after.

    I really don't like using Bloodsail unless i'm playing as a Warrior though, since they tend to just sit on the board and do nothing without Charge. Azure Drake, Spiteful and Argent Commander also seem to not really give you much momentum and just act as board removal, where as 2x Sinister Strike is a garunteed 6 damage.

    If I was to swap out SS, it'd be for 2x Azure Drakes as at least they're Priest imune and also buff up Blade Flurry's damage.

    Thanks again for the advice though, any more is always great ^^

    Posted in: Rogue
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    posted a message on Can Rogues climb the ranking ladder without legendarys?

    I really love the Rogue class and it's currently my highest at level 40. I'm not sure if it's the deck i'm using or just my lack of cards/legendarys but i'm finding it really hard to break past rank 20 this season.

    This is my current deck:

    Season 3 Rogue
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    Minion (16) Ability (13) Weapon (1)
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    The only legendarys i've gained from card packs have been Baron Geddon, Al'akir and Tinkmaster (though I dusted Tinkmaster before I realised how good he was). Maybe it's my own fault for not finding a class I like to play but I've crafted a few epics for Paladin and Warlock but really don't enjoy playing them.

    I'm only missing Preparation, Patient Assassin, Kidnapper and Edwin Van Cleef for Rogue class cards and like I said i've got no legendarys except for Gelbin and Old Murk-eye from the Neutral set.

    Any deck advice would be really helpfull, as it's getting really annoying ping-ponging between rank 20 and 19 constantly with a single win then 2 losses in a row over and over and over. I honestly don't mind disenchanting my other decks to make my Rogue work, but ive only got 9 epics to dust (two are in this deck) and about 60-ish rares.

    Posted in: Rogue
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    posted a message on Question: Freezing Trap Mechanics

    Mana costs of minions can exceed 10 while things like Venture Co. Mercenary are in play, so it could make something like any of the Legendary Dragons unplayable.

    What will happen though, is if a player has 10 cards in hand and you bounce a minion back with Freezing Trap, they get that card back in hand afaik. I've only done it once, but cards like Freezing Trap and Sap bug out the card so you can see the graphical image of the card on the board and the person I was playing against already had 10 cards in hand, but upon returning the minion it didn't do the standard display of showing the card getting destroyed, like it does when you've got 10 cards in hand and draw another.

    Posted in: Hunter
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    posted a message on Have a question for the Hearthstone Developers? Let us know!

    What kind of data gets logged during a game and are there ways to export this?

    Even just win/loss rates played as certain classes against other classes, or in general would be nice to see. Do the devs have any plans to show ALL the games stats (like win % based on if a player goes 1st/2nd), to players?

    Posted in: General Discussion
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    posted a message on Rogue "cheep" constant-pressure deck

    Quote from Nevexity »

    just some fast changes :

    i would take young priestess + gnomish inventor and definitely add 2 elven archers to enrage ur own creatures or to combo - usually when u go first it's kind of hard to combo cards. in addition i am not really sure about gnomish inventor , novice engineer and loothoarder are somewhat okay but gnomish inventor costs too much and gives too little tbh.

    i also would take sprint and assassinsblade out and put double coldblood and somehow perditionsblade ( to combo it with elven = 3 free damage ) also i dont feel like a 5 mana weapon would fit into this playstyle yet i can see it's use in this deck somehow

    I suppose Elvens would be good in combo with the Worgens, but I prefer to get them enraged by killing the enemys minions. It forces him to use removal on the worgen then and i've not got two dead weight 1/1s sat on the board doing nothing.

    Gnomish Inventor is there litterally to help me break though taunt walls. She's got a weird HP amount so most 2 or 3 drops can't kill her outright. I've done things like Shadowstepping back a SI:7, using it's battlecry to hit a Sen'jin for 2, taking 3 damage to the face with a dagger and using the Gnomish to finish it off. Now i've got 2 minions on the board and he's probably got nothing.

    I've got a perditions and I might swap it out for the Assassins Blade. I tend to find I don't use the Assassin's till late game anyways, but i'd sooner say play a Headcrack for a constant 2 damage than I would a Perdys turn 4. Sprint is a total life saves though, it can really change a game around. I've come back from having only Sprint in hand and 1 minion on the board and about 10 HP to winning thanks to it's card draw.

    I've not crafted Cold Blood, but i think it'd be too much over kill. It'd be amazing on an enraged Worgen, but if someone's letting those things live you've pretty much won anyways. It's also a rare afaik and that'd possibly push the deck to costing over 1k dust. I wanted to keep it fairly low so that if someone does want to try it they don't have to disenchant a lot of cards.

    Thank you for the advice though, i'll give that Perditions Blade/Elven Archers enrage combos a go! ;)

    Posted in: Rogue
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    posted a message on Rogue "cheep" constant-pressure deck

    EDIT:

    I've made a few changes to the deck, which includes adding in some Kobolds, Fan of Knives and a Silence. After the edits I'm definately feeling it easier to play with and easier to clear the enemies board. From a sample size of 20 games I've won 14 and only lost 6, so take that how you will, but at least it's over 50%.

    Weighing in at under 1000 dust it's fairly easy to craft, easy to play and most importantly easy to win with!

    Depsite the recent nerfs to the Rogue class, since Hearthstone was announced it seemed like my favourite class. Currently i'm level 30 with my Rogue and only a 2 star diamond rank in constructed but this deck has been winning me matches solidly for the past few days.

    Deck List:

    Budget Rogue Deck
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    Minion (11) Ability (18) Weapon (1)
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    Deck Playstyle:

    The deck essentially works as an early agression deck, with lots of low cost minions that either draw cards, apply pressure or remove threats from the table. It also stops an oponents mid-game by playing Sap on their taunt minions or flat out taking them off the board with Assassinate or a combo of Backstab, Eviscerate, SI:7 Agent and your weapons. If your oponent dosn't clear the board and you manage to make it to late game this is where Sprint and Headcrack comes into play which negates taunt.


    Single Card Reasonings:

    One Ooze is more than good enough, as Shadowstep lets you play it again the following turn for 0 cost. It's great to play mindgames like that with Paladins and Warriors who fear equipping another weapon, knowing that it'll be taken out right away. The single Ironbeak Owl is also chosen for the same reasons as the Ooze, to not only free up an extra card slot and also because Shadowstep can be used to keep applying silence.

    Headcrack only needs a single entry, as you normally find you can't play more than one a turn anyways. Come the late game you generally don't have a lot of cards in hand either and since it constantly comes back into your hand if you combo it, one's enough.

    Assassin's Blade is only used once for pretty much the same reasons as Headcrack. It takes four turns to be used up and having another sitting in your hand dosn't do anything for you. Even if it gets removed by an oponents Ooze you can still make your own dagger and cast Deadly Poison to almost the same effect.

    A single Sprint is more than enough too, as any more means twice the chance of it turning up in your hand in the early game. You can't really use Sprint twice in a row either, for fear of losing your tempo, but casting one and then using the 4 drawn cards to help win the game feels best.


    Pros:

    Fast playstyle, capable of winning by turn 6 or 7 if you can keep up the pressure. For 2 mana you can deal a total of 6 damage to a single minion to break through taunt and come turn 4 there's the potential to constantly be dealing 2 damage to the enemy Hero every single turn. It's also funny as hell when you force the oponent to re-play a Sen'jin twice after sapping it two times in a row, only to follow up with an Assassinate, effectively wasting them two turns!


    Cons:

    Late game can be problematic as the deck has no taunt. Knowing when to play or hold Eviscerate can be hard to learn as it's mostly for creature removal rather than dealing damage to the enemy Hero. Getting around taunt can be a problem as the deck has only one Silence, so if you're up against something like an Ironbark Protector and you've always used your Saps and Assassinates it's hard to recover.

    Possible Changes:

    Swapping both Amani Beserkers or Faerie Dragons would be a good idea, as well as maybe the inclusion of Elven Archers. I have tested the deck with Elven Archers though and tend to find that your minions with Enrage don't stay alive long enough to benefit from forcing an Enrage rather than just clearning the board yourself with minions.

     

    Conclusion:
    It's so damn cheep I sugest anyone wanting to try out a Rogue deck or who is new to the class give it a go. I'm having a total blast with it, winning matches where both me and my oponent have wittled one another down to 1 hp with a well timed Headcrack and i've also clawed back defeat from agro rush down decks.

    Any advice on improovements or sucsess storys with this deck is greatly apreciated! ^^

    Posted in: Rogue
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    posted a message on Arena Simulator Beta Key Giveaway

    http://www.hearthpwn.com/decks/11899-terrible-mage-arena-deck

    If I can make it to the late game with this deck, I can potentially stall long enough to win, but with no poly and very little AOE that might not happen :(

     

    P.S. Key please! ^^

    Posted in: The Arena
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    posted a message on Developer Cards

    As Setharial said, watch the credits. They scoll by as the credits roll, which is kind of cool. I was almost hoping that they'd be the reward from the Blizzcon card, but some are kind of OP :P

    Posted in: Card Discussion
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