• 3

    posted a message on Card Nerf - Cold Blood
    Quote from 1xbenx1 >>
    Quote from Zakarummx >>

    i am not surprised.

    after the HoFed power overwhelming this is next in line.

    Why doesn't anyone care about Blessing of Might, though? Is 1 less damage really that impactful?
    In hindsight, I also think PO was probably a bad HOF decision.

    Actually - the more I think about it - this is a fucking terrible change. There is the tricky combo mechanic and your payoff is  paying 1 more mana for 1 more attack than blessing of might. You're so lucky that you get the added flexibility of being able to not combo it and give a minion 2 attack for the cost of 2 mana. 

    This card is super hot stinky garbage now.

     

    Quote from AngryShuckie >>
    Quote from marcelsay >>

    useless card: you cannot use it for combos, too expensive ( take a look in  Blessing of Might ). The wrost nerf in my opinion

     See below.

    Quote from Kaladin >>

    you can't compare cards from two different classes and have a reasonable discussion.  why do we have to go through this every time. 

     ^ This. In this particular case even more so because buffing minions is a central part of pally identity and has absolutely nothing to do with the rogue class. This is far from the first time one class has weaker tools than another, and that is part of good game design (we have 9 distinct classes for a reason).

     When comparing Blessing of Might to Cold Blood, it’s not really a problem of “class identity” so much as it’s a problem of Rogue having significantly better ways of taking advantage of cheap attack buffs then Paladin does due to having cards like South Sea Deckhand (which might as well be a rogue card) to serve as buff targets, In addition to having access to several other forms of cheap burst (Eviscerate, Shadow step, etc.) to supplement the damage gained from Cold Blood. In comparison, Paladin’s cheapest direct damage spells (Hammer of Wrath and Consecration) cost 4 mana and do low damage, and the only charge minions Paladin has access to that Rogue doesn’t is the 4 mana chill blade champion.

    Even though Odd rogue loses a bunch of their burst options, they still have access to deckhand along with better chip damage from the upgraded hero power as tools to use alongside cold blood. All of this is to say that, at the end of the day, it’s not that cold blood (in it’s soon to be pre-nerf state) is a significantly better card then blessing of might in a vacuum, so much as cold blood in Rogue is way better than blessing of Might in Paladin. It’s a textbook example of why cross-class comparisons of class cards should be done with care. “Class Identity” aside, some classes are just way better at taking advantage of certain types of cards than others (for example, Shadow Ascendant. Okay in Priest, probably broken in Warlock/Shaman/Paladin).

    Posted in: Card Discussion
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