Well, if that money bought you a full collection and you enjoy the game, then it was probably worth it. If not, you should probably work on your strategy.
Having an acceptable minion out on your turn after you cleared a board is actually a big deal. Why do you think Ravaging Ghoul us in every control warrior deck?
And having a more powerful board clear in priest is an even bigger deal than Warlock. The class has it good with Defile so STFU about Warlock.
Nobody is talking about Warlock here, Sinbad, so put your knickers back on. There was a comparison about Duskbreaker's affect to that of a Hellfire effect.
The comparison is legitimate since the cost is identical with a 3-damage AoE; the difference being a 3/3 minion on the board which can "maybe" do 3 to the opponent, or the guaranteed 3 dmg to the opponent when cast.
So you admit to see the difference, but when it doesn't prove your point, it becomes irrelevant? Your understanding of this game is so far off...honestly, what are you trying to do here?
This mechanic exists in the various cards and outcome effects with "Whenever this minion takes damage" Would work for all minions without Divine Shield. Great mechanic in general, but considering the possible amount of such minions, definitely not keyword worthy.
You should probably crawl quickly back to your hole and hope that nobody saw what you posted here. XD
Don't worry I won't tell anyone...
"Sample size"... Hah! What a trope! As if anyone even uses that lame argument any more! Bwaahahahahaah! Oh, man, that's a good one! "Sample size"! HAAAAHAHAHAHAHAA!!!!
Arguments? Facts over assumptions my salty friend. A bit of 5th grade math and less time worrying about your reputation around here, would help you a lot. You should try some time.
I crushed 10 mages in a row on my streak to rank 10. Do I have to open my own thread now?
If you want. Nobody is stopping you. Did you have a point?
I assume you have the visible evidence to show that you played 10 mages in a row, back to back? Or was this just a really bad attempt at trolling? (Not to mention that in my OP, I pointed out I played 15 druids back to back, which is 50% more than "10" mages... just saying... not that your post made it awkward or anything... ahem...)
Hard to imagine that point could be missed, but okay... Your sample size is ridiculous.
The guys in this thread went a bit deeper, calculating the odds of getting a certain ZomBeast and the probability is 1,76 %. Also with more possible combinations, adding more untargetable beasts, that doesn't seem much like a reason for a nerf.
Yeah man Pyromancer Equality is fun and interactive. Aldor Peacekeeper is fun and interactive. Turning every minion into a 3/3 is fun and interactive.
Well, you might not like it and I couldn't care less, but that doesn't change the facts. The majority of players in this forum seems to have a lot less reason to complain about Paladin than about Priest.
Deal with it. I hate when decks just play minions on curve and go face, it's incredibly uninteractive and unfun to play against. But that's how they play their win condition against mine.
I get it, you hate minions, totally fine with me and I'm dealing with the priest situation quite well. I personally do not dislike priest or any of the classes, I 'm actually thinking about playing some combo priest, Razakus is retarded though. However, I simply tried to answer the initial question based on the facts.
The aversion is indeed class/deck related and not only due to being a strong deck on the ladder right now. I don't see many people bashing Paladin, even it is probably the most consistent strong deck over the course of the last year. Why? Cause it encourages an interactive, board centered playstyle on both sides and therefore is a lot less frustrating to lose against.
As pointed out many times before....all of priests gameplan is to mess up the opponents gameplan, which is un-interactive and frustrating.
That's how you win at Hearthstone, idk if you realize that or not. That isn't exclusive to Priest.
It is not "how you win a game in hs" - there is many other ways to do it actively and not only be the passive counter monster. Secondly, priest is (with very little exceptions) the only class that has the necessary tools. OP heal, steal and clear.
I figured as much. It seems you don't realize that when you're playing aggressively, you're often simply playing against your opponent's win condition. Theirs is to stabilize and turn card advantage into board advantage, and by playing aggressively, you're denying them the necessary time to do so.
"You are playing against your opponents win condition" - Wow, really? How enlightening, I had such a hard time to realize that.
Still you are missing out on the real problem, disabling your opponents play over and over again, is dull and frustrating to play against.
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Well, if that money bought you a full collection and you enjoy the game, then it was probably worth it. If not, you should probably work on your strategy.
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So you admit to see the difference, but when it doesn't prove your point, it becomes irrelevant? Your understanding of this game is so far off...honestly, what are you trying to do here?
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This mechanic exists in the various cards and outcome effects with "Whenever this minion takes damage"
Would work for all minions without Divine Shield.
Great mechanic in general, but considering the possible amount of such minions, definitely not keyword worthy.
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I called you out for your attention-whoreism, you started crying. End of story, no wrecking taken.
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Arguments? Facts over assumptions my salty friend.
A bit of 5th grade math and less time worrying about your reputation around here, would help you a lot. You should try some time.
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Your sample size is ridiculous.
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I crushed 10 mages in a row on my streak to rank 10.
Do I have to open my own thread now?
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Battletag: Weltkaiser#2757Region: EUTrade Only?: Yes, you go first15
Whenever a new set is released, you can use the cards in both, standard and wild.
Wild mode is exactly that. Wild! Any cards can be used.
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Love it, thanks for bumping this.
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Wild legend ranks class distribution on VS :D
80% Priest
20% Rogue
Is that accurate?
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The guys in this thread went a bit deeper, calculating the odds of getting a certain ZomBeast and the probability is 1,76 %.
Also with more possible combinations, adding more untargetable beasts, that doesn't seem much like a reason for a nerf.
http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/203750-what-is-the-probability-of-getting-a-specific
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