The problem is that they keep on printing powerful 7 or less mana battlecries that are intentionally insane with Brann. Patchwerk being 7 mana is proof of this.
Eh, I'm okay with deck swabbie being there, but only because it's a card that has a battlegrounds exclusive effect that would have no meaning in normal hearthstone/duels.
I don't think the totem legendary, a card you can only play 1 of, makes this card worth playing. It's a dead draw up until you can give it attack, and basically just serves as a discount for gigantotem.
The health part probably wouldn't be the problem unless you're playing against some heavy burn. The card would only be used in combo/aggro decks to make their deck more degenerate and consistent.
Overall, I agree with you though, it wouldn't be good for the game.
It's okay I guess. Decent stats, if you can get the HK part off, you'll have killed a 3 health minion and saved 2 mana off of a hero power, but most hero powers aren't really worth the 2 mana, so it's more like saving ~1 mana or so on a cardless effect. Might see play if an aggro deck is struggling for a 2 drop card.
I guess it doesn't NEED to be Hot Streak, as it still won't attack on the turn it's played anyway. It's good tempo if you were already going to cast a fire spell next turn/the same turn as you play it, but I just don't think mage needs the tempo. I doubt hunters would run it either, as they have, what, 1 fire spell? Shaman would be the second most likely candidate, but again, I doubt you'll sit on molten blast just to get a big minion out.
0
Nope, it'd probably say if they did.
4
Blizzard is dead set on making Handbuff and Taunt warrior work together.
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The problem is that they keep on printing powerful 7 or less mana battlecries that are intentionally insane with Brann. Patchwerk being 7 mana is proof of this.
1
You do know that they supported lackeys for like... what, 2-4 expansions? basically right?
0
Better Sludgebelcher but backwards. Not awful but I feel like the game might be a bit too fast for it. Definitely good in arena though.
2
Pretty sure you'll die in the original third turn.
0
I don't blame you. It looks really fun and I hope it sees play, especially compared to a reprinted card.
0
Fun but a little too enemy dependent. It doesn't solve any problems either, like mage's Deathborne does.
0
They're not perfect decks but they have good pieces to them at least.
0
Eh, I'm okay with deck swabbie being there, but only because it's a card that has a battlegrounds exclusive effect that would have no meaning in normal hearthstone/duels.
0
I don't think the totem legendary, a card you can only play 1 of, makes this card worth playing. It's a dead draw up until you can give it attack, and basically just serves as a discount for gigantotem.
0
The health part probably wouldn't be the problem unless you're playing against some heavy burn. The card would only be used in combo/aggro decks to make their deck more degenerate and consistent.
Overall, I agree with you though, it wouldn't be good for the game.
0
It's okay I guess. Decent stats, if you can get the HK part off, you'll have killed a 3 health minion and saved 2 mana off of a hero power, but most hero powers aren't really worth the 2 mana, so it's more like saving ~1 mana or so on a cardless effect. Might see play if an aggro deck is struggling for a 2 drop card.
-1
That one had taunt, was neutral, and did do that damage immediately though. Immediate damage is definitely better than "At the end of your turn".
1
I guess it doesn't NEED to be Hot Streak, as it still won't attack on the turn it's played anyway. It's good tempo if you were already going to cast a fire spell next turn/the same turn as you play it, but I just don't think mage needs the tempo. I doubt hunters would run it either, as they have, what, 1 fire spell? Shaman would be the second most likely candidate, but again, I doubt you'll sit on molten blast just to get a big minion out.