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    posted a message on Going First vs Second (The Coin overpowered?)

    As I said, it was not high level constructed play I was talking about (I am only plat 2 atm) it was arena and beginner decks.

    I am glad to hear once you get a better deck it becomes less pronounced. Any advantage like this needs to be balanced. I have won games because the coin gave me combo early, I have won games by getting my Pint-sized Summoner to stick turn 1, before they can really deal with it.

    I would guess in arena the win ratio for the draw would be around 53-55% (across all games played by everyone). Does that seem about right?

    Posted in: General Deck Building
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    posted a message on Going First vs Second (The Coin overpowered?)

    So far my experience of this game is that going second is far better in multiple ways (from arena and low level ranked play).

    When you get to go second you get to choose which cards to mulligan out of four cards instead of three giving you a huge amount more control over how you curve out, and what proportion of the card in your opening hand are useful early game.

    In addition to that you get the coin, which smooths out your mana making your already more consistent opener curve out even better still.

    On the flip side aggro decks do seem to go reasonably on the play, but when you only draw three cards there is very little you can do to ensure you are actually going to be the aggressor early.

    How is the game balanced? Am I making poor mulligan choices? In MTG it's somewhat hard to tell whether it's better to play or draw initially (since with a 7 card opener and different mulligan rules the margins are smaller). Is there a way to build a deck to mitigate the loss when on the play?

    Posted in: General Deck Building
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