I have made changes to the deck, for the next blood magic that comes around we'll have this up our sleeve.
However, I think Oaken Summons would be dead-weight, considering there is mostly zero mana minions in this deck.
I decided to go with The Forest's Aid, because that's a full board right there, twice.
Backup, for if your opponent wipes the board.
You made some comments about Overflow, Ultimate Infestation, and Cenarion Ward not preventing damage. Oh, you're gonna take damage, yeah. Drawing five cards with a boon of some kind is worth 2/5 damage. Those cards are must keeps. I realize now, I did not make that clear in the guide. So, I've redone it because you actually took the time to comment.
Thank you so much! I think you'll like the changes.
Still can't address that one-turn-wait issue though.
I love playing rogue, so I always plan to take a lot of damage on the way to the kill.
Finally, I'm getting a chance to do that with Druid.
It's a turn two kill, so there are gonna be risks.
Brann Bronzebeard and Shadowcaster already have Edwin VanCleef too. So those guys are already hanging out in this rogue neighborhood. Wouldn't even have to change the deck up all that much.
0
I completely agree with you about removing the Dreamway Guardians, Gibberling and adding Solar Eclipse. I also removed Steel Beetle.
I have made changes to the deck, for the next blood magic that comes around we'll have this up our sleeve.
However, I think Oaken Summons would be dead-weight, considering there is mostly zero mana minions in this deck.
I decided to go with The Forest's Aid, because that's a full board right there, twice.
Backup, for if your opponent wipes the board.
You made some comments about Overflow, Ultimate Infestation, and Cenarion Ward not preventing damage. Oh, you're gonna take damage, yeah. Drawing five cards with a boon of some kind is worth 2/5 damage. Those cards are must keeps. I realize now, I did not make that clear in the guide. So, I've redone it because you actually took the time to comment.
Thank you so much! I think you'll like the changes.
Still can't address that one-turn-wait issue though.
I love playing rogue, so I always plan to take a lot of damage on the way to the kill.
Finally, I'm getting a chance to do that with Druid.
It's a turn two kill, so there are gonna be risks.
0
...
2
Youthful Brewmaster and Shadowstep work well with the Jade Spirit.
I also found myself using the bounce to reuse Fire Plume Phoenix or SI:7 Agent. I think maybe with some removal, I wouldn't have to do that.
Fun deck.
4
I replaced Arcane Shot with Snowflipper Penguin. You can get him out first turn with Alleycat, second turn you can kill all three to the first enemy and boost the Scavenging Hyena.
Took like 8 mulligans to get the cards. The match was easy though.
0
3680 Dust isn't budget.
2
Agreed. This deck has major issues with Shaman, Warrior, and Druid. There is a defensive / minion control element missing. Any advice?
0
It's as though he's the card I've been wanting my whole life... but didn't know I wanted.
And he was right in front of me, all along.
3
Pretty sweet deck. I was able to go from rank 10 to 20 in just an hour.
2
Shadow Rager
0
Brann Bronzebeard and Shadowcaster already have Edwin VanCleef too. So those guys are already hanging out in this rogue neighborhood. Wouldn't even have to change the deck up all that much.
2
Jade Shuriken x 2 [1/1, 2/2]
Jade Swarmer x 2 (deathrattle) [3/3, 4/4]
Unearthed Raptor x2 [5/5, 6/6] (Brann possible)
Jade Spirit x2 [7/7, 8/8]
Aya Blackpaw x 1 (two golems) [9/9, 10/10] (Brann possible)
N'Zoth, the Corruptor [swarmers: 11/11, 12/12 and Aya 13/13]
As long as you're playing most or all the possible jade golem cards, there's a lot of power in there.
Could go for leper OTK style using jade golem instead (or in addition).
11
That's quite a trick you pulled off, considering Darkspeaker is worth 100 dust.