It's more like Play Dead, draw another Play Dead and cast on the same target, which is actually better than just 2 mana worth of value. But I don't think you're supposed to just assess cards as if they're always or even regularly going to follow Preparation. If you applied that logic to all rogue spells, then this would still have a lower relative power level than a majority of them.
I'm assuming this is similar to Windfury? where you can attack after the auto trigger effect?
I am pretty sure it just attacks and you can't control what it attacks. So its a worse what ever the GvG 4/4 is called.
How did you come up with this?
If it didn't work that way, it would be an over statted 3 drop that can attack normally, with an upside of getting an extra random attack. It doesn't seem likely/balanced.
If it didn't work that way, it would be an over statted 3 drop that can attack normally with an upside of getting an extra random attack. It doesn't seem likely/balanced.
It's worse than Ice Block but not a million times, it's still pretty useful. Even if you're not blocking lethal damage, it's essentially healing if there's a lot of damage represented on board. I.e. If there are three 6/6's you'll heal for 12 that turn.
Also what's your basis for saying it's better than Valeera? Because Valeera guarantees to block all damage? Even then this card is better against non target spells like mind blast or sinister strike. Not to mention the difference in mana cost. Valeera's stealth is primarily to compensate to the turn you waste spending 9 Mana to play her.
I think you're not assessing enough different situations because you're trying to directly compare it to the situations you would use vaguely similar cards. It might be overrated but you're flipping to the other extreme.
And honestly most of the weapons revealed are super slow, it's just that Druid's weapon has combo potential and Mage as a class has Ice Block. I imagine Blizzard just expects/hopes the new meta will be real slow.
I don't think you'll be having problems getting enough demons for Guldan, so honestly not being randomly generated is a plus since you can work around getting low-rolled.
It's basically a marginal better wisp (0.5 mana) with sort of an explosive trap added to it (only worse because the opponent sees it coming) (1,5 mana)
so you pay 4 mana for 2 mana value . It's absolutely the worst man .
Would be bad even at 3 mana .
Most of the time people know you've played explosive trap after little to no testing (depending on the meta) and will often even choose not to proc it. Seeing it coming in no way halves it's mana value.
It's more of a trade off really, because though explosive will always stop incoming face damage immediately, you can decide to trade in or otherwise trigger the bat to deal with a board that your opponent might have built without ever procing the trap. It's relatively proactive, though not by much.
So you could arguably give that effect 2 Mana value; I think 3 mana would have been fine. Not great, but justifiable. Ultimately that doesn't really matter since it's 4 Mana and therefore trash.
2
It's more like Play Dead, draw another Play Dead and cast on the same target, which is actually better than just 2 mana worth of value. But I don't think you're supposed to just assess cards as if they're always or even regularly going to follow Preparation. If you applied that logic to all rogue spells, then this would still have a lower relative power level than a majority of them.
0
0
If it didn't work that way, it would be an over statted 3 drop that can attack normally with an upside of getting an extra random attack. It doesn't seem likely/balanced.
4
It's worse than Ice Block but not a million times, it's still pretty useful. Even if you're not blocking lethal damage, it's essentially healing if there's a lot of damage represented on board. I.e. If there are three 6/6's you'll heal for 12 that turn.
Also what's your basis for saying it's better than Valeera? Because Valeera guarantees to block all damage? Even then this card is better against non target spells like mind blast or sinister strike. Not to mention the difference in mana cost. Valeera's stealth is primarily to compensate to the turn you waste spending 9 Mana to play her.
I think you're not assessing enough different situations because you're trying to directly compare it to the situations you would use vaguely similar cards. It might be overrated but you're flipping to the other extreme.
0
And honestly most of the weapons revealed are super slow, it's just that Druid's weapon has combo potential and Mage as a class has Ice Block. I imagine Blizzard just expects/hopes the new meta will be real slow.
0
I don't think you'll be having problems getting enough demons for Guldan, so honestly not being randomly generated is a plus since you can work around getting low-rolled.
0
Most of the time people know you've played explosive trap after little to no testing (depending on the meta) and will often even choose not to proc it. Seeing it coming in no way halves it's mana value.
It's more of a trade off really, because though explosive will always stop incoming face damage immediately, you can decide to trade in or otherwise trigger the bat to deal with a board that your opponent might have built without ever procing the trap. It's relatively proactive, though not by much.
So you could arguably give that effect 2 Mana value; I think 3 mana would have been fine. Not great, but justifiable. Ultimately that doesn't really matter since it's 4 Mana and therefore trash.
0
Too expensive and too slow.
3
Chill with the try-hard dick swinging.
Most of the people saying they'll craft it are also saying it probably won't be good.
0
It's an interesting card, if not a good one.
0
If they've jumped the shark they did it a while ago. There's really nothing worth getting worked up over about this card in particular.