Yea it's probably the worst matchup. There also isn't much you can do against them in terms of tech, so you just have to hope you won't face them. If you do face them, the most aggressive line is usually correct and once they get their quest and you have Anduin, you probably don't want to play any minions to not give them a target for their lifesteal rush minion.
Against Control Mage you also need to pressure them, but once they have their Death Knight you have to play around their ability to generate Water Elementals, and if they do generate it you want to kill them as soon as possible. Once they don't have any lifesteal on board you can Alexstrasza them and keep removing their elementals off the board while pinging their face as much as possible.
Mulligan is difficult since you kind of have to mulligan for secret mage, although you can keep Shadowreaper Anduin just in case it's control.
Against Shudderwock you have to be aggressive with your minions as it's very hard to beat once they get their full Shudderwock combo. Pressure them and hope they don't have all the answers.
Against Control Mage you also need to pressure them, but once they have their Death Knight you have to play around their ability to generate Water Elementals, and if they do generate it you want to kill them as soon as possible. Once they don't have any lifesteal on board you can Alexstrasza them and keep removing their elementals off the board while pinging their face as much as possible.
You mean Miracle Rogue with Tess? That is indeed one of the hardest matchups. You can't really outvalue them, so at some point you are gonna have to kill them and you can't just try to remove everything. All your removals line up really poorly with their threats, so try to find ways that you can actually use them to clear stuff.
Unfortunately tempo rogue dodges Shadow Word: Pain by making their Hench-Clan Thug a 4-4 immediately, so I wouldn't say it's good versus them. Also with Scaleworm you have a removal card that fills the same purpose as SW:P, but I'd say ever better.
I would really advise against Velen. With Anduin you already have 16 damage with 2x Mind Blast, while Velen only adds 4 damage, but makes your deck worse by a lot. Also Spirit isn't that great, you already beat Paladin and a 3-mana taunt probably does a similar job while being better against slower decks.
Because you need Radiant Elementals in the deck too if you want to play Lyra, and you definitely don't want that in this deck. Also Usually your hand is pretty full anyway and if you have Anduin you don't want to spend multiple turns on generating cards and using them instead of pinging your opponent.
I'd say she is unfortunately unreplaceable, just too good of an effect. Great craft though since she has been viable in every meta and probably every future meta too.
Should be good with all the taunt druids that are popping up, although besides that matchup and warlocks it doesn't have too many uses as killing 1-mana spells isn't always beneficial.
You already have Pyromancer and Duskbreaker to counter the early minions. There is also no synergy at all with spirit lash in this deck, so it's only good if you are mostly facing Odd Hunter/Rogue since this deck already beats Paladin anyway.
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Yea it's probably the worst matchup. There also isn't much you can do against them in terms of tech, so you just have to hope you won't face them. If you do face them, the most aggressive line is usually correct and once they get their quest and you have Anduin, you probably don't want to play any minions to not give them a target for their lifesteal rush minion.
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Copied from another comment:
Against Control Mage you also need to pressure them, but once they have their Death Knight you have to play around their ability to generate Water Elementals, and if they do generate it you want to kill them as soon as possible. Once they don't have any lifesteal on board you can Alexstrasza them and keep removing their elementals off the board while pinging their face as much as possible.
Mulligan is difficult since you kind of have to mulligan for secret mage, although you can keep Shadowreaper Anduin just in case it's control.
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Geist or another Ooze. Wouldn't play any of the 3 cards you mentioned since they have like no synergy with this deck.
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Against Shudderwock you have to be aggressive with your minions as it's very hard to beat once they get their full Shudderwock combo. Pressure them and hope they don't have all the answers.
Against Control Mage you also need to pressure them, but once they have their Death Knight you have to play around their ability to generate Water Elementals, and if they do generate it you want to kill them as soon as possible. Once they don't have any lifesteal on board you can Alexstrasza them and keep removing their elementals off the board while pinging their face as much as possible.
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If you can't draw those cards you are probably just having a bad streak, but don't worry i've had those too!
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You mean Miracle Rogue with Tess? That is indeed one of the hardest matchups. You can't really outvalue them, so at some point you are gonna have to kill them and you can't just try to remove everything. All your removals line up really poorly with their threats, so try to find ways that you can actually use them to clear stuff.
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Unfortunately tempo rogue dodges Shadow Word: Pain by making their Hench-Clan Thug a 4-4 immediately, so I wouldn't say it's good versus them. Also with Scaleworm you have a removal card that fills the same purpose as SW:P, but I'd say ever better.
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I would really advise against Velen. With Anduin you already have 16 damage with 2x Mind Blast, while Velen only adds 4 damage, but makes your deck worse by a lot. Also Spirit isn't that great, you already beat Paladin and a 3-mana taunt probably does a similar job while being better against slower decks.
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Because you need Radiant Elementals in the deck too if you want to play Lyra, and you definitely don't want that in this deck. Also Usually your hand is pretty full anyway and if you have Anduin you don't want to spend multiple turns on generating cards and using them instead of pinging your opponent.
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I'd say she is unfortunately unreplaceable, just too good of an effect. Great craft though since she has been viable in every meta and probably every future meta too.
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One of the cards under 'tech cards" or another ooze. If you're facing a lot of taunt druids Skulking Geist is probably the best.
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Should be good with all the taunt druids that are popping up, although besides that matchup and warlocks it doesn't have too many uses as killing 1-mana spells isn't always beneficial.
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You already have Pyromancer and Duskbreaker to counter the early minions. There is also no synergy at all with spirit lash in this deck, so it's only good if you are mostly facing Odd Hunter/Rogue since this deck already beats Paladin anyway.
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Nice! Great to hear that.
Baron Geddon can indeed be great after Jaina to heal a lot and nobody expects it.
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I'd say Tar Creeper and Zola are the first two cards i would consider changing.