Oh never mind I just realized they already released it
1
Oh never mind I just realized they already released it
12
Kill Command. Art design is atrocious.
72
Jade Idol. An anti-fatigue mechanic shouldn't be stapled to a 1 mana 8/8. Pretty much everyone can agree that on the whole MSOG was the pinnacle of poor design choices from Small Time Buckaneer, to Patches to the entirety of the Jade Mechanic (Oppressive in one class, ok in another and garbage in a third), the way it killed off midrange and tempo until Reno rotated, the utter failure to launch that was Hand Buff. Unforeseen future brokeness with Raza, Pirates Again because seriously why? Not even remotely addressing the already existing issue of Shamanstone at the time (similar to KOTFT with Druids but that issue resolved itself thanks to timely nerfs), basically the entirety of the post-Mean Streets meta was the most unplayable one that I have personally ever put up with (with the obvious and constant exception of UT Hunter) since early BETA. The fact that whoever ran lead on MSOG was not banned from set design will forever confuse me.
11
Looking to learn more about Hearthstone's seventh expansion? Visit our expansion guide for Kobolds and Catacombs!!
72
Dat ass though
9
Hahaha, comedic gold
64
A new tool for Mage and Shaman Elemental decks, as well as your Arena drafts. Ironclad Inundation is a neutral 5 mana 5/5 Elemental that can either be a good vanilla minion to trigger your elementals, or become an absolute nightmare for your opponent, depending on your deck. Ironclad Inundation becomes immune whenever a character is frozen. ANY character, friendly or enemy. So if your opponent froze you, or one of your minions froze itself like Frozen Crusher, then Ironclad will be immune until they thaw. You can also combo it with Glacial Shard and Frost Elemental.
However you play Ironclad Inundation is up to you. Use it as bait, as an elemental trigger, as a powerful threat, or all of the above, is up to you.
81
Your point of vulnerability comes on your opponents turn
73
Based on the famous WoW Paladin combo of "Divine Shield", which turns you invincible for 10 seconds and using your "Hearthstone" with a 10-second cast time to teleport out.
41
I woke up this morning and there was something really weighing on my mind, but I couldn't figure out what. So during my morning bowel movement, I decided to take a few serene minutes to reflect on my overall personal life and conclude what is bothering me - It just had to be that Team5 never established official rules to designing a hearthstone card with the ability 'copy'. No idea how I've gotten through the last 3+ years of my life without knowing this tidbit of information. Then suddenly, out of the blue today my biggest crisis in life is solved. I now know that during the design process of the next expansion, I know what Team5 knows regarding the rules to a card with the copy ability, Not sure what's next in life for me now that I have this piece of information.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
7
Kind of similar to Archmage Antonidas?
94
I HAVE CHANGED MY MIND ABOUT Tyrantus
3
Huh... I think Umbra was mentioned in one of the blog posts as the leader of the tortollans. I thought she was going to be the Druid legendary or something, but cool to se her at neutral!
It's a pretty good card!
3
Hemet Nesingwary!!!!!1!11!
/s
2
Hmm... now that I think about it though, a wild deck with this + Aviana/Kun-combo + Brann Bronzebeard + Menagerie Warden would be pretty fun. But not sure if it's good though :p
5
Good to get from Ram Wrangler!
I guess it combos with Menagerie Warden but turn 10 is way too late. The only potential I see in this card is in some kind of Astral Communion deck. Otherwise, complete thrash.
1
Divine Shield and the Deathrattle seem really solid in most cases, +3 Health too! Those three even make Verdant Longneck into a decent card! People are probably overrating Can't be targeted and Taunt, though they do have their uses (especially when combined with other effects).
Poisonous might be a good pick with cards such as Crackling Razormaw, Lightfused Stegodon and Gentle Megasaur. It's however a completely terrible pick when it comes to like... Volcanosaur or Galvadon.
It's situational but probably not the worst option in a lot of cases, though +3 Attack might just be better in most situations... :thinking:
Windfury is pretty much the opposite - you don't want that on small minions, though it could be really good on bigger ones especially if you get Stealth or something.
I love that the options' power vary greatly depending on what kind of minion you're adapting! This mechanic just seems to become more lovely the more I think about it :)
5
1
Hold on, turn 1 Innervate, Innervate, Living Mana = 10/10 Deathrattle: Gain 5 mana crystals?
LUL
3
I really really like this design.