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    posted a message on Sequinox's Horror Priest (65-31) Season 39

    Love the idea of this deck but not having much success with it at all at rank 5. 29% win rate so far, losing to pretty much everything. quest rogue, miracle rogue, evolve shaman, quest warrior (in fatigue), warlock even. 

    Posted in: Sequinox's Horror Priest (65-31) Season 39
  • 0

    posted a message on Help with Control Shaman

    Thanks for the response Mucloc,

    I like some of the Jade cards like Jade Lightning for the removal, I suppose the deck might not have enough to make Aya worth it (would get a 6/6 at most) so removing her and claws for some other stuff like Elise, might work out. I'' give doomcaller/rat some thought, I don't really like the combo, it just feels like an uncertain board clear with the chance to backfire massively if rat pulls something amazing for opponent.  

    I toyed with the idea of earth elemental, I wasn't sure about it with the overload and messing with elementals though, can't earth elemental into fire elemental etc and with only fire plume or hotspring as low cost elementals triggers seem limited  without fireflys. 

    Posted in: Shaman
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    posted a message on Help with Control Shaman

    Thanks for the great feedback Ggjeed! 

    Thought that went into some of the 1-of and 2-of choices. I think I chose 2 Volcano as a replacement for elemental destruction specifically. It's roughly the same cost so I thought it would make a good replacement. Unfortunately I'm finding it's not nearly as good though if you're using it on a board with your own minions because that 15 damage doesn't go as long of a way as I had hoped. It just doesn't seem to be the "board clear" I was thinking it was going to be. +1 lightning storm does seem like a much better option.  

    Tidal surge was a replacement again, for healing wave, it's not as much healing but the added damage component seemed like a good trade. I was thinking of things like berserker in warrior decks, some of the 5 health minions with a spell power totem like tar creeper, the new priest legendary Lyria (sp) and things of that nature. Even quest rogue minions once they're 5/5's with the spell power totem. 

    I agree about the Tol'vir Stoneshaper, it's not living up to what I expected and the breaking of elemental chains is proving troublesome at times if you play it on curve otherwise you're sitting on it until you can play it with like a fire fly so keep further elementals proc'd. 

    I wanted to put devolve in, with taunt warrior and quest rogue and murloc paladin it seemed like it could come in handy but I didn't have room for it. Taking out a Tidal Surge could make room or one of the spots from removing Stoneshaper. I'll have to look at what other cards I could replace Stoneshaper with as well. 

    Someone also questioned about the Igneous Elemental and if it was worth it. I had just put it in there for the little elemental triggers for later turns but I don't know there would be something better, maybe Volatile Elemental or Thunder Lizard instead. 

    So if I -1 Volcano, -2 Stoneshaper, -1 Igneous Elemental I can +1 Lightning Storm, +1 Devolve +1 Lava Burst and have 1 card slot left over to add, possibly 2 if I -1 Tidal Surge as well, but I don't want to run too low on healing and direct damage spells. I could add another Blazecaller for more late game. Without Elemental Destruction I'm questioning Hallazeal as well since Volcano will top out at +15-16 health and potentially not even clear the board.

    Posted in: Shaman
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    posted a message on Help with Control Shaman

    Looking to build a heavy healing control style deck similar to the elemental destruction/healing wave decks that were good a few seasons back.  This is what I have so far, it's a mix of elemental, jade and control but it still doesn't feel quite right. Any suggestions would be appreciated. 

    Elemental Control Shaman
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    Posted in: Shaman
  • 0

    posted a message on Gamer's Dragon Priest

    Losing to the same decks over and over with this, jade druid, jade midshaman (the one with evolve/devolve), reno lock. How does anyone get past 10 with this deck when that is what the ladder is full of?

    Posted in: Gamer's Dragon Priest
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    posted a message on S35 Savjz's Legend #1

    Have you played this meta? Dirty Rat is more likely to pull something that will kill you even quicker than it is to help and doomsayer+ one of those taunts means either turn 4 or even worse turn 6 at which point it's no different than having dragonfire potion because by that point you're still dead next turn. There is very few minions in this deck that cost less than 5 - there's about 6 of them excluding the tech cards like ooze or mind control tech and another 2 of those 6 require dragon activators. You can realistically, and quite often will, wind up with a dead hand until turn 5+ which is far too late against pirate warrior, miracle rogue, aggro shaman, jade shaman, jade druid, jade rogue, hell even hunter. 

    Posted in: S35 Savjz's Legend #1
  • 2

    posted a message on S35 Savjz's Legend #1

     How on earth are you meant to beat agro with this deck? removal is 5+ and you're more often than not dead by then or so close that clearing doesn't help because they just have a spell/charge/weapon for the next turn

    Posted in: S35 Savjz's Legend #1
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    posted a message on Help with a Dragon Shaman deck
    Quote from RevenantSC >>
    Against Freeze Mage, consider yourself the "aggressive" deck. Try to curve out strong in the early and mid game to force the Mage to use removal on your minions rather than your face. Use Hex on Emperor Thaurissan or Archmage. Use Book Wyem to deal with Doomsayer. Save your healing wave for full value after they have used Alexstraza or multiple burn spells. If the Mage is trying to set up a two turn kill on you, and you haven't drawn Healing Wave, then you can play Hallazeal plus Elemental Destruction to kill your own board and heal yourself to full. It seems counterproductive, but if it runs them out if damage then you will win the game.
     
     This is all some great advice I'll try to incorporate a lot of it. Maybe I'm just not trading efficiently enough or at the right times if I'm having trouble with classes that most people aren't with a dragon shaman.
    I just wanted to respond to this part because that's almost exactly what I did. I got past Alex, kept my health high with healing wave, I got him to zero cards left, I still had like 6+ but was a bit unlucky with draws. His Thaurissan only got one reduction off, I hallazeal/destruction my own minions because I didn't have any other choice and got myself back up to 26. He had 3 armor and 1 health and I think the next turn would have killed him no matter what, but yeah, it was 26 damage damage in his hand with 2x fireball, 1x frostbolt, 2x ice lance and one torch (the +3 version). It was so frustrating to survive that long, get my health back up to almost full multiple times and still get killed in one turn in the end.
    Posted in: Shaman
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    posted a message on Help with a Dragon Shaman deck

    No, I haven't really run into too many shaman and warrior. Mages quite often, especially freeze mages. Had a game last night that even went to where he had zero cards left and otk me from 26?  health I think with fireballs, frost bolts, ice lances, forgotten torch. Priests with lots of the cards that copy my deck. Hunters, aggro or secret ones. Warlocks, I'm not sure what the deck type is, the one where that has the card that gets +1 for every card they play, it doesn't seem like it's zoo because they often trade a lot rather than rush.  Like I mentioned in my first post, this isn't very high rated stuff, I was a few stars into 14 when I posted here and then after switching to the control shaman deck I dropped back down to 19.

    not sure why some of the words are bolding, keywords?

    Posted in: Shaman
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    posted a message on Help with a Dragon Shaman deck

    I've actually been struggling with the control dragon shaman, I lost about 5 ranks since switching to it. I find that I can if I keep the board clear until late game I have nothing to combine with Hallazeal to get any healing and if I use my scarab/netherspite's early, I run out of minions late game. 

     

    What makes dragon paladin better?

    Posted in: Shaman
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    posted a message on Help with a Dragon Shaman deck

    Thank you for the input Revenant, I'm taking a look at both the decks you linked right now to see where I can improve mine. I do like the more control style deck than a face/midrange one so the first deck you linked is sounding like a good option. I don't mind too much if it's slow to rank up with, just more that a deck can hold it's own in many situations, even if not winning against a ton of deck types at least having a fighting chance.

    Posted in: Shaman
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    posted a message on Help with a Dragon Shaman deck

    Hi all, I was hoping to get some help with a dragon shaman deck. I was running something similar to this pre-the latest round of nerfs. I removed 2x tuskar totemic and added another healing wave and brann but it still doesn't feel like it's doing well. Any suggestions would be really appreciated. I am not a high ranked player and often struggle making my own decks. It feels like maybe there's not enough dragons? or finishing cards, sometimes I get late game and it feels like there's nothing left I can do, other times with bad card draw I don't really feel like I have anything to play until turn 6. 

    DragonHelp
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    Posted in: Shaman
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