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    posted a message on I believe Galakrond is the C'thun of the expansion. The invoke cards are extremely understated. Don't craft anything day 1!
    Quote from memek >>

    Why cant i downvote this thread?

     

    U all just getting trolled😌😌

     Get fucked, racist.

    Posted in: General Discussion
  • 5

    posted a message on Does anyone else feel they can't keep up as a F2P player ?

    Yeah, that's the way you're intended to feel. They want to pressure you into buying packs.

    And if you value your time and want to play a wide range of decks... buying is actually more cost effective than subsisting as F2P.

    Posted in: General Discussion
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    posted a message on I believe Galakrond is the C'thun of the expansion. The invoke cards are extremely understated. Don't craft anything day 1!
    Quote from Ace1a >>
    Quote from sPacEtiMe19 >>

    "Please explain how galakrond can compete with shaman quest."

    You realize they synergize insanely well together right? And before you reply with "you lose your double battlecry hero power for the rest of the game." Four 8/8 rush minions is going to be the end of the game in a lot of cases. 

     I easily beat one in wild with my Renolock. He played the quest and completed it mid game only to overwrite his OP double battlecry with galakrond(he only invoked once that game). He did HP first so he got 4x of the 2/2 rush, but that didn't do much and he had a much worse new HP and conceded. I said galakrond was not viable in quest shaman and that game proved it to me.

     You should teach logical reasoning, you're just so good at it....

    Posted in: General Discussion
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    posted a message on Am I the only one who didn't receive Galakrond?

    The servers are fucked. Just assume you're gonna get your goodies once the furor calms down.

    Posted in: General Discussion
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    posted a message on New Expansion- Same ol' HS
    Quote from DarkSageD >>
    Quote from Tamika_Olivia >>
    Quote from brother >>

    Can anyone really tell me that the hearthstone devs are still "greedy"? Archmage Vargoth was free. Snip Snap was free. All five versions of Galakrond are free for every player. These cards are not Martin the Fox like back in the day.  They are giving genuinely meta relevant legendary cards away.  it would be so simple to create these highly desirable cards and make people pay or grind to have a chance to acquire them, like many other companies do.  what else do you want from these guys 

     The developers? No, I don't think they're particularly greedy. Blizzard is.

    Like, you get that the freebies are part of the well established business strategy right? If your goal is to convert F2Ps into dolphins and dolphins into whales, then you can't give them nothing. Instead you give a taste of power, enough to let them know what they can buy, and then you stop. That's why you tend to get one legendary card per expansion, usually one like Galakrond or the Death Knights, that shows off the powerful new features of expansions.

     If this is their covert business model or strategy which I could see as being a fairly successful one what’s the other option for Blizzard? If nobody was P2P or mostly F2P but spending a little then  none of us would have any game to play. They have to pay employees like the devs, marketing, concept designs, artists, programmers, server costs, etc etc especially since compared to a lot of games they actually release new content or shake things up like Doom in the Tomb or nerf or buff cards fairly often. 

    Nobody that works to do any of this does it for some altruistic reasons. They work for the same reason we all do which is to get paid and thus Blizzard has to make a profit. They’re not UNICEF 

     The alternative is that the developers, artists, programmers, and other workers seize the servers, computers, and other methods of producing the game. Then they strip the wealth away from the executives who have been profiting off their work, and cut out the shareholders. Then, if they want, they make the game, and actually be paid what they are worth, instead of the fractions they are paid now. And without the need to appease shareholders or pay excessive executive salaries, they can cut out the exploitative game mechanics that only exist to satisfy to profit motive.

    Or they could give out a few more packs or something, but I prefer the other option 😊

    Posted in: General Discussion
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    posted a message on New Expansion- Same ol' HS
    Quote from brother >>

    Can anyone really tell me that the hearthstone devs are still "greedy"? Archmage Vargoth was free. Snip Snap was free. All five versions of Galakrond are free for every player. These cards are not Martin the Fox like back in the day.  They are giving genuinely meta relevant legendary cards away.  it would be so simple to create these highly desirable cards and make people pay or grind to have a chance to acquire them, like many other companies do.  what else do you want from these guys 

     The developers? No, I don't think they're particularly greedy. Blizzard is.

    Like, you get that the freebies are part of the well established business strategy right? If your goal is to convert F2Ps into dolphins and dolphins into whales, then you can't give them nothing. Instead you give a taste of power, enough to let them know what they can buy, and then you stop. That's why you tend to get one legendary card per expansion, usually one like Galakrond or the Death Knights, that shows off the powerful new features of expansions.

    Posted in: General Discussion
  • 4

    posted a message on New Expansion- Same ol' HS
    Quote from Aegis24 >>
    Quote from Kwakdizzle >>
    Quote from Aegis24 >>

    Ah the obligatory “hearthstone is greedy,” thread.  Alright let’s lay this out here again.

    - Generally you go into business to make money.  That is the overall goal of this game, to make money so it can keep running and making money.  If it no longer makes money, we don’t get to play anymore.

    -this game is super easy to do F2P.  You can easily get 7000+ gold between expansions by doing nothing but your daily quests.  By winning 9 games a day, just 9, you get an additional 3600 gold in that same timeframe.  If you win 30 games a day which is the max reward I believe,  that’s actually 12000 more gold.  So with minimal effort you can get 10,600 gold every expansion and 19,000 with maximum effort.  In other words you can get 106 to 190 packs FOR FREE just by playing the game.  If you hit rank 5 every month you net enough dust to make a free legendary every expansion as well.  This is of course not counting all the free stuff they give away.  That’s a decent enough amount to maintain a solid collection.

    -To top this off there are 2 legendaries that give you a combined 20+ decks to play that are decently strong enough to get you wins without you even needing to invest in a deck.

    Hearthstone devs have gone to great lengths these last couple years to make this game easier to play for free and people still whine about it.  They removed all quests that gave less than 50 gold and recently made all quests easier to complete.  They made it so duplicate legendaries don’t happen.  They guarantee a legendary in the first 10 packs of every expansion.  They give away at least 1 legendary every expansions, usually more.  I don’t know what more you people want.

     The thread was not a "hearthstone is greedy" thread. He made several points, including a good amount of praise, but you see one attack and you get defensive. This is not the way to have a discussion. You could have said that you don't agree and this is why, but instead you speak down on him. 

    It is not a controversial thought to say HS is expensive. In any case, HS is not cheap. It either takes money, or time, in order to keep up. You're 100% right that it's possible to be F2P. It just requires a good amount of time. A newcomer cannot catch up without, I daresay, either a huge time investment or spending perhaps 50 bucks for each expansion in the rotation. 

    Btw, your example of 9 games a day is not trivial. Keeping up 9 games a day everyday is something most casual players just can't maintain. Assuming a game is 6 minutes (it can be shorter, and it could be MUCH longer) you're already looking at 54 minutes. You're asking for someone to invest almost, and most likely, more than an hour EVERY DAY to keep up. Just doing daily quests for 7000 gold per expansion is 70 packs. I would consider that bare minimum to keep up. Bare minimum is DAILY commitment to play a game. Yes, maybe just one game a day, and yes, most people on this forum easily hit that, but just as a general rule, I like games where I can pick up and put down.

    I don't think Blizzard is being greedy per se. They are a business. Their system works to maximize profit through a balance of retaining as many players as possible, and making the players pay as much as possible. After all, the money they get off players is the number of players multiplied by the average money they spend. By their estimation, that balance happens to land us where we are, where some players leave due to inability to keep up, but the existing players make up for those lost numbers by paying what they do (on average).

    I'll end on the suggestion to try refraining from ad hominem arguments.

     This thread is a thinly veiled “hearthstone is greedy” thread with some fluff to hide the ultimate point.  9 games is fairly trivial, especially if you’re playing a deck on a budget.  If you can’t fit time enough to play a few minutes to an hour a day you probably don’t care enough about the game to care how much it costs.  You’re definitely not at a rank where wins are particularly hard to come by that’s for sure.  And you don’t even have to play every day to get the 7000+ gold.  Just log in to get the quest and log out.  Do them at your leisure.

     Either you don't value your time enough, or you haven't actually thought through the implications your math. Most good decks tend to have win rates that hover around 50%. Even if you are some kind of wunderkind that wins 75 percent of the time with a budget deck, you still need to play more than 9 games to actually get 9 wins.  And each of those games takes about the same amount of time, whether you win or lose, usually between 6 and 10 minutes. You're spending a couple of hours each day just to get to the minimum amount of daily gold you mentioned. Getting to the full 30 wins is more akin to a full time job in terms of hours invested.

    If you play this all out, and look at the value of what you receive in the end, playing F2P is a sucker's game that pays sub-minimum wage in real world value. You can think that's generous in comparison to other grindy bullshit mobile F2P games, and maybe it is, but it's not actually generous in comparison to anything that isn't a market explicitly designed to tap into a skinner box manipulation of people's dopamine production.

    Posted in: General Discussion
  • 0

    posted a message on How do I come back to standard without dropping $$$

    If you're going to play, and you value your time, just buy the packs. Weighing opportunity costs it's way cheaper than being a F2P grinder. 

    Posted in: Standard Format
  • 0

    posted a message on I believe Galakrond is the C'thun of the expansion. The invoke cards are extremely understated. Don't craft anything day 1!

    You know that Shaman Galakrond can synergize with the Quest, right? Like, early on you get a lot of cheap rush minions while otherwise playing the normal quest battle plan. Then, you can slam down Galakrond for 4 8/8s with rush if needed, which is a pretty good little finisher. 

    Posted in: General Discussion
  • 0

    posted a message on I believe Galakrond is the C'thun of the expansion. The invoke cards are extremely understated. Don't craft anything day 1!

    7=/= 10

    You may be right in terms of impact, but I think the class invoke cards make a strong argument, and as I said, a 7 man hero card is always gonna be something to consider.

    Posted in: General Discussion
  • 0

    posted a message on What’s free this time around?

    Galakrond and some packs.

    Posted in: General Discussion
  • 0

    posted a message on DoD Dragon Paladin? Will it be good enough?

    I don't see how it couldn't. You pay 4 Mana to give your opponent 10 mana to respond to an 8/8. People play 8/8s on 10 constantly, because they are so hard to remove. And if your opponent manages to deal with that, somehow, then the next turn you can drop a 4/12 and heal them back to full! It's foolproof...

    And if your opponent still won't give in, you can handbuff a random dragon with 3/3. That's a win condition right there.

    Posted in: Paladin
  • 1

    posted a message on Call it now - Which class will dominate in the Descent of Dragons meta?

    Zoo Warlock, Face Hunter, and Murloc Shaman... at least for tomorrow, when jerks are mining the experimental period for free wins.

    Posted in: General Discussion
  • 2

    posted a message on Ben's Descent of Dragons Synoptic Review

    I always like your reviews, and wait for them each expansion. Thanks for putting the work in.

    Posted in: General Discussion
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    posted a message on is anyone else calling him Garlic Bread?

    It's too bad he doesn't pair well with Zola.

    Posted in: General Discussion
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