The card stats are so interesting :P its very in line with what I consider to be the best cards in the deck.
I'm glad it worked for you, and truthfully its not that good rn because of reno locks. I myself am switching between reno lock and reno mage at top 100 rn.
Your stats also reveal that slam may be better than deckhand after all, which is a conclusion I'm also inclined to take from my last sessions with the deck.
Looks like you did it in about 200 games which is pretty good, even more so considering meta changed from the first days.
There is no good sub if I am to be honest, getting Finley from Curator is pretty insane because you don't need it until then and afterwards you will probably be using your hero power every turn which is only really good if you get something like Life Tap or Steady Shot.
Anyhow the deck is still playable and I would try 2nd Slam, 2nd Blood to Ichor or even Bloodsail Corsair if you run into too many pirates. See if one of these works for you, I haven't really tested it.
Axe the Totem Golem twice if you must, you have better early game than they do, the only problem is removing Golem if you don't draw Axe and Ghoul/Ichor. Once you get on board it should be hard for them to get it back until turn 6+ and they only have 2 Hexes so you can often force them to use one on a Frothing and punish them with 9/9 or Rag. Mulligan aggressively for Axe and Alex.
This deck is unfavored against Reno Warlock so having <50% win rate seems about right. However, you should be winning vs Jade Druid so something is wrong, all I can tell you without watching you play is to throw Axe away if you have First Mate on the mulligan, try to get him to 15 if you can play 9/9 on curve, save Book Wyrm for the 3/6 taunt ... and play for Deathwing if you must.
Hi, they are indeed situational but some of them are better in most situations. If I wanted a general rule I'd rank them like this:
vs Control: Life Tap > Hunter > Ping/Druid/Heal (ofc sometimes you will want Hunter's for lethal but Life Tap gives you resources which is generally better, and I think Heal is better than Ping or Druid's vs slow Shaman decks)
vs Aggro: Heal > Armor up > Ping > Druid > Hunter/Shaman > Rogue (you try to avoid playing Finley vs Pirate Warrior)
vs Midrange: Life Tap/Heal/Ping > Druid > Hunter/Rogue/Shaman (I think Life Tap is better vs Dragon Priest but Heal is better vs Midrange Shaman - in match ups where value trades are rarer, like the mirror, Ping is often better).
Thanks, I'm glad its working for you! I do think we are favored vs pirates and its good to hear your experience is very much in line with my own in this match up.
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That's great! Thanks :D
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That's amazing! Thanks for the support!
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Glad to hear! Thanks for the support :)
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I'm glad it worked for you! Thanks for the support :D
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The card stats are so interesting :P its very in line with what I consider to be the best cards in the deck.
I'm glad it worked for you, and truthfully its not that good rn because of reno locks. I myself am switching between reno lock and reno mage at top 100 rn.
Your stats also reveal that slam may be better than deckhand after all, which is a conclusion I'm also inclined to take from my last sessions with the deck.
Looks like you did it in about 200 games which is pretty good, even more so considering meta changed from the first days.
Thanks for sharing!
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That's amazing, thanks for sharing. Gl hitting legend!
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There is no good sub if I am to be honest, getting Finley from Curator is pretty insane because you don't need it until then and afterwards you will probably be using your hero power every turn which is only really good if you get something like Life Tap or Steady Shot.
Anyhow the deck is still playable and I would try 2nd Slam, 2nd Blood to Ichor or even Bloodsail Corsair if you run into too many pirates. See if one of these works for you, I haven't really tested it.
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Thats an incredible feat! Thanks for the support I appreciate it.
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Axe the Totem Golem twice if you must, you have better early game than they do, the only problem is removing Golem if you don't draw Axe and Ghoul/Ichor. Once you get on board it should be hard for them to get it back until turn 6+ and they only have 2 Hexes so you can often force them to use one on a Frothing and punish them with 9/9 or Rag. Mulligan aggressively for Axe and Alex.
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This deck is unfavored against Reno Warlock so having <50% win rate seems about right. However, you should be winning vs Jade Druid so something is wrong, all I can tell you without watching you play is to throw Axe away if you have First Mate on the mulligan, try to get him to 15 if you can play 9/9 on curve, save Book Wyrm for the 3/6 taunt ... and play for Deathwing if you must.
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Hi, they are indeed situational but some of them are better in most situations. If I wanted a general rule I'd rank them like this:
vs Control: Life Tap > Hunter > Ping/Druid/Heal (ofc sometimes you will want Hunter's for lethal but Life Tap gives you resources which is generally better, and I think Heal is better than Ping or Druid's vs slow Shaman decks)
vs Aggro: Heal > Armor up > Ping > Druid > Hunter/Shaman > Rogue (you try to avoid playing Finley vs Pirate Warrior)
vs Midrange: Life Tap/Heal/Ping > Druid > Hunter/Rogue/Shaman (I think Life Tap is better vs Dragon Priest but Heal is better vs Midrange Shaman - in match ups where value trades are rarer, like the mirror, Ping is often better).
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Yes please, I do not like those cheap Jade Druids beating control with little to no effort :P
Kill them with fire!
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That's good to hear! Thanks for the support :)
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I'm glad, thanks for sharing! That sounds like a painfully humorous game vs murloc rogue lmao
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Thanks, I'm glad its working for you! I do think we are favored vs pirates and its good to hear your experience is very much in line with my own in this match up.