I'm curious about the decision to give your opponent 10 more cards than you start with. Does anyone know why this was implemented? It makes the games a bit hopeless at some points where you would be otherwise playing to fatigue. Also in later stages the AI gets a defaulted better starting list than you. The only reason I won most of my Rumble runs was because the AI is so bad.
I played against a Mage deck yesterday in Wild Mode that was using Electrowright and Flame Lances, but that's the only time I've seen them played. I was playing Quest C'thun Druid so managed to take them both out with Ancient Brewmaster and Steel Rager. I find building your own decks to be fun and interesting still, but haven't considered using those particular cards. They'd be pretty interesting in Shaman perhaps, so maybe I'll try it now.
You might consider Zilliax and Kangor's Infinite Army for mech Paladin, because together they can provide a crucial game swing for comeback potential. Sunkeeper Tarim, Val'anyr, and Crystalsmith Kangor are decent additions, but Sunkeeper Tarim is possibly the most versatile card overall.
On one hand, I think MCTech is fine and interesting when play is against "tempo" decks like Spiteful Druid.
Also, it appears to be much less common in Arena now that changes have been made to the Arena offering rates.
However, the frustrating part is when it allows "combo" decks like Shudderwock Shaman to gain an unfair strategy advantage, because its opponent is forced to "flood the board" to have a chance at winning. It punishes the opponent for trying to play optimally.
If you're interested in trying out more ideas, I made an even warlock with Glenda. It's a very Control-style deck. I am considering to replace Baleful Bankers with Sunfury Protectors, because it might do better against Aggro.
Silence is going to be so underpowered in the new meta. There's going to be too many targets. I think Blizzard decided to nerf silence and control decks are going to struggle. I will still play value decks and try to compete.
Is that Dr. Boom in the artwork? I thought I saw it somewhere mentioned it was him, but I'm not sure...
Burgle rogue tends to carry a large hand size, so Academic Espionage is somewhat beneficial to that, because the 1-mana spells won't clutter the hand too much.
I see some negative opinions here, but finding ways to make the cards fit is half the fun of playing Rogue.
While I don't think the burgle decks I'm playing have room for another card that offsets tempo like this, there will likely be a new variation of the archetype based on cards from Boomsday.
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I'm curious about the decision to give your opponent 10 more cards than you start with. Does anyone know why this was implemented? It makes the games a bit hopeless at some points where you would be otherwise playing to fatigue. Also in later stages the AI gets a defaulted better starting list than you. The only reason I won most of my Rumble runs was because the AI is so bad.
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Great! Glad you’re enjoying it. Now I have recently opened Thekal, so I will try adding him. It does seem like a good inclusion. Cheers
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I played against a Mage deck yesterday in Wild Mode that was using Electrowright and Flame Lances, but that's the only time I've seen them played. I was playing Quest C'thun Druid so managed to take them both out with Ancient Brewmaster and Steel Rager. I find building your own decks to be fun and interesting still, but haven't considered using those particular cards. They'd be pretty interesting in Shaman perhaps, so maybe I'll try it now.
0
You might consider Zilliax and Kangor's Infinite Army for mech Paladin, because together they can provide a crucial game swing for comeback potential. Sunkeeper Tarim, Val'anyr, and Crystalsmith Kangor are decent additions, but Sunkeeper Tarim is possibly the most versatile card overall.
0
On one hand, I think MCTech is fine and interesting when play is against "tempo" decks like Spiteful Druid.
Also, it appears to be much less common in Arena now that changes have been made to the Arena offering rates.
However, the frustrating part is when it allows "combo" decks like Shudderwock Shaman to gain an unfair strategy advantage, because its opponent is forced to "flood the board" to have a chance at winning. It punishes the opponent for trying to play optimally.
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Great deck! I'm using Faldorei Striders in place of Novice Engineers. There's less draw, but I think it's slightly more proactive.
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If you're interested in trying out more ideas, I made an even warlock with Glenda. It's a very Control-style deck. I am considering to replace Baleful Bankers with Sunfury Protectors, because it might do better against Aggro.
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It definitely puts a clock on the game and you have to pressure them to make mistakes.
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Silence is going to be so underpowered in the new meta. There's going to be too many targets. I think Blizzard decided to nerf silence and control decks are going to struggle. I will still play value decks and try to compete.
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I guess you could play Aviana + Kun + Mecha'thun + Deathwing in a deck...
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Will copying the Zerek after targeting him with a spell make both have the activated deathrattle?
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Is that Dr. Boom in the artwork? I thought I saw it somewhere mentioned it was him, but I'm not sure...
Burgle rogue tends to carry a large hand size, so Academic Espionage is somewhat beneficial to that, because the 1-mana spells won't clutter the hand too much.
I see some negative opinions here, but finding ways to make the cards fit is half the fun of playing Rogue.
While I don't think the burgle decks I'm playing have room for another card that offsets tempo like this, there will likely be a new variation of the archetype based on cards from Boomsday.
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This probably works well with the Paladin legendary spell so you have your bots to pair with magnetize and not risk diluting the resurrection pool.
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What if the plan is to mulligan the quest? Both cloning gallery and the quest can be played on turn 10 or later.
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Oops I just realized that. I changed my answer.