Is that a joke? Why doesn't Priest receive Wand of Disintegration instead? At 9 mana this won't see any play.
Hmm. Please explain how you think that card would be balanced in constructed play?
You can use Twisting Nether as an example perhaps.
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Is that a joke? Why doesn't Priest receive Wand of Disintegration instead? At 9 mana this won't see any play.
Hmm. Please explain how you think that card would be balanced in constructed play?
You can use Twisting Nether as an example perhaps.
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I could , but then it would be incorrect again as soon as more cards are revealed. That sort of stuff is supposed to be automated, but Curse devs haven't granted us functionality for it or anything else to do with the new expansion. We have a proper guide automated on HearthStation.
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"I will talk soon"
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If you want to discuss it, all the mods are on discord server and they did discuss it there, that is why I just made a statement about Curse above, I actually asked them there...
Yeah, I honestly thought about this, but I didn't want to download discord and ask them there. I also think there is more to it than that. I don't see a reason of them being afraid and not answering our questions in PMs or at least giving us small hints. Or do you want to tell me, that even the PMs are being watched by Curse/Fandom? If this is the case, then how come the staff doesn't get into trouble for sharing a link to hS in their signature?
Inb4 I think we just got a secret message from the mods. What could it be? /s
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Here's the third and final review.
Last Stand --- Do you like C'thun? Well this is better. Designing cards that rely on the amount of armor you have is tricky since armor can range from 1 or 2 to 50. Shield Slam works because it can't go face but this can go from being underwhelming to killing your opponent. Maybe if it only affected minions like shield slam it would be ok.
Blessing of Titans --- I think this card is too strong. Compare it to anyfin which requires you to play 7 specific murlocs during the game to potencially grant you an OTK later on. Blessing of Titans requires you to have 3 minions on the board and that's it. Even if you don't kill your opponent you gain too many stats. Imagine playing a N'zoth paladin with lots of deathrattles that summon more minions. You play N'zoth and then this the following turn and the game is probably over.
Mind Probe --- This is my own entry so I'll try to explain it a bit more throughly. When trying to design a 10 mana spell I reached the conclusion that one could go in 2 different directions. Either summon a lot of minions (like anyfin) or gain a lot of value. I chose the second route and designed Mind Probe. It's basically an empowered mind vision without the RNG and it creates very interesting situations because you know what your opponent has in his hand but he also knows what you have in yours so you have to play around your own stuff. It also creates crazy situations in mirror matches where your opponent also has this card in his hand. INFINITE VALUE!!!
Earthquake --- Excellent in control shaman and good counter to N'zoth. Probably not too useful against aggro but it's nice and balanced in my opinion.
The Lexicon Demonica --- Very interesting way making Sacrificial Pact useful. You summon 6 demons and if you don't like some you can kill them and gain health. The only problem is that you can put 2 copies in your deck which is a bit too much so I would have made it a legendary spell but still I really like this one.
Army of Shadows --- I can't wait to summon 7 1/1 ragnaros... No but seriously this card is a bit busted and limits design space a lot. It is thrash if you play it on a normal deck and completely broken if you build your deck around it.
Bulk Up! --- Firstly you have to congratulate Shanksyo for being the only person in the tournament to design a common card. To see if this card is balanced I would compare it to pyroblast. If you have 12 or less health it's better and if you don't it's worse so I think it's a nice balanced card.
Iron Bulwark --- Making the card have a cost reduction element was something I thought about when I was trying to design a card for this competition and this entry does this right. The effect is not broken and warrior needs more armor cards on standard now that shield bash is wild. Good card.
Prepare for the Old Ones --- This card does too many things. It summons 10 mana worth of taunt minions that buff your c'thun, gives you 20 armor and buffs your c'thun. I would cut it to summoning the worshippers and gaining 10 armor and still I don't think it's that interesting, really.
Take Flight --- This actually looks like a playable version of explore ungoro. Very nice card to get a value-control druid deck going.
The Black Hand --- Well sure I would love to get 10 0 mana Edwins thank you very much. This is one of the most OP cards in the tournament in my opinion. The idea of adding minions you have already played to your hand is not bad but the fact that it has to cost 10 mana makes it so it has to be crazily overpowered.
Pandora's Box --- I think giving warlocks a way of dealing 12 damage with a single card is not a good idea. PO went to wild for a reason and the fact that you lose 7 health makes it so that this will be used mostly to finish your opponent. Force of Nature - Savage Roar was 14 damage with 2 cards and this deals almost as much damage and only requires 1. A less powerful version that costs less mana and doesn't let the demons go face would be nice but this is just not healthy for the game.
Well, that's all of them. I've already voted for all the cards that I thought where good on the strawpoll and I encourage the other contestants to do the same and not only vote their card since half of the people gets qualified and not many people from outside the tournament are going to vote.
Thanks for reading.
3
who will say no to this cute thing
9
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Is this really work ?Cause than you are my hero.
Since I'm getting tons of PMs on this :
The "A"s of FAQ
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This is the enchant placed on cards.
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Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
2
As a former mod of HearthPwn who will not be around, I would like to say to give the new owners a chance.
Why OOC was created and maintained was to develop a fansite that would not be restricted by companies/higher-ups. I'm not sure how the new owners will be like, so if they improve HearthPwn, good for them!
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Wishing the new team all the best on HearthPwn.
I would advocate for people who are sticking onto the site to give them a chance to prove themselves. Incompetency in Curse was what sunk the original ship.
However, this does not excuse the lack of communication in dismissing the entire mod/admin team.
I have a fundamental question that I feel we should be asking to gain full transparency from the team:
How long has the discussion of acquisition been going on? Ever since the news that HPwn closed, or before that?
2
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