Meanwhile in reality - DH and Paladain run none of these fancy old gods and trash everyone.
By the time you get to play any of these 10 mana monstrosities you already won the game anyway. Sadly great design concepts get overshadowed by lame face mechanics as always...
9
Nerfs to DH when?
1
I've put the most garbage cards that can't attack or have useless synergies in there. Was quite fun.
1
I played it over 15+ hours.
In all honestly, I think it's a lot of fun. Some balance issues (Warlock hero power...) but then again they only released 1/3 hero power and 1/6 starting treasure so who knows. I like it more than actual constructed so far.
2
I think the whole Overload mechanic is underwhelming. Skipping your next turn after playing cards is so bad lol.
7
Never at any point did I feel a priest playing Illucia at 2 mana being unfair or ruined my experience.
On the other hand... Secret passage, Voracious reader and Argent Braggart are a whole other story.
I must agree with other people complaining here that priest, having at most a low tier 2 deck didn't deserve a nerf. I always feel like Priest get's hit by the ***er every single expansion for no reason (Extra arms....)