I play this mostly as a fun deck, certainly not going to climb far with it, I have about a 55% WR with it. When trying to sub cards, you can try adding some duplicates alongside another Tracking. This will result in more difficult gameplay but should allow the effectiveness to stay about the same. I have run variants where I have a second Abominable Bowman. A second Sludge Belcher and/or Loot Hoarder can work. GL and HF!
Don't know if anyone has realised this but Feign Death triggers the brawl effect when played, so deathrattle hunter is seriously OP especially with cards like Sylvanas Windrunner and Sneed's Old Shredder
Thanks Sloon, I hadn't realised that. I'm still still kinda confused by the fact a damaged minion's HP will rise when a Stormwind Champion enters the board though.
Something that has been bothering me since I started playing HS is the fact that when a minion dies that has the text 'Your other minions have +1 health' the other minions on the board that have 1 health don't also die. Classic case in point is Stormwind Champion All other minions lose 1 attack but they don't lose the health if they are only at 1.
The card text is not 'Give your other minions +1 health' so why is this the case?
If anyone agrees that something is wrong, or can explain...?
Pretty much any time I run up against a Face Hunter or Face Lock (I guess these are called zoo for some reason?) I will perpetuate the hate until the game is over. Everytime I smack you in the face, you're getting a "Greetings." Everytime I thoughtsteal your cards, you're getting a "Thank you."
Don't know why, but these decks just bring out the absolute worst in me. Which decks bring out the hate in you?
Its not called Face Lock. Its called Zoo. And thats not the play style of it. Zoo is actually a board control deck designed to trade minions by buffing its smaller creatures with things like Argus and Abusive Sergeant. In addition, it keeps tempo by using warlock's hero ability to draw extra cards. Zoo can also have big cards like Sea Giant, and small cards- literally like a zoo. Now, there are slower versions of zoo such as ones that run Belchers and Sea Giants. Or faster ones that end the mana curve at around 5 with Doomguards. The trick with playing against zoo is to work out which speed you are playing against. In addition, try and have AOE clear in hand in case you lose board control.
Hope this helps!
Whoever coins these names isn't the brightest crayon in the box. I didn't really ask for the history of "zoo" lock or whatever, but thanks, I guess.
The problem is, "facelock" or "aggrolock" is a completely different deck that also has been viable some time ago (it isn't really anymore though). Additionally, if Zoo always bashes your face, either he is playing it wrong and/or your deck is by far too greedy, since Zoo mainly aims at board control and runs relatively little finishers. So, calling Zoolock "Facelock" is simply wrong, since there already is a Facelock, and misleading, since Zoo isn't about hitting face. So, to conclude:
"Whoever doesn't understand these names isn't the brightest crayon in the box."
To the main topic, I don't really dislike any specific class. It mostly depends on the deck I'm playing right now; Classic Midrange Shaman against Control Priest is just infuriating for example, as is Oil Rogue against Control Warrior. I just hate playing matchups that are heavily weighted in the opponents favor no matter how good I play. That's why I mostly prefer decks that are consistent across nearly all matchups.
That's when you end up with decks such as FaceHunter, good against most match-ups, because you don't even allow the opponent to make the first strategical move.
Anyone else find that Reversing Switchquite often wins you the game because of all the health buffs that fly around your board? It's (helped) me win 4/5 games today alone :D Also, absolutely love this deck, did have the KTversion of this deck, until I opened Foe Reaperin a pack earned from arena the other day :D
Just out of curiosity, what don't you like about Dark Cultist ? I think for its mana cost it has good stats, plus a deathrattle that helps with early game board control
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Currently 10-2 with this deck
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I play this mostly as a fun deck, certainly not going to climb far with it, I have about a 55% WR with it. When trying to sub cards, you can try adding some duplicates alongside another Tracking. This will result in more difficult gameplay but should allow the effectiveness to stay about the same. I have run variants where I have a second Abominable Bowman. A second Sludge Belcher and/or Loot Hoarder can work. GL and HF!
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Running the same list but with a second Shadow Ascendant as I don't have a Twilight Acolyte. Love the deck, 6 games only 1 loss so far. Duskbreaker MVP OPOP!
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Was doing ok until earth shock -> king krush...
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Got the job done and was fun to play :D Win on 2nd try with this deck :D
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Well said , just played a handlock now with this very deck and won, yeah I had to think about when to use my answers but it is definitely doable
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Don't know if anyone has realised this but Feign Death triggers the brawl effect when played, so deathrattle hunter is seriously OP especially with cards like Sylvanas Windrunner and Sneed's Old Shredder
Only played a few matches so far, but all were easy wins, if anyone wants to see the deck I have been using -- http://www.hearthpwn.com/decks/284512-squirerobbs-deathrattle-hunter-masked-ball
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Thanks Sloon, I hadn't realised that. I'm still still kinda confused by the fact a damaged minion's HP will rise when a Stormwind Champion enters the board though.
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Something that has been bothering me since I started playing HS is the fact that when a minion dies that has the text 'Your other minions have +1 health' the other minions on the board that have 1 health don't also die. Classic case in point is Stormwind Champion All other minions lose 1 attack but they don't lose the health if they are only at 1.
The card text is not 'Give your other minions +1 health' so why is this the case?
If anyone agrees that something is wrong, or can explain...?
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That's when you end up with decks such as FaceHunter, good against most match-ups, because you don't even allow the opponent to make the first strategical move.
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Anyone else find that Reversing Switch quite often wins you the game because of all the health buffs that fly around your board? It's (helped) me win 4/5 games today alone :D Also, absolutely love this deck, did have the KT version of this deck, until I opened Foe Reaper in a pack earned from arena the other day :D
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Seriously, like hunter needs to be any more annoying...
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Just won first try with this deck... It didn't even seem like it was going to plan, then he was dead :D
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After trying lot of different decks, this one worked for me... thanks!!
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Just out of curiosity, what don't you like about Dark Cultist ? I think for its mana cost it has good stats, plus a deathrattle that helps with early game board control