May find a place in control decks as a passive board clear. Self inflicted damage also counts, for example, Mages could use their hero power to activate its ability immediately without waiting for the opponent to react. The minion is still susceptible to certain removals like Polymorph, Cabal Shadow Priest and etc. (No, not that ETC)
Extras: On summon: Fire fixes everything. Attack: I'm on fire! Death: Burnout...
A little something ramp druids might find interesting to tinker around with. Could be used to sacrifice innervated minions for a more permanent early game advantage, or used alongside cards like Nerubian Prophet.
Extras: On summon: Mana flows through all. Attack: Harvested.
(Worgen cause they are adorable we need more diversity)
A somewhat defensive version of Tomb Pillager. However, unlike Tomb Pillager, you profit (literally) by keeping him alive. Miracle rogues and combo decks can make good use of this card.
Also, if the hero's health is low enough before the effect is activated, additional effects for cards like Revenge and Mortal Strike will always be in effect even after using healing cards. The downside to this would be that the opponent's Drakonid Crusher would be able to activate its Battlecry.
Extra: Flavor text: Looks like there's another use for all that iron.
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In case the borders aren't clear enough, the two classes are Shaman and Rogue (´• ᴥ •`)
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Stand against darkness new meta
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His favorite game mode is Arena.
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He graduated from the same high school as Wild Pyromancer.
1. Play this card
2. Ping/Whirlwind/Wild Pyromancer+Cheap spell
3. ???
4. Profit
May find a place in control decks as a passive board clear. Self inflicted damage also counts, for example, Mages could use their hero power to activate its ability immediately without waiting for the opponent to react. The minion is still susceptible to certain removals like Polymorph, Cabal Shadow Priest and etc. (No, not that ETC)
Extras:
On summon: Fire fixes everything.
Attack: I'm on fire!
Death: Burnout...
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Mana addicts LOVE her!
A little something ramp druids might find interesting to tinker around with.
Could be used to sacrifice innervated minions for a more permanent early game advantage, or used alongside cards like Nerubian Prophet.
Extras:
On summon: Mana flows through all.
Attack: Harvested.
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(Worgen cause
they are adorablewe need more diversity)A somewhat defensive version of Tomb Pillager.
However, unlike Tomb Pillager, you profit (literally) by keeping him alive. Miracle rogues and combo decks can make good use of this card.
*cough* Arcane Giant *cough*
Extras:
Quotes
On summon: Dead or alive, you're coming with me.
Effect trigger: I've got you in my sights.
Attack: You're mine!
Flavour Text
Just don't forget to pay him or you might be next.
Edits:
#1: Changed from common to rare, edited card text
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Cause control warriors aren't annoying enough.
Basically allows a Warrior to bypass the 30 health cap with healing cards such as Earthen Ring Farseer, Cult Apothecary, or even Reno Jackson. Could also be used alongside Tournament Medic for a faux upgraded hero power.
Also, if the hero's health is low enough before the effect is activated, additional effects for cards like Revenge and Mortal Strike will always be in effect even after using healing cards. The downside to this would be that the opponent's Drakonid Crusher would be able to activate its Battlecry.
Extra:
Flavor text: Looks like there's another use for all that iron.