By no means is this a meta defining card or even a very good card, but you can make it very good if you build around it. Playing this on turn 10 is an awful idea considering it does nothing to the immediate board state and leaves your face open or letting the opponent build their board further. But, in a ramp druid, getting this off around turn 6 or 7 is very strong, and could swing the game enough for you to win.
Its a pretty poor choice in arena considering how slope the card is and probably won't change the outcome of many games itself.
I've got pretty high hopes for the druid quest still. :D
Whether or not this card is playable in top tier constructed deck doesn't matter to me, and I know I am not the only one. This card is totally unique and gives you a whole new question too think about "what is my opponent playing". It's better the later you play it as you can get more of an idea what is probably in your opponents deck. I'm definitely going to use this in a meme deck, just too much fun.
I don't think this card is as atrocious as everyone is making it out to be. The stats are vulnerable and just one more health would have made it much better, but I think it's a pretty low risk card if you include it in your deck but don't necessarily build a deck around it. If it respawns just once when you were going to play several cards anyway it's a nice little bonus. Plus we haven't seen any other rogues cards so there could be a neat interactions to be had.
From what I understood from the post it's kind of like a reimbursement scheme where Blizzard will refund you dust for the Hall of Fame Cards without you disenchanting them.
So if you want to craft the golden versions you will get your dust investment back later. I don't think you can actually make any new dust by cleverly crafting cards. The good news is you should receive approximately 1300 dust if you already own all of the cards they have listed.
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I'm sure we will see a ton of varied ideas this week. I was hoping for some feedback on these. Thanks.
3
Class: Rogue/Druid
My inspiration for this card was that Druid and Rogue are the two primary "Mill" style classes.
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Even though this weeks competition is a bit general, I love the idea. A great chance to include character lore which is always fun.
Here is my idea for the week. I'd love some feedback if anyone gets a chance.
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By no means is this a meta defining card or even a very good card, but you can make it very good if you build around it. Playing this on turn 10 is an awful idea considering it does nothing to the immediate board state and leaves your face open or letting the opponent build their board further. But, in a ramp druid, getting this off around turn 6 or 7 is very strong, and could swing the game enough for you to win.
Its a pretty poor choice in arena considering how slope the card is and probably won't change the outcome of many games itself.
I've got pretty high hopes for the druid quest still. :D
0
Sounds like fun. Keen to give it a shot
1
Good luck to everyone this week.
0
Whether or not this card is playable in top tier constructed deck doesn't matter to me, and I know I am not the only one. This card is totally unique and gives you a whole new question too think about "what is my opponent playing". It's better the later you play it as you can get more of an idea what is probably in your opponents deck. I'm definitely going to use this in a meme deck, just too much fun.
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I know I am going to hate this card in arena. Rage quit 1 drop.
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REMOVED
1
Good luck to everyone in this weeks competition.
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I don't think this card is as atrocious as everyone is making it out to be. The stats are vulnerable and just one more health would have made it much better, but I think it's a pretty low risk card if you include it in your deck but don't necessarily build a deck around it. If it respawns just once when you were going to play several cards anyway it's a nice little bonus. Plus we haven't seen any other rogues cards so there could be a neat interactions to be had.
0
Nerd Coach
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From what I understood from the post it's kind of like a reimbursement scheme where Blizzard will refund you dust for the Hall of Fame Cards without you disenchanting them.
So if you want to craft the golden versions you will get your dust investment back later. I don't think you can actually make any new dust by cleverly crafting cards. The good news is you should receive approximately 1300 dust if you already own all of the cards they have listed.
7
Good luck to everyone this week.
0
Great theme this week. I just wanted everyone's thoughts on my idea for this and whether it fits the rules.