Early: You need to mulligan for weapon, bloodmage, malestorm lightningbolt and lightningstorm(Hex if against shaman).
Comeback HP: Well you have the Hallazeal to comeback on heal if you combo with lightningstorm. Also you have the healing wave(heals 14 most of the time) and brann Kinyu waterspeaker(heals 12). Or just plain waterspeaker turn 4 which is also good.
Temposwing: turn 5 You can barnes & evolve or turn 6 doppel-evolve and usually get a great tempo swing. Hex is also a great temposwing.
I will not lie this version is not perfect against aggro, but you have great matchups VS all the renodecks(priest/warlock/mage), the control warriors, and about even with jadedruid so most controldecks (dragonpriest is often hard to beat on tempo unless you get sylvanas).
hate to break it to you but doppel evolve has been around since day one x.x I'd suggest doubling up on the big times though if you can. drop the healing wave and add another jinyu, its just so much better than healing wave...
All the minions (except brann Thalnos) are 4 mana and more, you win most jousts against aggro decks thats why I put one in. Thx for the feedback anyway I will try it out.
PS: You can replace Finley with Azuredrake to make this even more consistent
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If I swap out lightningbolt I can't kill a trogg turn one and will die. But yeah Claws might be nice
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People love the deck, i got barnes out turn 4 coin evolve and got a 6-8 and a 7-8 with taunt
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All the minions (except brann Thalnos) are 4 mana and more, you win most jousts against aggro decks thats why I put one in. Thx for the feedback anyway I will try it out.
PS: You can replace Finley with Azuredrake to make this even more consistent
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Ever tried to make a fun evolve deck? Probbly but I doubt you put these cards in ;)
http://www.hearthpwn.com/decks/720899-evolve