The Paladin quest rubs me the wrong way in every aspect. Its bad flavor and its never going to improve throughout the sets if so if it will either become meta for 1 expansion or never become meta. (Reborn keyword could come back maybe during the 4th expansion of the story, but it's never been done before so who can be sure). The HP is strong but given we've seen half the paladin cards so far and none of them are Reborn, it's gonna take a lot of convincing to make the quest viable.
I really don't know why this quest isn't Priest when both Reborn/Resurrect and copying minions have been prevalent in Priest and not at all in Paladin.
1
You'd be randomly given 3 of the 9 possible "Loa Powers" to Discover from (regardless of your class). Rikkar's outfit would change to the class that matches with the power you picked.
6
I REALLY feel like this should've been for Priest and Activate the Obelisk (with Obelisk's Eye) should've been for Paladin. :/
3
Janna for my 5 wins.
1: STOMP a Warrior.
2: Beat another Janna in the longest most RNG match of my life. The second I got ahead he was completed screwed.
3 - 5: Have 3 people surrender within turn 0 - 3.
I feel like I need chemo for all this cancer, thank God it's over.
2
Cragtorr
One with the Trees
He starts with Jungle Giants and spends only like 1-3 turns prepping with Wild Growth and One with the Trees. He spams nothing but heavy drops so he triggers Barnabus the Stomper super early.
Then it's an endless stream of 0 cost Molten Giant, Arcane Giant, Clockwork Giant, Mountain Giant, Ironbark Protector, Ancient of War, and Giant Anaconda.
Clear the field once he overextends and empties his hand? Nourish, Witchwood's Touch, Ancient of Lore.
How in the world are you supposed to beat this? Where is there ANY counterplay? You can't slow down his Jungle Giants progress and no one can clear the field of 3+ 8/8's that frequently.
Having Craggtor pop up as the next boss might as well just auto-reset your run... It's so super fun.
/Salt
4
With the introduction of Rush there's no reason for her to continue being useless.
4
I just don't understand why they made this card. It's literally useless by itself AND lacks Mana efficiency. Even if it was Mana efficient you'd still be spending 7 Mana for absolutely no immediate impact and a tempo loss.
If it was 3/12 it could at least be of niche use...
Just look at it compared to Gurubashi Berserker... Keep in mind that class cards, not to mention legendaries, are allowed to be more Mana efficient than neutral cards.
This card was a horrible idea.
(Yes I'm bitter because I just got this garbage in a pack)
7
I feel like he'd be much more playable if he was a 5/7 because that one extra health would make him MUCH more sticky.
He'd be able to make favorable trades with nearly all 4 drops and most 5 drops and, without spell damage, only Flame Lance, Forbidden Flame, or Pyroblast would be able to 1 shot him.
0
Why not just make him a 5/5? Would be an easy way to compensate for the harsh tempo loss.
5
4
RIP Sen'jin Shieldmasta