To make Murloc Shaman as popular as Murloc Paladin.
Best outcome is Bluegill Warrior, Puddlestomper, Coldlight Seer, Murloc Warleader and Old Murk-Eye which is instantly 12 damage on the same turn (on par with enraged Grommash Hellscream or Anyfin Can Happen). Of course this spell can yield poor outcome too. This spell has Overload: (3) to compensate for the good synergy with Everyfin is Awesome which Murloc Paladin does not have.
28
With Thing from Below, Totem Golem, Tunnel Trogg, Tuskarr Totemic, and good ol' 4 mana 7/7.
4
Finley is definitely not necessary in the deck. Curator drawing 2 cards is already Ancient of Lore value. No need to dilute your good draws with a 1-drop that provides negligible tempo. Druid of the Flame vs Mounted Raptor is a pretty hot topic. I favor Flame as it's a good answer vs the many 3/2s in the meta.
2
Can I play Sir Finley over anything? I have every card in the deck, but I've been playing Finley in every Druid deck I make. I mainly aim for life tap, but there's often a better hero power for nearly every match-up. In your experience, what is the least beneficial card for the deck?
4
Why split between Rockbiter and Lightning Bolt? Are you trying to take advantage of both spell damage and activating eggs? Fairly certain that Rockbiter is better for consistency with eggs, while spell damag is a luxury.
14
If you fireball it, you can get a Cairne, for example. If it dies to 1 damage, it summons nothing, because there are no 1-mana legends. Might be fun in control warrior with shield slams or buff priest with velen's chosen.
3
Do you consider every card in the deck to be essential? Do you think faerie Dragon is important vs the faster decks that you wouldn't run a card with higher value over it? I'm trying to raise the curve of the deck so I can spend spells with maly instead of using them to keep the board because the minions are too low value.
3
7 mana cost
7 letter card name
7 in card text
Bonus luck based effect to fit this week's theme. Encourages crafty deck building and the use of even more sevens! Also deprives your opponent from getting boombots, which is cool. Great combo with bgh.
Symmetric effect to tie in with ancestor's call.
Edit: List of 7 Attack minions
3
Sword of Injustice
3 mana 1/5
Whenever a minion is summoned, deal 1 damage to it and this weapon loses 1 durability.
Stops unleash the hounds, all aggro 1-drops, wolfrider, muster for battle, divine shields, etc.
Enables your explosive sheep, Acolyte of Pain, Spiteful Swordsmith, other enragers.