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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    So Ragnaros was too OP, but now Mages get 2 copies of it for 7 mana with an extra 4/4 guy attached every game. hmmm

    Posted in: General Discussion
  • 2

    posted a message on Bloody Genius

    Hakkar has been great for me. I still run into a fair amount of people trying to empty their deck and it totally kills them. I went 12-2 with this last night.

    Posted in: Bloody Genius
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    posted a message on Bloody Genius

    Yeah it will take some getting used to and remembering what you shuffled in the deck, and knowing what not to shuffle in. I played a few games with a couple cards swapped around and I love it. 2 games were very close and I misplayed a couple times by running out of minions. Played a little more carefully for a couple more games and won pretty easily. My changes are - Garrosh, - 1x Forge of Souls + Oondasta + Bring it On!. Pretty sure this will be my main deck for awhile. Might have to recraft Garrosh at some point, darn it!

    Posted in: Bloody Genius
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    posted a message on Bloody Genius

    Heavy Metal looks interesting too. This version is definitely focused on the fatigue aspect, where mine is kind of more all over the place. I think I will try a very similar list today with Oondasta in place of Garrosh or something. It is really awesome when you get chains of buffed Rhinos and Oondastas flying out of your hand :) I think less minions actually makes more sense. 4 big rush guys that combo, plus the mech discoveries sounds perfect.

    Posted in: Bloody Genius
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    posted a message on Bloody Genius

    Yes, this is the kind of deck I'm trying to make work. I can't not have Oondasta and some other big beasts in it though. Why did you take out the copy of Bring It On!  Do you think Blood Razor is a must? I've had mixed feelings about it. I dusted my Scourgelord Garrosh awhile ago so don't think I'll be remaking him but I do have everything else. I have my version posted in my decks too if you wanna compare. Mine is super greedy with boomship and big minions to combo out. I should probably at least add Zilliax for the lifegain especially when he's Rhino buffed...

    Posted in: Bloody Genius
  • 0

    posted a message on Recruit/boomship warrior

    I actually made a new deck like this and I'm experimenting and winning in amazing fashion. I dusted my Lich King recently like a moron because I haven't been playing him in any decks and think he'd probably be good here, but oh well. Oondasta Akali, the Rhino and Dead Man's Hand is my new favorite combo. Also won some games with Hakkar, the Soulflayer. I don't copy decks anymore and finally hit legend with my own brew of Odd Warrior a few seasons ago. Now I just try to make fun stuff that can actually win. I still think I need a bit more card draw and don't really like Acolytes or Battle Rage that much, but I suppose it will have to be 1 or the other. Anyone feel like trying some shenanigans and tweaking this list a bit? EDIT: Gather Your Party probably belongs here... Just don't want to take anything out! Maybe a reckless flurry, idk.

    Dead Man's Big Warrior
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    Minion (12) Ability (16) Weapon (1) Playable Hero (1)
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    Posted in: Warrior
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Are you supposed to concede to Shudderwock Shaman or waste 2 hours of your life listening to the battlecry 100 times before you die? What a horribly designed card. Once the rope is done the turn should fucking end.

    Posted in: General Discussion
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    posted a message on Dragon Warrior Climbing Fast (65% WR)

    This is closer to what I was going for with Dragon Warrior. Looks pretty good, I'll give it a try.

    Posted in: Dragon Warrior Climbing Fast (65% WR)
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    posted a message on Hakkar Plague - A Priest Control Deck

    This deck looks awesome, but I'm missing Anduin, Lyra and I dusted my obsidian statues awhile ago :( Does this do well against Kingsbane, Spellhunter, Shudderwock? 

    Posted in: Hakkar Plague - A Priest Control Deck
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    posted a message on Kingsbane cant be rotated out soon enough.

    I think it would be fine without lifesteal. I can't play control warrior anymore because of this and shudderwock. Shudderwock is more annoying because 1 turn takes 20 minutes. Control pretty much has no chance against Kingsbane, Shudderwock, or new Pally combo. 

    Posted in: Card Discussion
  • 0

    posted a message on We Need Cards to Counter Lifegain

    It's not so much about the card I linked as it is that many classes can now suddenly heal from being nearly dead to full health, multiple times in a row. Slow control decks cannot beat Shudderwock Shaman, or Kingsbane or the new combo healing Paladin really. I was just thinking maybe there should be a card (probably a lot less powerful) that just stops both players from gaining life, or halves it, or just stops lifesteal, etc.

    Pallies have a double healing card, so why not a no healing card(s)? Also the weapon doesn't do 12 damage, it does 6 damage to yourself, but yeah it should be more like a 6/1 or something. It started as a stealth minion with 0 attack, I was just having fun with it :)

    The main effect of the card would just be to counter / prevent people from healing back to full every time they're nearly dead. Electra + Healing Rain, Kingsbane with 12 attack, new Paladins, even hunter's discovering lifesteal minions (I do this myself) Seems like Priests are the only ones not going crazy on healing anymore

    Edit: I'm all for a counter armor card too, like destroy half of your opponents armor, or whatever. Also, original idea was something like this, seems more realistic: 

     

     

    Posted in: Fan Creations
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    posted a message on Big Beast Hunter [Standard]

    Yeah, I had more beasts the first couple games until she summoned one of the 1/1 Lynxes I had in the deck :) Halazzi, the Lynx and Revenge of the Wild are definitely my biggest unsure spots at the moment. I got Halazzi in my packs so I'm giving it a shot, it's been a bit awkward but not bad at clearing things or using with Hunter's Mark.

    Posted in: Hunter
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    posted a message on Big Beast Hunter [Standard]

    Hey guys, I've been messing around with rush warrior and made a really fun deck with Oondasta, so I decided to try to throw together a competitive beast deck that has some good synergies and summons big stuff out of nowhere. I've been stuck in the rank 5-3 range tweaking my Warrior and just played this new Hunter deck for a few games. Would love some thoughts and others ideas. I'm pretty much out of dust and cards to dust at the moment so I can't try everything! Here's what I'm currently working with:

    Sweet Meat Beast Hunter
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    Minion (12) Ability (15) Weapon (2) Playable Hero (1)
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    Posted in: Hunter
  • 0

    posted a message on We Need Cards to Counter Lifegain

    I've been thinking about cards that stop players from gaining life. I was thinking about a stealth minion with 0 attack for starters, that just stops both players from being able to gain life. I just discovered one of the card creators online and started messing with it. Not sure where to post since I don't see a currently active card creation thread. I was making my little stealth/divine shield minion when I had the fun idea of this weapon I ended up coming up with. I know it's probably a little too cute :) Lifebane

    Picture stolen from Darksiders

    Posted in: Fan Creations
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    posted a message on 75% WR Devastating Rush

    I'm having great luck in rank 5-3 with a rush / charge / combo deck I made. It's similar, but has no taunt minions. It kills on turn 5 sometimes and can also go long game. Trying to find more people to test different rush decks to perfect them! 

    Posted in: 75% WR Devastating Rush
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