Quote from drankndrugz >>that's what you whiners get: "nerf crystal rogue! 13 btw haHAA!"
Kek.
This is what yall 'skilled' control players deserve when you cry for a combo deck to be nerfed.
4
Quote from drankndrugz >>that's what you whiners get: "nerf crystal rogue! 13 btw haHAA!"
Kek.
This is what yall 'skilled' control players deserve when you cry for a combo deck to be nerfed.
5
No.
There are 3 things a player needs to hit legend in this game, ill put them in order of least to most importance.
Time : You have to be able to play at least 200 games in the given month you are going for legend, i don't know what the least possible amount of games someone has hit legend in but id imagine somewhere in the ballpark of 150games, If you can't hit the minimum number of games, there isn't really a possibility of legend.
Skill : "skill" in this game really just translates to knowledge of the current meta and knowledge of how to play your deck in the current meta. If you have it, you can get legend. You also have to have knowledge of how the ladder works. Its much harder to grind high at the beginning of months after resets. The majority of those games should be mid-late month unless you're fortunate to not have any time constraints.
Mindset : In my opinion this is the most important. The psychology of some people that play the game is the sole reason they will never hit legend. Many people get terrible anxiety even hitting the queue button on the ladder. Many people over analyze everything and switch decks constantly every 2-3 games never to aquire the skill level they will need with any one deck to get there. Many people make excuses of bad matchups, rng, bad draws, rigged matchmaking and anything to basically make themselves feel like its not them....its "the man" (blizzard) holding them back. The reality is all these things are equal for everyone and their mindset leads to them "giving up" and throwing out the "i don't care" line even though you know damn well they do. They are not mentally strong enough to break through these barriers. Usually to do it involves taking at hit to their pride, which some just can't do.
25
Hey guys, quick question? Does Eadric have taunt? No? Does Eadric buff your hero power? No? HUH... SO THIS ISN'T A STRICTLY WORSE EADRIC?! You guys are like the twitch chat of the world.
16
" Gadgetzan Auctioneer was close to being added to the Hall of Fame but they like that it's a very high skill card."
I'm failing to see the high skill behind this card. Just because lots of stuff happens in one turn and the guy is drawing half of his deck doesn't make it skilled. Sylvanas actually requires more thoughts before playing her than the Auctioneer, in term of figuring every situation that can happen, and whether Sylvanas will actually make an impact in every single of the situations, how you can change that with other cards, what opponent's minion you can afford to leave alive and those you gotta control, etc etc. Gadgetzan Auctioneer is just about waiting to have enough cheap spells in your hand, drop him, and see your opponent die of boredom.
Not removing this card which makes Jade Druid beyond broken and gives an incredibly un-interactive game when it is played is the one mistake they did with the Hall of Fame.
3
Quote from AbusingKel >>Quote from FrostyFeetEU >>What if you craft golden versions of all the affected cards, wait for the free dust and then dust the goldens for their normal disenchant cost?
At least with my logic it should work out so that you'll get +1600 from golden legendaries etc. But for example I have regular rag and I'll get 1600 dust for doing nothing. If I crafted golden one, I'd get my dust back when rotation hits and 1600 dust for disenchanting the golden afterwards. So in either way I'd end up with +1600 dust. This is also true with the other rarities.To simplify: if you already own a normal version of the card, crafting a golden one and DEing it later WON'T GET YOU MORE DUST. Sadly.I think you're wrong on the bold part of this. The blurb on the front page reads as follows:The Rundown
- Blackrock Mountain, The Grand Tournament, and The League of Explorers all rotate out of Standard with The Year of the Mammoth.
- Six cards from Classic are being moved to Wild-only.
- You cannot dust these cards, but if you own them, Blizzard is going to just give you Arcane Dust.
- You will only get the dust for the copies you have that can be included in a deck. If you have 3 Azure Drakes, disenchant one today.
NOTE the underlined "You cannot dust these cards" portion, since I can't highlight or change the text color/size.
I'm not sure if that particular text is directly from the developers or if it's the interpretation of someone here on hpwn, but it makes sense to me that they'll essentially make it so you can't DE these cards. I'm not sure how that would work since players will still need to craft them, but then not be able to DE?
10
I dont think its a shaman deck so ur ok
15
As a control player, I say that aggro decks must exist. If they didn't, then greedy control decks would rule and the game would be oppressive in that way instead. For those who call aggro decks "braindead", I urge you to look at how aggro decks are built. For one, they are always built to be more consistent than control decks. Because their curve is lower, their draws will more often than not, give them the damage they need to finish the game. That is a general tenant of deckbuilding. Throwing in a bunch of AOE and value cards isn't necessarily more skillful than an Aggro deck. If you think the playlines are simpler, then you are disillusioned on that fact as well. Playing around AOE, Reno, investing certain resources to hit certain break points in order to set up a one or multi-turn lethal, these are all skills in and of themselves. And yes, it does suck when they top deck Lava Burst for lethal. But in some cases, they've set up for that exact scenario. How is that any different from the situations when I've top decked Brawl or and Execute activator to swing the game in my favor? Just because you lose to a deck a lot doesn't mean it's cancer; moreso, look at why you're losing and try to think a bit more about your moves before complaining about "braindead" decks.
3
I get that people find the whole "rotate classic" argument attractive. However, we as a community and people with the same interest level, are to say in a sense, the top 5%.
He did mention that as well, rotating has its merits though the negative effect would be grander since of the casual player investments. Do not forget about that. It should and is the main point you should start and side with in this kind of argument.
If you change it, you'll make the "5%" satisfied and make the other % (majority) in disadvantage. Which would be horrible and will never happen, no matter how much the "pro" scene stomps their feet in the ground.
If you balance a strategic game based on the top % (pro, veteran) scene, you'll end up as the rest of them(you'll lose the bulk player scene). Most common(well known) example would be Starcraft 2 and where it is today.
So a middle ground needs to be found. Which is the main issue no one seems to be able to solve without trying to shove the community to one side instead of both.
What does that mean? Well, nerfing a card will buff another card/s. Making them the next victim in the so called "to viable" category. Easiest free pass would be to make yet another format(more restricted than standard). The game can't and will never be perfect and balanced. There will ALWAYS be cards with better "value" then others. There will ALWAYS be deck tiers since none can't ever be equal.
I.e Every class has a tier 1 deck, one will be played more than other's making it a notch better than other tier 1. Making it a tier 2.
More will be move into tier 2 and those tier 2 will do the same in return and, whola, they become a tier 3 deck and so on.
We can't have all.
Then ofc there are other factors, businesses sense an income.
i.e no casual player would ever want a solid control meta, because who want their games to be 30min+
vague but you get the point if you're smart enough
1
Sorry, I really understand, there you going and you are totally right on that front, but you are kinda off the theme... Yes, between rank 1 and 5 those stats are correct (no reason to doubt Vicious Syndicate), but they are never told those limits in the interview. You know, what is more between ranks 1 and 5? Competitive players. If you point on the rank logo in the game, it says something like "You are in the top 2% of players this season". Something like that. So between ranks 1 and 5 - it's about 5% of all players. Add more 5 - who already Legend. And it's still only 10% of all population. How about Casual players? How about players, who play meme-decks and fun experimental decks? How about newbies, who struggle with no collection?
I believe in those numbers. Pirate Warrior (and other variations too, I guess) and forms of Shaman are really competitive decks. But Blizzard cares about all players. And that's the right thing to do. Yes, competitive players make game more interesting, but the most of population aren't those guys. And Blizzard needs to satisfy their customers. Not each customer, but the whole community in general. And - sorry - but 10% isn't the most valuable segment.
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1
I can't believe that Ice Block is the biggest problem in the game. All that whining! I wonder what card will be the next victim of your stupidness. Yeah, Mages play 4 Ice Block and their stupid opponent never has Eater of Secrets. Stop whining! Go and try the things you complain all day. You will see that it is not that easy. You suck and that's all.
-10
Are all stupid Priest decks more innocent than aggro? I don't think so. Losing to your own cards and getting punished for not being able to remove a 3 mana 4/8 on turn 2 is much more frustrating.
2
I don't like it because tribe based decks are tend to be retarded curve decks.
1
You can't buy wild sets with gold.
3
frost Lich Jaina sucks
-17
Yes. Is that all you can say?
-15
Does anyone really enjoy Wild? Ultra greedy decks or ultra aggro decks are boring.
2
Earthen Scales made fucking Druids immortal. All Druid decks are annoying.
8
this is secret mage