The obvious aggro boom happened when rogue got nerfed. Mech decks are getting buffed today and that’s most likely going to make it even harder on mage.
I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.
It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.
And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.
Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol
One of the worst ideas I’ve ever seen on hearthpwn.
Guess you've not been on the forum long then. Your post count confirms....
A little over 2 years longer than you...
That's membership of the site. Anyone can sign up on a website and then bugger off for half a decade. ^_^ You'd know this if you'd been a bit more active than a mere ~100 posts in 5 years... Just goes to explain why your experience of bad ideas on Hearthpwn is so poor, really. Good talk. :-)
Whether or not I post a lot has nothing to do with the amount of articles I’ve read on Hearthpwn. It’s probably not hard to rack up thousands of posts when you’re constantly starting petty arguments for no reason.
I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.
It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.
And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.
Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol
One of the worst ideas I’ve ever seen on hearthpwn.
Guess you've not been on the forum long then. Your post count confirms....
Honestly think they should of just hall of famed the card instead of the nerf. I honestly didn't mind the card in wild as there are many other powerful deck. This nerf is basically the following "All rogue spells have been increased by 1 mana" and considering how tempo based the class is, it has affected the class massively as a whole.
I'm not arguing that it deserved nothing happening to it, but a nerf was not the solution. Blizzard made a 52% win rate class just drop to 40% in a single nerf and killed the classes identity until next expansion.
First of all there were 3 nerfs to rogue, not just prep. Second, my hsreplay legend stats say tempo rogue has a 49.9% win rate. Your numbers are obviously off by quite a bit. Rogue is still viable through all 3 nerfs.
I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.
It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.
And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.
Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol
One of the worst ideas I’ve ever seen on hearthpwn.
Every single one. They are ugly and dust is much better. Actually i rly think about dusting a golden legendary and immediately craft the normal one from the 1600 dust when i get a leg i want in gold. Odd, yeah, but.......gold is so ugly.
What makes them ugly? They’re animated and some of the animations add a ton of flavor to the card. I love playing full golden expensive decks.
I went a step further. I own every legendary, so I dusted her and bought 2 60 packs with wow gold. I then deleted her every time I pulled her 12 times in total. I am now 28k dust richer. I think this is the best way to stockpile dust. Thoughts?
My thought is that you didn't get one legendary every 10 packs. Good idea though for anyone that has all of the cards I just wouldn't count on getting more than 3-4 for this price.
I went a step further. I own every legendary, so I dusted her and bought 2 60 packs with wow gold. I then deleted her every time I pulled her 12 times in total. I am now 28k dust richer. I think this is the best way to stockpile dust. Thoughts?
Im cool with them buffing a few cards but 2 from each class is way excessive. The upcoming meta is completely unpredictible now. Im not going to, but i guarantee players will be dusting that gold legend to adjust to the way the meta shifts and thats the real reason theyre giving you the legend.
It won’t be worth any dust. None of the cards that they have ever given us have been worth dust. You must be new.
how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....
If a mech is on the board then its an unlimited amount of sn1p sn4ps that can attack hero aka you win the game if there isnt a taunt in the way.
Conj mage gets smashed by aggro. Aggro just got stronger with the rogue nerf. Inc hunter/zoo/murloc meta. I seriously doubt that mage will be top tier.
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The obvious aggro boom happened when rogue got nerfed. Mech decks are getting buffed today and that’s most likely going to make it even harder on mage.
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Such an obvious troll post. People are so easily triggered on this forum.
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It might be a blessing in disguise tbh. Flux already started a similar site. Now he can do whatever with no oversight. I’m kinda excited for it.
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Whether or not I post a lot has nothing to do with the amount of articles I’ve read on Hearthpwn. It’s probably not hard to rack up thousands of posts when you’re constantly starting petty arguments for no reason.
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A little over 2 years longer than you...
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First of all there were 3 nerfs to rogue, not just prep. Second, my hsreplay legend stats say tempo rogue has a 49.9% win rate. Your numbers are obviously off by quite a bit. Rogue is still viable through all 3 nerfs.
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One of the worst ideas I’ve ever seen on hearthpwn.
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What makes them ugly? They’re animated and some of the animations add a ton of flavor to the card. I love playing full golden expensive decks.
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Then repeat this for other legendaries that weren't nerfed!
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I got 10 plus 1 gold and I started with one.
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I went a step further. I own every legendary, so I dusted her and bought 2 60 packs with wow gold. I then deleted her every time I pulled her 12 times in total. I am now 28k dust richer. I think this is the best way to stockpile dust. Thoughts?
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Should be interesting to see which aggro deck benefits the most. Definitely should be a more aggro centric meta.
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It won’t be worth any dust. None of the cards that they have ever given us have been worth dust. You must be new.
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If a mech is on the board then its an unlimited amount of sn1p sn4ps that can attack hero aka you win the game if there isnt a taunt in the way.
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Conj mage gets smashed by aggro. Aggro just got stronger with the rogue nerf. Inc hunter/zoo/murloc meta. I seriously doubt that mage will be top tier.