• 0

    posted a message on Why did Khadghar Conjure's calling mage start to suck?

    The obvious aggro boom happened when rogue got nerfed.  Mech decks are getting buffed today and that’s most likely going to make it even harder on mage.  

    Posted in: Mage
  • 4

    posted a message on How to stop Netdecking forever. *Share*

    Such an obvious troll post.  People are so easily triggered on this forum. 

    Posted in: General Discussion
  • 3

    posted a message on What would it take to stop Hearthpwn shutting down?

    It might be a blessing in disguise tbh.  Flux already started a similar site.  Now he can do whatever with no oversight.  I’m kinda excited for it.  

    Posted in: General Discussion
  • 2

    posted a message on How to guarantee Sn1p Sn4p will be fine without any nerf or change to the card...
     Quote from scorpyon >>
    Quote from Skiprichards >>
    Quote from scorpyon >>
    Quote from Skiprichards >>
    Quote from scorpyon >>

    I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.

    It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. 
    To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.

    And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.

     

    Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol

     One of the worst ideas I’ve ever seen on hearthpwn.  

     Guess you've not been on the forum long then. Your post count confirms.... 

     A little over 2 years longer than you...

    That's membership of the site. Anyone can sign up on a website and then bugger off for half a decade. ^_^ 
    You'd know this if you'd been a bit more active than a mere ~100 posts in 5 years... 
    Just goes to explain why your experience of bad ideas on Hearthpwn is so poor, really. 
    Good talk. :-)

     Whether or not I post a lot has nothing to do with the amount of articles I’ve read on Hearthpwn.  It’s probably not hard to rack up thousands of posts when you’re constantly starting petty arguments for no reason.  

    Posted in: General Discussion
  • 0

    posted a message on How to guarantee Sn1p Sn4p will be fine without any nerf or change to the card...
    Quote from scorpyon >>
    Quote from Skiprichards >>
    Quote from scorpyon >>

    I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.

    It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. 
    To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.

    And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.

     

    Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol

     One of the worst ideas I’ve ever seen on hearthpwn.  

     Guess you've not been on the forum long then. Your post count confirms.... 

     A little over 2 years longer than you...

    Posted in: General Discussion
  • 0

    posted a message on Card Nerf - Preparation
    Quote from FurthestBen >>

    Honestly think they should of just hall of famed the card instead of the nerf. I honestly didn't mind the card in wild as there are many other powerful deck. This nerf is basically the following "All rogue spells have been increased by 1 mana" and considering how tempo based the class is, it has affected the class massively as a whole.

    I'm not arguing that it deserved nothing happening to it, but a nerf was not the solution. Blizzard made a 52% win rate class just drop to 40% in a single nerf and killed the classes identity until next expansion.

    First of all there were 3 nerfs to rogue, not just prep.  Second, my hsreplay legend stats say tempo rogue has a 49.9% win rate.  Your numbers are obviously off by quite a bit.  Rogue is still viable through all 3 nerfs.  

    Posted in: Card Discussion
  • 0

    posted a message on How to guarantee Sn1p Sn4p will be fine without any nerf or change to the card...
    Quote from scorpyon >>

    I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.

    It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. 
    To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.

    And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.

     

    Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol

     One of the worst ideas I’ve ever seen on hearthpwn.  

    Posted in: General Discussion
  • 0

    posted a message on Does anyone else dust gold cards?
    Quote from CaptainGen >>

    Every single one. They are ugly and dust is much better. Actually i rly think about dusting a golden legendary and immediately craft the normal one from the 1600 dust when i get a leg i want in gold. Odd, yeah, but.......gold is so ugly.

     What makes them ugly?   They’re animated and some of the animations add a ton of flavor to the card.  I love playing full golden expensive decks.  

    Posted in: General Discussion
  • 0

    posted a message on Disenchant Elysiana
    Quote from OmarComing >>

    Practice your APM skills by dusting and crafting her repeatedly and see if you can break the game.

     Then repeat this for other legendaries that weren't nerfed!

    Posted in: Card Discussion
  • 0

    posted a message on Disenchant Elysiana
    Quote from Deception5 >>
    Quote from Skiprichards >>

    I went a step further.  I own every legendary, so I dusted her and bought 2 60 packs with wow gold.  I then deleted her every time I pulled her 12 times in total.  I am now 28k dust richer.  I think this is the best way to stockpile dust.  Thoughts?

     My thought is that you didn't get one legendary every 10 packs.  Good idea though for anyone that has all of the cards I just wouldn't count on getting more than 3-4 for this price.

     I got 10 plus 1 gold and I started with one.  

    Posted in: Card Discussion
  • 0

    posted a message on Disenchant Elysiana

    I went a step further.  I own every legendary, so I dusted her and bought 2 60 packs with wow gold.  I then deleted her every time I pulled her 12 times in total.  I am now 28k dust richer.  I think this is the best way to stockpile dust.  Thoughts?

    Posted in: Card Discussion
  • 0

    posted a message on May 22 Card Nerfs Are Live! Rogue + Archivist Elysiana Nerfed

    Should be interesting to see which aggro deck benefits the most.  Definitely should be a more aggro centric meta.  

    Posted in: News
  • 0

    posted a message on Upcoming balance changes
    Quote from LaFlame3500 >>

    Im cool with them buffing a few cards but 2 from each class is way excessive. The upcoming meta is completely unpredictible now. Im not going to, but i guarantee players will be dusting that gold legend to adjust to the way the meta shifts and thats the real reason theyre giving you the legend. 

     It won’t be worth any dust.  None of the cards that they have ever given us have been worth dust.  You must be new.  

    Posted in: General Discussion
  • 7

    posted a message on Prieststone Inc.......
    Quote from Infirc >>

    how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet  but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....

     If a mech is on the board then its an unlimited amount of sn1p sn4ps that can attack hero aka you win the game if there isnt a taunt in the way.  

    Posted in: General Discussion
  • 0

    posted a message on Nerf Conjurer's Calling next please

    Conj mage gets smashed by aggro.  Aggro just got stronger with the rogue nerf.  Inc hunter/zoo/murloc meta.  I seriously doubt that mage will be top tier. 

    Posted in: General Discussion
  • To post a comment, please login or register a new account.