I'm quite sure this is a serious bug. It should copy the biggest hp minion, but instead it kept on growing. I think i won't ever get a bigger minion than this one.
Rag is a better card, Reno is a better character. My vote goes to Rag.
huh, funny. I feel the exact opposite way.
Ragnaros is an important lore figure since the early days of World of Warcraft. First end boss of the first Raid. One of the four Elemental Lords.
Reno is basically just comedy relief.
Rag's card is just another late game game ender, and not even that great since you often had to pray for RNG to hit the right target. Rag is only played in Classic these days.
Reno on the other hand was responsible for the start of the unique Highlander/Singleton deck archetype and made it wildly popular, to this day. He still gets used a lot.
And I voted for Reno, cause his combination of being a great and unique and still relevant card and a uniquely Hearthstone exclusive lore figure makes him the best choice for this competition.
It's always the same song, experienced it since beta. You get a new deck, you win like 10 games. Then the hard counters pop up. If you get sick of those and decide to use a counter against those counters, those counters don't pup up anymore. Instead you face the counters of the counters to the counters you're using.
That being said, in some cases there's decks that don't have really good counters, like back in the days secret hunter, or like last year with pally going rampant. Those are the moments they start changing cards, to make sure these out of balance decks actually get counters. Or they don't, then people get angry, because one class is just too dominant in the meta.
And yeah, i've been on the final star before legend like 6 times. And always, really always there's that insane hard counter waiting for you. Just like on every five ranks. They're called gatekeepers.
The diamond card doesn't count for the normal ones right? They're both still grey in my collection, so i guess that's why you can get him. Still weird tho.
I was playing a game for the win, being in 2nd place, decent build. Golden khadgar, 2 mechano eggs, etc. On one of the eggs i put annoy o module and the 3/1 deathrattle magnetic mech. Then i got the card to choose a minion to become golden and put into your hand. I used it the egg with the magnetics attacked.
But during battle, everything went fine, but the moment the egg popped, the whole screen was filled with 1/1 microbots. This while i was expecting at least 3 16/16 mechs.
The question should be clear, i mean, is this a bug or a feature? I was under the impression that the minions deathrattle should pop before the magnetic one right?
I just completed a daily quest, saw the xp go up to the next level. But then i checked the achievements tab and the xp was not added? Is this a regular thing?
Well, in april all highlander cards will rotate and with the new expansion no new ones have been added. That could be a sign.
Even without the synergy cards highlander works well.
It kinda get's carried hard by Zephrys in the current rotation. Also, without Zephrys there is not that much of a reason to play Highlander.
Zephrys and Dragonqueen definitely give it an edge. Thing is, i noticed that i didn't really need them in most of the matches. Mainly because of how dynamic highlander decks are. 30 different cards bring alot of possibilities. Maybe a bit highroll yes, but the potential amount of combinations can be very high.
Matchmaking is not rigged, until you get to the gatekeeper matches. 9 out of 10 those are so bad matches, it's impossible to win. So you have to keep grinding and grinding.
0
I'm quite sure this is a serious bug. It should copy the biggest hp minion, but instead it kept on growing. I think i won't ever get a bigger minion than this one.
0
Thanks for the insight! These easy otk's are just disgusting.
0
Can't add anything to this.
0
It's always the same song, experienced it since beta. You get a new deck, you win like 10 games. Then the hard counters pop up. If you get sick of those and decide to use a counter against those counters, those counters don't pup up anymore. Instead you face the counters of the counters to the counters you're using.
That being said, in some cases there's decks that don't have really good counters, like back in the days secret hunter, or like last year with pally going rampant. Those are the moments they start changing cards, to make sure these out of balance decks actually get counters. Or they don't, then people get angry, because one class is just too dominant in the meta.
And yeah, i've been on the final star before legend like 6 times. And always, really always there's that insane hard counter waiting for you. Just like on every five ranks. They're called gatekeepers.
0
Try to play games that don't irritate you because of the rng. Hearthstone is relentless on that part.
-6
Warlock deck -> Contains 30 cards: 4 Legendary, 2 Epic, 8 Rare.
I count 7 legendary.
1
The diamond card doesn't count for the normal ones right? They're both still grey in my collection, so i guess that's why you can get him. Still weird tho.
0
Great deck!
0
How much xp does it need to get the 50 gold after you get level 50?
Thanks for the answer!
0
I was playing a game for the win, being in 2nd place, decent build. Golden khadgar, 2 mechano eggs, etc. On one of the eggs i put annoy o module and the 3/1 deathrattle magnetic mech. Then i got the card to choose a minion to become golden and put into your hand. I used it the egg with the magnetics attacked.
But during battle, everything went fine, but the moment the egg popped, the whole screen was filled with 1/1 microbots. This while i was expecting at least 3 16/16 mechs.
The question should be clear, i mean, is this a bug or a feature? I was under the impression that the minions deathrattle should pop before the magnetic one right?
0
Thanks, going to try it. :)
0
I just completed a daily quest, saw the xp go up to the next level. But then i checked the achievements tab and the xp was not added? Is this a regular thing?
0
Zephrys and Dragonqueen definitely give it an edge. Thing is, i noticed that i didn't really need them in most of the matches. Mainly because of how dynamic highlander decks are. 30 different cards bring alot of possibilities. Maybe a bit highroll yes, but the potential amount of combinations can be very high.
0
Even without the synergy cards highlander works well.
6
Matchmaking is not rigged, until you get to the gatekeeper matches. 9 out of 10 those are so bad matches, it's impossible to win. So you have to keep grinding and grinding.