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    posted a message on Weekly Card Design Competition #31 - Submission Topic [CLOSED]

    Clarification: You gain a copy of every card in their hand and THEN their cards are swapped with the random demons.

    A totally over the top Warlock card that I thought of and fell in love with. Probably wouldn't see much play, but neither do some of Blizzards own epics. Still something fun people could have a good time with! In fact, this is almost something I could see Blizzard making.... 

    Up vote if you like it, thanks :P

    Posted in: Fan Creations
  • 1

    posted a message on Class Creation Competition Phase I - Submission Topic [Ended]

    Introducing: Dragon-Born Class (Definitely not affiliated with Skyrim :)

    I'm not too familiar with the Warcraft lore so I made my own hero.

    This hero makes use of the dragon race, a card type I feel is sorely underrepresented. It's geared toward a controlling play style!

    Hero Power

    This hero power allows you to have phenomenal early game clears (Sorcerer's apprentice, Mad Scientist's? No problem) However, it comes with a price. You've gotta be careful as you can severely damage yourself in the process. good for early board control and reach later in the game.

    New Keyword: Minions afflicted with Burn will take 1 damage at the start of each turn, similar to Micro Machine's attack gain mechanic. This fits the control theme as the longer the game goes on, the more Burn damage enemies will take. As you often won't have many early game minions on the field, the draw back is not too large.

    The Magma drake is a good card to play against larger boards to whittle them down and put them on a time limit. 8 health might seem like a lot but it also Burns itself, bringing it down to 6 health on your next turn.

    F*ck yeah! Dragon Tamer FTW!

    Clarification: Any dragon summoned can attack immediately

    This card is bada**. The outcomes are crazy. Of course it could go your way if they can't kill off their new dragon pal, but it could potentially backfire. Who knows, they could get a god damn Deathwing, double power overwhelming it, faceless manipulator it and come out with 20 face damage and an extra huge a** Deathwing. But then again, they could get a Malygos they can't do much with. Next turn you proceed to wreck. The way I see it, this card could be played in most decks as a way to get the game going right off the bat, or just another card sitting in your collection, gathering dust. You decide.

    Just in case your curious, here's a pie chart showing the chances of getting different costs of dragons(Using dragons already existing in the game, ones we added will be eligible but aren't in the chart): https://www.meta-chart.com/share/number-of-dragons-per-cost

    A basic set card akin to shield block. This card's value depends on the enemy board and what you've done with it. Potential value is great, but if you aren't able to get at least one card it performs poorly. As you're looking for a lot of draw to control the board, it's usually better to combo with burn affects unless you really need the armor. It can also can help you survive some punishing blows brought on by clearing minions with your hero power.

     

    Recap: Dragon-Born is a control oriented class that looks to whittle down/wipe the enemy board while developing it's own board with beefy dragons. Ultimately, your strong trades, defensive abilities and board clears will allow you to really take over in the late game and show the enemy the true power of your dragons!

     

     

     

    Posted in: Fan Creations
  • 8

    posted a message on Weekly Card Design Competition #21: Submission Topic

    7 mana cost, 7 letter name, and 7 in the text. 

    A risky card that has the potential to be very powerful in decks with an overall high mana cost. Could lead to some lucky (or not so lucky) draws.

    Posted in: Fan Creations
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